Broken state

This commit is contained in:
Wito Wiala 2026-05-29 22:41:27 +01:00
parent 8b93ce3d4b
commit f18aed2c91
3 changed files with 213 additions and 253 deletions

View file

@ -1,6 +1,6 @@
use crate::core::bxdf::BxDFFlags;
use crate::core::geometry::{
Normal3f, Point2f, Point2i, Point3f, Point3fi, RayDifferential, Vector3f,
Normal3f, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector3f,
};
use crate::core::light::Light;
use crate::core::light::LightSampleContext;
@ -64,12 +64,7 @@ impl SoA for PixelSampleState {
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct RayWorkItem {
pub ray_o: Point3f,
pub ray_d: Vector3f,
pub ray_medium: Ptr<Medium>,
pub differential: RayDifferential,
pub has_differentials: bool,
pub ray_time: Float,
pub ray: Ray,
pub depth: u32,
pub lambda: SampledWavelengths,
pub pixel_index: u32,
@ -85,12 +80,7 @@ pub struct RayWorkItem {
#[repr(C)]
#[derive(Clone, Copy)]
pub struct RayWorkItemSoA {
pub ray_o: SoABuffer<Point3f>,
pub ray_d: SoABuffer<Vector3f>,
pub ray_time: SoABuffer<Float>,
pub ray_medium: SoABuffer<Ptr<Medium>>,
pub has_differentials: SoABuffer<bool>,
pub differential: SoABuffer<RayDifferential>,
pub ray: SoABuffer<Ray>,
pub depth: SoABuffer<u32>,
pub lambda: SoABuffer<SampledWavelengths>,
pub pixel_index: SoABuffer<u32>,
@ -101,7 +91,6 @@ pub struct RayWorkItemSoA {
pub eta_scale: SoABuffer<Float>,
pub specular_bounce: SoABuffer<u8>,
pub any_non_specular_bounces: SoABuffer<u8>,
}
impl SoA for RayWorkItemSoA {
@ -109,12 +98,7 @@ impl SoA for RayWorkItemSoA {
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
Self {
ray_o: alloc_soa_buffer(n, alloc),
ray_d: alloc_soa_buffer(n, alloc),
ray_time: alloc_soa_buffer(n, alloc),
ray_medium: alloc_soa_buffer(n, alloc),
has_differentials: alloc_soa_buffer(n, alloc),
differential: alloc_soa_buffer(n, alloc),
ray: alloc_soa_buffer(n, alloc),
depth: alloc_soa_buffer(n, alloc),
lambda: alloc_soa_buffer(n, alloc),
pixel_index: alloc_soa_buffer(n, alloc),
@ -130,12 +114,7 @@ impl SoA for RayWorkItemSoA {
unsafe fn get(&self, i: usize) -> RayWorkItem {
RayWorkItem {
ray_o: self.ray_o.get(i),
ray_d: self.ray_d.get(i),
ray_time: self.ray_time.get(i),
ray_medium: self.ray_medium.get(i),
has_differentials: self.has_differentials.get(i),
differential: self.differential.get(i),
ray: self.ray.get(i),
depth: self.depth.get(i),
lambda: self.lambda.get(i),
pixel_index: self.pixel_index.get(i),
@ -146,17 +125,11 @@ impl SoA for RayWorkItemSoA {
eta_scale: self.eta_scale.get(i),
specular_bounce: self.specular_bounce.get(i),
any_non_specular_bounces: self.any_non_specular_bounces.get(i),
}
}
unsafe fn set(&self, i: usize, v: RayWorkItem) {
self.ray_o.set(i, v.ray_o);
self.ray_d.set(i, v.ray_d);
self.ray_time.set(i, v.ray_time);
self.ray_medium.set(i, v.ray_medium);
self.has_differentials.set(i, v.has_differentials);
self.differential.set(i, v.differential);
self.ray.set(i, v.ray);
self.depth.set(i, v.depth);
self.lambda.set(i, v.lambda);
self.pixel_index.set(i, v.pixel_index);
@ -166,7 +139,8 @@ impl SoA for RayWorkItemSoA {
self.prev_intr_ctx.set(i, v.prev_intr_ctx);
self.eta_scale.set(i, v.eta_scale);
self.specular_bounce.set(i, v.specular_bounce);
self.any_non_specular_bounces.set(i, v.any_non_specular_bounces);
self.any_non_specular_bounces
.set(i, v.any_non_specular_bounces);
}
}
@ -538,6 +512,8 @@ impl SoA for ShadowRayWorkItemSoA {
self.lambda.set(i, v.lambda);
self.l_d.set(i, v.l_d);
self.pixel_index.set(i, v.pixel_index);
self.r_u.set(i, v.r_u);
self.r_l.set(i, v.r_l);
}
}

View file

@ -1,10 +1,11 @@
use crate::globals::get_options;
use rayon::prelude::*;
use shared::core::geometry::{Bounds3f, Ray, Vector3f, VectorLike};
use shared::core::geometry::{Bounds3f, Ray, VectorLike};
use shared::core::interaction::InteractionTrait;
use shared::core::material::MaterialTrait;
use shared::core::primitive::{Primitive, PrimitiveTrait};
use shared::core::texture::{BasicTextureEvaluator, TextureEvaluator, UniversalTextureEvaluator};
use shared::core::texture::BasicTextureEvaluator;
use shared::core::texture::TextureEvaluator;
use shared::wavefront::workitems::*;
use shared::wavefront::WavefrontAggregate;
use shared::Ptr;
@ -33,86 +34,73 @@ impl WavefrontAggregate for CpuAggregate {
basic_eval_mtl_q: &MaterialEvalQueue,
universal_eval_mtl_q: &MaterialEvalQueue,
next_ray_q: &RayQueue,
pixel_sample_state: &PixelSampleState,
_pixel_sample_state: &PixelSampleState,
) {
let n_rays = ray_q.size().min(max_rays as u32);
let options = get_options();
// Intersect _r_'s ray with the scene and enqueue resulting work
(0..n_rays as usize).into_par_iter().for_each(|i| {
let work = unsafe { ray_q.get(i) };
let r = unsafe { ray_q.get(i) };
let ray = Ray::new(work.ray_o, work.ray_d, Some(work.ray_time), work.ray_medium);
let pi = work.pixel_index as usize;
let beta = pixel_sample_state.beta.get(pi);
let r_u = pixel_sample_state.r_u.get(pi);
let r_l = pixel_sample_state.r_l.get(pi);
let lambda = pixel_sample_state.lambda.get(pi);
let depth = pixel_sample_state.depth.get(pi);
let specular_bounce = pixel_sample_state.specular_bounce.get(pi) != 0;
let any_non_specular = pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
let eta_scale = pixel_sample_state.eta_scale.get(pi);
let prev_intr_ctx = pixel_sample_state.prev_intr_ctx.get(pi);
let Some(si) = self.aggregate.intersect(&ray, None) else {
let Some(si) = self.aggregate.intersect(&r.ray, None) else {
// EnqueueMiss - push to escaped queue with r's path state
escaped_ray_q.push(EscapedRayWorkItem {
ray_o: work.ray_o,
ray_d: work.ray_d,
lambda,
pixel_index: work.pixel_index,
beta,
r_u,
r_l,
depth,
specular_bounce,
prev_intr_ctx,
ray_o: r.ray.o,
ray_d: r.ray.d,
lambda: r.lambda,
pixel_index: r.pixel_index,
beta: r.beta,
r_u: r.r_u,
r_l: r.r_l,
depth: r.depth,
specular_bounce: r.specular_bounce != 0,
prev_intr_ctx: r.prev_intr_ctx,
});
return;
};
let intr = &si.intr;
// Medium transition — re-push as indirect ray with same path state
if intr.material.is_null() {
let ray_o = Ray::offset_origin(&intr.pi(), &intr.n(), &work.ray_d);
let ray_medium = if work.ray_d.dot(intr.n().into()) > 0.0 {
intr.common.medium_interface.outside
} else {
intr.common.medium_interface.inside
};
next_ray_q.push(RayWorkItem {
ray_o,
ray_d: work.ray_d,
ray_time: work.ray_time,
ray_medium,
has_differentials: work.has_differentials,
differential: work.differential,
pixel_index: work.pixel_index,
});
let mut next = r;
intr.spawn_ray(r.ray.d);
next.ray = intr.spawn_ray(r.ray.d);
next_ray_q.push(next);
return;
}
// Check for area light hit
// Area light hit
if !intr.area_light.is_null() {
hit_area_light_q.push(HitAreaLightWorkItem {
area_light: intr.area_light,
p: intr.p(),
n: intr.n(),
uv: intr.common.uv,
wo: -work.ray_d,
lambda,
pixel_index: work.pixel_index,
beta,
r_u,
r_l,
depth,
specular_bounce,
prev_intr_ctx,
wo: -r.ray.d,
lambda: r.lambda,
pixel_index: r.pixel_index,
beta: r.beta,
r_u: r.r_u,
r_l: r.r_l,
depth: r.depth,
specular_bounce: r.specular_bounce != 0,
prev_intr_ctx: r.prev_intr_ctx,
});
}
// Determine which material evaluation queue to use based on
// whether the material's textures can be evaluated with the
// basic evaluator (cheaper) or need the universal one.
// Material eval queue dispatch
// let material = *intr.material.get().unwrap();
// let displacement = material.get_displacement();
// let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator)
// && (displacement.is_null()
// || BasicTextureEvaluator.can_evaluate(&[displacement], &[]))
// {
// basic_eval_mtl_q
// } else {
// universal_eval_mtl_q
// };
//
let material = *intr.material.get().unwrap();
let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
basic_eval_mtl_q
@ -127,19 +115,19 @@ impl WavefrontAggregate for CpuAggregate {
dpdu: intr.shading.dpdu,
dpdv: intr.shading.dpdv,
uv: intr.common.uv,
wo: -work.ray_d,
time: work.ray_time,
wo: -r.ray.d,
time: r.ray.time,
face_index: intr.face_index,
material: intr.material,
area_light: intr.area_light,
medium_interface: intr.common.medium_interface,
pixel_index: work.pixel_index,
lambda,
beta,
r_u,
any_non_specular_bounces: any_non_specular,
depth,
eta_scale,
pixel_index: r.pixel_index,
lambda: r.lambda,
beta: r.beta,
r_u: r.r_u,
any_non_specular_bounces: r.any_non_specular_bounces != 0,
depth: r.depth,
eta_scale: r.eta_scale,
});
});
}
@ -156,7 +144,6 @@ impl WavefrontAggregate for CpuAggregate {
let work = unsafe { shadow_ray_q.get(i) };
let ray = Ray::new(work.ray_o, work.ray_d, Some(work.ray_time), Ptr::null());
if !self.aggregate.intersect_p(&ray, Some(work.t_max)) {
let pi = work.pixel_index as usize;
let ld = work.l_d / (work.r_u + work.r_l).average();

View file

@ -1,6 +1,7 @@
use super::CpuAggregate;
use crate::globals::get_options;
use crate::PbrtProgress;
use rayon::prelude::*;
use shared::core::bxdf::{FArgs, TransportMode};
use shared::core::camera::{Camera, CameraTrait};
use shared::core::film::VisibleSurface;
@ -39,6 +40,9 @@ impl DerefMut for CpuWavefrontRenderer {
}
}
use std::sync::Mutex;
static M: Mutex<()> = Mutex::new(());
impl CpuWavefrontRenderer {
pub fn render(&mut self) {
let film = self.camera.get_film();
@ -64,7 +68,7 @@ impl CpuWavefrontRenderer {
let current = (depth % 2) as usize;
let next = ((depth + 1) % 2) as usize;
// Reset queues
// Reset queues before tracing next batch of rays
self.ray_queues[next].reset();
self.escaped_ray_queue.reset();
self.hit_area_light_queue.reset();
@ -78,14 +82,6 @@ impl CpuWavefrontRenderer {
self.generate_ray_samples(depth, sample_index);
if depth == 0 {
let rs = self.pixel_sample_state.samples.get(0);
eprintln!(
"sample check: direct.uc={} indirect.uc={} indirect.rr={}",
rs.direct.uc, rs.indirect.uc, rs.indirect.rr
);
}
self.aggregate.intersect_closest(
self.max_queue_size as usize,
&self.ray_queues[current],
@ -122,8 +118,6 @@ impl CpuWavefrontRenderer {
}
}
// Enqueue camera ray and set pixel state for sample
// Compute pixel coordinates for _pixelIndex_
fn generate_camera_rays(
&mut self,
y0: i32,
@ -132,136 +126,146 @@ impl CpuWavefrontRenderer {
pixel_bounds: &Bounds2i,
) {
// For each pixel in the scanline range, generate a camera ray
// and push it to the ray queue. Also initialize the PixelSampleState.
let filter = self.filter.clone();
// and push it to the ray queue. Initialize the PixelSampleState.
let filter = self.filter;
let film = self.film;
for y in y0..y1 {
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
let p_pixel = Point2i::new(x, y);
let camera = &self.camera;
let sampler_proto = &self.sampler;
let pixel_sample_state = &self.pixel_sample_state;
let ray_queue = &self.ray_queues[0];
// TODO: proper sampler state per pixel/sample
// For now, use a simple approach
self.sampler
.start_pixel_sample(p_pixel, sample_index as i32, Some(0));
let x_resolution = pixel_bounds.p_max.x() - pixel_bounds.p_min.x();
let n_scanlines = y1 - y0;
let total = (n_scanlines * x_resolution) as usize;
let lu = self.sampler.get1d();
let lambda = film.sample_wavelengths(lu);
let camera_sample = get_camera_sample(&mut self.sampler, p_pixel, &filter);
(0..total).into_par_iter().for_each(|idx| {
let dx = idx as i32 % x_resolution;
let dy = idx as i32 / x_resolution;
let p_pixel = Point2i::new(pixel_bounds.p_min.x() + dx, y0 + dy);
let pixel_index = idx as u32;
let pi = idx;
let Some(camera_ray) = self.camera.generate_ray(camera_sample, &lambda) else {
continue;
};
// Compute pixel index for this sample
let pixel_index = self.ray_queues[0].size();
// Initialize persistent pixel state
let pi = pixel_index as usize;
self.pixel_sample_state.l.set(pi, SampledSpectrum::new(0.0));
self.pixel_sample_state
.beta
.set(pi, SampledSpectrum::new(1.0));
self.pixel_sample_state
.camera_ray_weight
.set(pi, camera_ray.weight);
self.pixel_sample_state.lambda.set(pi, lambda);
self.pixel_sample_state
.r_u
.set(pi, SampledSpectrum::new(1.0));
self.pixel_sample_state
.r_l
.set(pi, SampledSpectrum::new(1.0));
self.pixel_sample_state.depth.set(pi, 0);
self.pixel_sample_state.specular_bounce.set(pi, 1);
self.pixel_sample_state.any_non_specular_bounces.set(pi, 0);
self.pixel_sample_state.eta_scale.set(pi, 1.0);
self.pixel_sample_state.p_film.set(pi, camera_sample.p_film);
self.pixel_sample_state
.filter_weight
.set(pi, camera_sample.filter_weight);
self.pixel_sample_state
.prev_intr_ctx
.set(pi, LightSampleContext::default());
self.pixel_sample_state.p_pixel.set(pi, p_pixel);
// Push ray to queue
self.ray_queues[0].push(RayWorkItem {
ray_o: camera_ray.ray.o,
ray_d: camera_ray.ray.d,
ray_time: camera_ray.ray.time,
ray_medium: camera_ray.ray.medium,
pixel_index: pixel_index,
has_differentials: true,
differential: RayDifferential::default(),
});
if !pixel_bounds.contains_exclusive(p_pixel) {
return;
}
}
let mut sampler = sampler_proto.clone();
sampler.start_pixel_sample(p_pixel, sample_index as i32, Some(0));
let lu = sampler.get1d();
let lambda = film.sample_wavelengths(lu);
let camera_sample = get_camera_sample(&mut sampler, p_pixel, &filter);
pixel_sample_state.l.set(pi, SampledSpectrum::new(0.0));
pixel_sample_state.lambda.set(pi, lambda);
pixel_sample_state
.filter_weight
.set(pi, camera_sample.filter_weight);
pixel_sample_state.p_film.set(pi, camera_sample.p_film);
pixel_sample_state.p_pixel.set(pi, p_pixel);
let Some(camera_ray) = camera.generate_ray(camera_sample, &lambda) else {
pixel_sample_state
.camera_ray_weight
.set(pi, SampledSpectrum::new(0.0));
return;
};
pixel_sample_state
.camera_ray_weight
.set(pi, camera_ray.weight);
ray_queue.push(RayWorkItem {
ray: camera_ray.ray,
depth: 0,
pixel_index,
lambda,
beta: SampledSpectrum::new(1.0),
r_u: SampledSpectrum::new(1.0),
r_l: SampledSpectrum::new(1.0),
prev_intr_ctx: LightSampleContext::default(),
eta_scale: 1.0,
specular_bounce: 0,
any_non_specular_bounces: 0,
});
});
}
/// Evaluate infinite lights.
fn handle_escaped_rays(&self) {
let n = self.escaped_ray_queue.size();
for i in 0..n as usize {
let w = unsafe { self.escaped_ray_queue.storage.get(i) };
let infinite_lights = &self.infinite_lights;
let light_sampler = &self.light_sampler;
let pixel_sample_state = &self.pixel_sample_state;
let escaped_ray_queue = &self.escaped_ray_queue;
(0..n as usize).into_par_iter().for_each(|i| {
let w = unsafe { escaped_ray_queue.storage.get(i) };
let mut l_contrib = SampledSpectrum::new(0.0);
// Evaluate all infinite lights
for light_ptr in &self.infinite_lights {
for light_ptr in infinite_lights {
let light = light_ptr.get().unwrap();
let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
let le = light.le(&ray, &w.lambda);
if le.is_black() {
continue;
return;
}
if w.depth == 0 || w.specular_bounce {
// No MIS for direct camera rays or specular bounces
l_contrib += w.beta * le / w.r_u.average();
} else {
// MIS with light sampling
// TODO: compute light PDF for MIS weight
// For now, use unidirectional weight only
l_contrib += w.beta * le / w.r_u.average();
// MIS: combine BSDF and light sampling weights via ratio tracking
let ctx = w.prev_intr_ctx;
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light);
let r_l = w.r_l * light_choice_pdf * light.pdf_li(&ctx, w.ray_d, true);
l_contrib += w.beta * le / (w.r_u + r_l).average();
}
}
if !l_contrib.is_black() {
let pi = w.pixel_index as usize;
let mut l = self.pixel_sample_state.l.get(pi);
let mut l = pixel_sample_state.l.get(pi);
l += l_contrib;
self.pixel_sample_state.l.set(pi, l);
pixel_sample_state.l.set(pi, l);
}
}
});
}
/// Handle emissive intersections — area light contribution with MIS.
fn handle_emissive_intersections(&self) {
let n = self.hit_area_light_queue.size();
for i in 0..n as usize {
let w = unsafe { self.hit_area_light_queue.storage.get(i) };
let light_sampler = &self.light_sampler;
let pixel_sample_state = &self.pixel_sample_state;
let hit_area_light_queue = &self.hit_area_light_queue;
(0..n as usize).into_par_iter().for_each(|i| {
let w = unsafe { hit_area_light_queue.storage.get(i) };
let light = w.area_light.get().unwrap();
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
if le.is_black() {
continue;
return;
}
let l_contrib = if w.depth == 0 || w.specular_bounce {
w.beta * le / w.r_u.average()
} else {
// MIS: combine BSDF and light sampling weights
// TODO: full MIS with light sampler PDF
w.beta * le / w.r_u.average()
let ctx = w.prev_intr_ctx;
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light);
// wi from previous interaction to this light hit
let wi = (w.p - Point3f::from(ctx.pi)).normalize();
let light_pdf = light_choice_pdf * light.pdf_li(&ctx, wi, true);
let r_l = w.r_l * light_pdf;
w.beta * le / (w.r_u + r_l).average()
};
if !l_contrib.is_black() {
let pi = w.pixel_index as usize;
let mut l = self.pixel_sample_state.l.get(pi);
let mut l = pixel_sample_state.l.get(pi);
l += l_contrib;
self.pixel_sample_state.l.set(pi, l);
pixel_sample_state.l.set(pi, l);
}
}
});
}
fn evaluate_materials_and_bsdfs(&mut self, depth: u32) {
@ -279,13 +283,20 @@ impl CpuWavefrontRenderer {
let n = queue.size();
let next = ((depth + 1) % 2) as usize;
let pixel_sample_state = &self.pixel_sample_state;
let light_sampler = &self.light_sampler;
let shadow_ray_queue = &self.shadow_ray_queue;
let next_ray_queue = &self.ray_queues[next];
let regularize = self.regularize;
// (0..n as usize).into_par_iter().for_each(|i| {
for i in 0..n as usize {
let w = unsafe { queue.storage.get(i) };
let pi = w.pixel_index as usize;
let rs = self.pixel_sample_state.samples.get(pi);
let rs = pixel_sample_state.samples.get(pi);
let Some(material) = w.material.get() else {
continue;
return;
};
let tex_eval = UniversalTextureEvaluator;
@ -309,13 +320,13 @@ impl CpuWavefrontRenderer {
let lambda = w.lambda;
let mut bsdf = material.get_bsdf(&tex_eval, &ctx, &lambda);
if bsdf.flags().is_empty() {
continue;
return;
}
if self.regularize && w.any_non_specular_bounces {
bsdf.regularize();
}
// BSDF sampling for indirect ray
// BSDF sample for indirect ray
let wo = w.wo;
let ns = w.ns;
if let Some(bs) = bsdf.sample_f(wo, rs.indirect.uc, rs.indirect.u, FArgs::default()) {
@ -333,7 +344,6 @@ impl CpuWavefrontRenderer {
eta_scale *= square(bs.eta);
}
// Russian roulette
let rr_beta = (beta * eta_scale / r_u.average()).max_component_value();
if rr_beta < 1.0 && w.depth >= 1 {
let q = (1.0 - rr_beta).max(0.0_f32);
@ -353,34 +363,23 @@ impl CpuWavefrontRenderer {
ns,
};
// Push indirect ray with updated path state
self.ray_queues[next].push(RayWorkItem {
ray_o: ray.o,
ray_d: ray.d,
ray_time: w.time,
ray_medium: Ptr::null(),
next_ray_queue.push(RayWorkItem {
ray,
depth: w.depth + 1,
pixel_index: w.pixel_index,
has_differentials: false,
differential: RayDifferential::default(),
lambda,
beta,
r_u,
r_l,
prev_intr_ctx: ctx,
eta_scale,
specular_bounce: bs.is_specular() as u8,
any_non_specular_bounces: any_non_specular as u8,
});
// Update PixelSampleState for next bounce
self.pixel_sample_state.beta.set(pi, beta);
self.pixel_sample_state.r_u.set(pi, r_u);
self.pixel_sample_state.r_l.set(pi, r_l);
self.pixel_sample_state.depth.set(pi, w.depth + 1);
self.pixel_sample_state.eta_scale.set(pi, eta_scale);
self.pixel_sample_state
.specular_bounce
.set(pi, bs.is_specular() as u8);
self.pixel_sample_state
.any_non_specular_bounces
.set(pi, any_non_specular as u8);
self.pixel_sample_state.prev_intr_ctx.set(pi, ctx);
}
}
// --- Direct lighting (independent of BSDF sample) ---
// Direct lighting — independent
let flags = bsdf.flags();
if flags.is_non_specular() {
let light_ctx = LightSampleContext {
@ -388,7 +387,6 @@ impl CpuWavefrontRenderer {
n: w.n,
ns,
};
if let Some(sampled_light) = self
.light_sampler
.sample_with_context(&light_ctx, rs.direct.uc)
@ -441,48 +439,47 @@ impl CpuWavefrontRenderer {
}
}
}
// });
}
fn update_film(&self, y0: i32, y1: i32, pixel_bounds: &Bounds2i) {
// The pixel_sample_state indices map to rays generated in
// generate_camera_rays. We need to walk the same pixel order
// and read back the accumulated L values.
let mut pi = 0usize;
for y in y0..y1 {
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
let l = self.pixel_sample_state.l.get(pi);
let camera_weight = self.pixel_sample_state.camera_ray_weight.get(pi);
let weigthed_l = l * camera_weight;
let x_resolution = pixel_bounds.p_max.x() - pixel_bounds.p_min.x();
let n_scanlines = y1 - y0;
let total = (n_scanlines * x_resolution) as usize;
let lambda = self.pixel_sample_state.lambda.get(pi);
let filter_weight = self.pixel_sample_state.filter_weight.get(pi);
let p_film = self.pixel_sample_state.p_film.get(pi);
// Add sample to film
self.film.add_sample(
Point2i::new(p_film.x() as i32, p_film.y() as i32),
weigthed_l,
&lambda,
Some(&VisibleSurface::default()),
filter_weight,
);
pi += 1;
(0..total).into_par_iter().for_each(|idx| {
let pi = idx;
let p_pixel = self.pixel_sample_state.p_pixel.get(pi);
if !pixel_bounds.contains_exclusive(p_pixel) {
return;
}
}
let l = self.pixel_sample_state.l.get(pi);
let camera_weight = self.pixel_sample_state.camera_ray_weight.get(pi);
let weighted_l = l * camera_weight;
let lambda = self.pixel_sample_state.lambda.get(pi);
let filter_weight = self.pixel_sample_state.filter_weight.get(pi);
self.film
.add_sample(p_pixel, weighted_l, &lambda, None, filter_weight);
});
}
fn generate_ray_samples(&mut self, depth: u32, sample_index: u32) {
let current = (depth % 2) as usize;
let n = self.ray_queues[current].size();
let ray_queue = &self.ray_queues[current];
let n = ray_queue.size();
let dimension = 6 + 7 * depth;
let pixel_sample_state = &self.pixel_sample_state;
let sampler_proto = &self.sampler;
for i in 0..n as usize {
let w = unsafe { self.ray_queues[current].storage.get(i) };
(0..n as usize).into_par_iter().for_each(|i| {
let _g = M.lock().unwrap();
let w = unsafe { ray_queue.storage.get(i) };
let pi = w.pixel_index as usize;
let p_pixel = self.pixel_sample_state.p_pixel.get(pi);
let p_pixel = pixel_sample_state.p_pixel.get(pi);
let mut sampler = self.sampler.clone();
let mut sampler = sampler_proto.clone();
sampler.start_pixel_sample(p_pixel, sample_index as i32, Some(dimension));
self.pixel_sample_state.samples.set(
@ -499,6 +496,6 @@ impl CpuWavefrontRenderer {
},
},
);
}
});
}
}