Moving on to GPU rendering
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513
kernels/src/intersect.rs
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513
kernels/src/intersect.rs
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#[cfg(target_os = "cuda")]
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pub mod device {
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use shared::core::aggregates::{BVHAggregate, LinearBVHNode};
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use shared::core::geometry::{Bounds3f, Normal3f, Point2f, Point3f, Ray, Vector3f};
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use shared::core::interaction::LightSampleContext;
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use shared::core::material::Material;
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use shared::core::medium::MediumInterface;
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use shared::core::primitive::{Primitive, PrimitiveTrait};
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use shared::spectra::{SampledSpectrum, SampledWavelengths};
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use shared::utils::atomic::GpuAtomicU32;
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use shared::utils::soa::SoABuffer;
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use shared::wavefront::work_items::*;
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use shared::{Float, Ptr};
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use cuda_std::*;
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#[repr(C)]
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pub struct IntersectClosestParams {
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pub bvh: Ptr<BVHAggregate>,
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// Input queue
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pub ray_q: Ptr<RayQueue>,
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// Output queues
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pub escaped_ray_q: Ptr<EscapedRayQueue>,
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pub hit_area_light_q: Ptr<HitAreaLightQueue>,
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pub basic_eval_mtl_q: Ptr<MaterialEvalQueue>,
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pub universal_eval_mtl_q: Ptr<MaterialEvalQueue>,
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pub next_ray_q: Ptr<RayQueue>,
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// Persistent state
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pub pixel_sample_state: Ptr<PixelSampleState>,
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pub n_rays: u32,
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}
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/// One thread per ray: traverse BVH, push results to output queues.
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#[kernel]
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pub unsafe fn intersect_closest(params: &IntersectClosestParams) {
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let idx = thread::index_1d();
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if idx >= params.n_rays {
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return;
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}
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let i = idx as usize;
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let ray_q = &*params.ray_q.as_raw();
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let work = ray_q.storage.get(i);
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let ray = Ray::new(
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work.ray_o,
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work.ray_d,
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Some(work.ray_time),
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work.ray_medium,
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);
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let pi = work.pixel_index as usize;
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let pss = &*params.pixel_sample_state.as_raw();
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// Read persistent path state
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let beta = pss.beta.get(pi);
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let r_u = pss.r_u.get(pi);
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let r_l = pss.r_l.get(pi);
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let lambda = pss.lambda.get(pi);
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let depth = pss.depth.get(pi);
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let specular_bounce = pss.specular_bounce.get(pi) != 0;
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let prev_intr_ctx = pss.prev_intr_ctx.get(pi);
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let eta_scale = pss.eta_scale.get(pi);
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let any_non_specular = pss.any_non_specular_bounces.get(pi) != 0;
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// BVH traversal — mirrors BVHAggregate::intersect exactly
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let bvh = &*params.bvh.as_raw();
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if bvh.nodes.is_empty() {
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// No geometry — ray escapes
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push_escaped(params, &work, &lambda, &beta, &r_u, &r_l, depth, specular_bounce, &prev_intr_ctx);
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return;
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}
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let nodes_ptr = bvh.nodes.as_ptr();
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let prims_ptr = bvh.primitives.as_ptr();
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let mut best_si = None;
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let mut hit_t: Float = Float::INFINITY;
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let inv_dir = Vector3f::new(
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1.0 / ray.d.x(),
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1.0 / ray.d.y(),
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1.0 / ray.d.z(),
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);
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let dir_is_neg = [
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if inv_dir.x() < 0.0 { 1u8 } else { 0 },
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if inv_dir.y() < 0.0 { 1u8 } else { 0 },
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if inv_dir.z() < 0.0 { 1u8 } else { 0 },
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];
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let mut to_visit_offset: u32 = 0;
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let mut current_node_index: usize = 0;
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// GPU stack — 64 entries matches CPU, fits in registers/local memory
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let mut nodes_to_visit = [0usize; 64];
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loop {
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let node = &*nodes_ptr.add(current_node_index);
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if node.bounds.intersect_p(ray.o, hit_t, inv_dir, &dir_is_neg).is_some() {
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if node.n_primitives > 0 {
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// Leaf node — test primitives
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let mut j = 0u16;
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while j < node.n_primitives {
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let prim_idx = node.primitives_offset + j as usize;
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let prim = &*prims_ptr.add(prim_idx);
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if let Some(si) = prim.intersect(&ray, Some(hit_t)) {
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hit_t = si.t_hit();
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best_si = Some(si);
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}
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j += 1;
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}
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if to_visit_offset == 0 {
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break;
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}
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to_visit_offset -= 1;
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current_node_index = nodes_to_visit[to_visit_offset as usize];
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} else {
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// Interior node — push far child, visit near child
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if dir_is_neg[node.axis as usize] == 1 {
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nodes_to_visit[to_visit_offset as usize] = current_node_index + 1;
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to_visit_offset += 1;
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current_node_index = node.primitives_offset;
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} else {
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nodes_to_visit[to_visit_offset as usize] = node.primitives_offset;
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to_visit_offset += 1;
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current_node_index += 1;
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}
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}
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} else {
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if to_visit_offset == 0 {
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break;
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}
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to_visit_offset -= 1;
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current_node_index = nodes_to_visit[to_visit_offset as usize];
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}
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}
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// Sort result into output queues
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let Some(si) = best_si else {
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push_escaped(params, &work, &lambda, &beta, &r_u, &r_l, depth, specular_bounce, &prev_intr_ctx);
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return;
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};
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let intr = &si.intr;
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// Null material — medium interface, re-queue ray
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if intr.material.is_null() {
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let next_q = &*params.next_ray_q.as_raw();
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next_q.push(RayWorkItem {
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ray_o: intr.p(),
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ray_d: work.ray_d,
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ray_time: work.ray_time,
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ray_medium: work.ray_medium,
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has_differentials: work.has_differentials,
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differential: work.differential,
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pixel_index: work.pixel_index,
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});
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return;
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}
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// Area light hit
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if !intr.area_light.is_null() {
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let q = &*params.hit_area_light_q.as_raw();
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q.push(HitAreaLightWorkItem {
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area_light: intr.area_light,
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p: intr.p(),
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n: intr.n(),
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uv: intr.common.uv,
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wo: -work.ray_d,
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lambda,
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pixel_index: work.pixel_index,
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beta,
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r_u,
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r_l,
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depth,
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specular_bounce,
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prev_intr_ctx,
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});
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}
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// Material evaluation: push to appropriate queue
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// For now, push everything to universal eval queue.
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// Basic vs universal split requires checking can_evaluate_textures
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// on the material, which we can refine later.
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let q = &*params.universal_eval_mtl_q.as_raw();
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q.push(MaterialEvalWorkItem {
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p: intr.p(),
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n: intr.n(),
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ns: intr.shading.n,
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dpdu: intr.shading.dpdu,
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dpdv: intr.shading.dpdv,
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uv: intr.common.uv,
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wo: -work.ray_d,
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time: work.ray_time,
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face_index: intr.face_index,
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material: intr.material,
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area_light: intr.area_light,
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medium_interface: intr.common.medium_interface,
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pixel_index: work.pixel_index,
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lambda,
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beta,
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r_u,
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any_non_specular_bounces: any_non_specular,
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depth,
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eta_scale,
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});
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}
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/// Shadow ray kernel — one thread per shadow ray, binary occlusion test.
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#[kernel]
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pub unsafe fn intersect_shadow(params: &IntersectShadowParams) {
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let idx = thread::index_1d();
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if idx >= params.n_rays {
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return;
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}
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let i = idx as usize;
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let shadow_q = &*params.shadow_ray_q.as_raw();
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let work = shadow_q.storage.get(i);
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let ray = Ray::new(
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work.ray_o,
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work.ray_d,
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Some(work.ray_time),
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Ptr::null(),
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);
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// BVH any-hit traversal
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let bvh = &*params.bvh.as_raw();
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let occluded = bvh_intersect_p(bvh, &ray, work.t_max);
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// If NOT occluded, add direct lighting contribution
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if !occluded {
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let pss = &*params.pixel_sample_state.as_raw();
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let pi = work.pixel_index as usize;
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// Atomic add to each spectral channel
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let mut l = pss.l.get(pi);
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l += work.l_d;
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pss.l.set(pi, l);
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// NOTE: This set is not atomic per-channel. For correctness
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// when multiple shadow rays hit the same pixel, we'd need
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// per-channel AtomicFloat. For now this works because each
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// pixel has at most one shadow ray in flight per depth.
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}
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}
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/// Launch parameters for shadow ray kernel.
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#[repr(C)]
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pub struct IntersectShadowParams {
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pub bvh: Ptr<BVHAggregate>,
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pub shadow_ray_q: Ptr<ShadowRayQueue>,
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pub pixel_sample_state: Ptr<PixelSampleState>,
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pub n_rays: u32,
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}
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// -- Helper functions --
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unsafe fn push_escaped(
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params: &IntersectClosestParams,
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work: &RayWorkItem,
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lambda: &SampledWavelengths,
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beta: &SampledSpectrum,
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r_u: &SampledSpectrum,
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r_l: &SampledSpectrum,
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depth: u32,
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specular_bounce: bool,
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prev_intr_ctx: &LightSampleContext,
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) {
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let q = &*params.escaped_ray_q.as_raw();
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q.push(EscapedRayWorkItem {
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ray_o: work.ray_o,
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ray_d: work.ray_d,
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lambda: *lambda,
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pixel_index: work.pixel_index,
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beta: *beta,
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r_u: *r_u,
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r_l: *r_l,
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depth,
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specular_bounce,
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prev_intr_ctx: *prev_intr_ctx,
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});
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}
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/// BVH any-hit traversal for shadow rays — returns true if occluded.
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unsafe fn bvh_intersect_p(bvh: &BVHAggregate, ray: &Ray, t_max: Float) -> bool {
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if bvh.nodes.is_empty() {
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return false;
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}
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let nodes_ptr = bvh.nodes.as_ptr();
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let prims_ptr = bvh.primitives.as_ptr();
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let inv_dir = Vector3f::new(
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1.0 / ray.d.x(),
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1.0 / ray.d.y(),
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1.0 / ray.d.z(),
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);
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let dir_is_neg = [
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if inv_dir.x() < 0.0 { 1u8 } else { 0 },
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if inv_dir.y() < 0.0 { 1u8 } else { 0 },
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if inv_dir.z() < 0.0 { 1u8 } else { 0 },
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];
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let mut to_visit_offset: u32 = 0;
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let mut current_node_index: usize = 0;
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let mut nodes_to_visit = [0usize; 64];
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loop {
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let node = &*nodes_ptr.add(current_node_index);
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if node.bounds.intersect_p(ray.o, t_max, inv_dir, &dir_is_neg).is_some() {
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if node.n_primitives > 0 {
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let mut j = 0u16;
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while j < node.n_primitives {
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let prim_idx = node.primitives_offset + j as usize;
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let prim = &*prims_ptr.add(prim_idx);
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if prim.intersect_p(ray, Some(t_max)) {
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return true;
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}
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j += 1;
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}
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if to_visit_offset == 0 {
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break;
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}
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to_visit_offset -= 1;
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current_node_index = nodes_to_visit[to_visit_offset as usize];
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} else {
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if dir_is_neg[node.axis as usize] == 1 {
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nodes_to_visit[to_visit_offset as usize] = current_node_index + 1;
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to_visit_offset += 1;
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current_node_index = node.primitives_offset;
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} else {
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nodes_to_visit[to_visit_offset as usize] = node.primitives_offset;
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to_visit_offset += 1;
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current_node_index += 1;
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}
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}
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} else {
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if to_visit_offset == 0 {
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break;
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}
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to_visit_offset -= 1;
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current_node_index = nodes_to_visit[to_visit_offset as usize];
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}
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}
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false
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}
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}
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#[cfg(feature = "cuda")]
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pub mod host {
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use crate::core::aggregates::BVHAggregate;
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use crate::core::geometry::Bounds3f;
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use crate::core::primitive::PrimitiveTrait;
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use crate::wavefront::aggregate::WavefrontAggregate;
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use crate::wavefront::work_items::*;
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use crate::{Ptr, Float};
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use cust::prelude::*;
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use cust::launch;
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/// CUDA aggregate — holds the BVH and the compiled kernel module.
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pub struct CudaAggregate {
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pub bvh: Ptr<BVHAggregate>,
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pub module: Module,
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pub stream: Stream,
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}
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impl CudaAggregate {
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pub fn new(bvh: Ptr<BVHAggregate>, ptx_data: &str) -> cust::error::CudaResult<Self> {
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// Initialize CUDA context (assumes cust::init() already called)
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let module = Module::from_ptx(ptx_data, &[])?;
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let stream = Stream::new(StreamFlags::NON_BLOCKING, None)?;
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Ok(Self { bvh, module, stream })
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}
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fn launch_intersect_closest(
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&self,
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n_rays: u32,
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ray_q: &RayQueue,
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escaped_ray_q: &EscapedRayQueue,
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hit_area_light_q: &HitAreaLightQueue,
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basic_eval_mtl_q: &MaterialEvalQueue,
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universal_eval_mtl_q: &MaterialEvalQueue,
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next_ray_q: &RayQueue,
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pixel_sample_state: &PixelSampleState,
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) -> cust::error::CudaResult<()> {
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if n_rays == 0 {
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return Ok(());
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}
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let func = self.module.get_function("intersect_closest")?;
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// Build launch params in unified memory
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let params = super::device::IntersectClosestParams {
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bvh: self.bvh,
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ray_q: Ptr::from(ray_q),
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escaped_ray_q: Ptr::from(escaped_ray_q),
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hit_area_light_q: Ptr::from(hit_area_light_q),
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basic_eval_mtl_q: Ptr::from(basic_eval_mtl_q),
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universal_eval_mtl_q: Ptr::from(universal_eval_mtl_q),
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next_ray_q: Ptr::from(next_ray_q),
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pixel_sample_state: Ptr::from(pixel_sample_state),
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n_rays,
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};
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let block_size = 256u32;
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let grid_size = (n_rays + block_size - 1) / block_size;
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unsafe {
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launch!(
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func<<<grid_size, block_size, 0, self.stream>>>(
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¶ms
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)
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)?;
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}
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self.stream.synchronize()?;
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Ok(())
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}
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fn launch_intersect_shadow(
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&self,
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n_rays: u32,
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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) -> cust::error::CudaResult<()> {
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if n_rays == 0 {
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return Ok(());
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}
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let func = self.module.get_function("intersect_shadow")?;
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let params = super::device::IntersectShadowParams {
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bvh: self.bvh,
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shadow_ray_q: Ptr::from(shadow_ray_q),
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pixel_sample_state: Ptr::from(pixel_sample_state),
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n_rays,
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};
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let block_size = 256u32;
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let grid_size = (n_rays + block_size - 1) / block_size;
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unsafe {
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launch!(
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func<<<grid_size, block_size, 0, self.stream>>>(
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¶ms
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)
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)?;
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}
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self.stream.synchronize()?;
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Ok(())
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}
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}
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impl WavefrontAggregate for CudaAggregate {
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fn bounds(&self) -> Bounds3f {
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self.bvh.get().map(|b| b.bounds()).unwrap_or_default()
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}
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fn intersect_closest(
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&self,
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max_rays: usize,
|
||||
ray_q: &RayQueue,
|
||||
escaped_ray_q: &EscapedRayQueue,
|
||||
hit_area_light_q: &HitAreaLightQueue,
|
||||
basic_eval_mtl_q: &MaterialEvalQueue,
|
||||
universal_eval_mtl_q: &MaterialEvalQueue,
|
||||
next_ray_q: &RayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = ray_q.size().min(max_rays as u32);
|
||||
self.launch_intersect_closest(
|
||||
n_rays,
|
||||
ray_q,
|
||||
escaped_ray_q,
|
||||
hit_area_light_q,
|
||||
basic_eval_mtl_q,
|
||||
universal_eval_mtl_q,
|
||||
next_ray_q,
|
||||
pixel_sample_state,
|
||||
)
|
||||
.expect("CUDA intersect_closest kernel launch failed");
|
||||
}
|
||||
|
||||
fn intersect_shadow(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = shadow_ray_q.size().min(max_rays as u32);
|
||||
self.launch_intersect_shadow(n_rays, shadow_ray_q, pixel_sample_state)
|
||||
.expect("CUDA intersect_shadow kernel launch failed");
|
||||
}
|
||||
|
||||
fn intersect_shadow_tr(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
// Without participating media, shadow_tr is the same as shadow
|
||||
self.intersect_shadow(max_rays, shadow_ray_q, pixel_sample_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
263
shared/src/utils/atomic.rs
Normal file
263
shared/src/utils/atomic.rs
Normal file
|
|
@ -0,0 +1,263 @@
|
|||
use crate::Float;
|
||||
|
||||
pub const SCOPE_DEVICE: u32 = 1;
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub const SCOPE_WORKGROUP: u32 = 2;
|
||||
|
||||
pub const SEMANTICS_RELAXED: u32 = 0x0;
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub const SEMANTICS_ACQUIRE_RELEASE: u32 = 0x8;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug)]
|
||||
pub struct AtomicU32 {
|
||||
value: u32,
|
||||
}
|
||||
|
||||
impl Default for AtomicU32 {
|
||||
fn default() -> Self {
|
||||
Self::new(0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for AtomicU32 {
|
||||
fn clone(&self) -> Self {
|
||||
Self::new(self.load())
|
||||
}
|
||||
}
|
||||
|
||||
impl AtomicU32 {
|
||||
pub fn new(val: u32) -> Self {
|
||||
Self { value: val }
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_arch = "spirv", feature = "cuda")))]
|
||||
#[inline(always)]
|
||||
pub fn load(&self) -> u32 {
|
||||
let atomic = unsafe {
|
||||
&*(core::ptr::addr_of!(self.value) as *const core::sync::atomic::AtomicU32)
|
||||
};
|
||||
atomic.load(core::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_arch = "spirv", feature = "cuda")))]
|
||||
#[inline(always)]
|
||||
pub fn store(&self, val: u32) {
|
||||
let atomic = unsafe {
|
||||
&*(core::ptr::addr_of!(self.value) as *const core::sync::atomic::AtomicU32)
|
||||
};
|
||||
atomic.store(val, core::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_arch = "spirv", feature = "cuda")))]
|
||||
#[inline(always)]
|
||||
pub fn fetch_add(&self, val: u32) -> u32 {
|
||||
let atomic = unsafe {
|
||||
&*(core::ptr::addr_of!(self.value) as *const core::sync::atomic::AtomicU32)
|
||||
};
|
||||
atomic.fetch_add(val, core::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_arch = "spirv", feature = "cuda")))]
|
||||
#[inline(always)]
|
||||
pub fn compare_exchange(&self, expected: u32, desired: u32) -> Result<u32, u32> {
|
||||
let atomic = unsafe {
|
||||
&*(core::ptr::addr_of!(self.value) as *const core::sync::atomic::AtomicU32)
|
||||
};
|
||||
atomic.compare_exchange_weak(
|
||||
expected,
|
||||
desired,
|
||||
core::sync::atomic::Ordering::Relaxed,
|
||||
core::sync::atomic::Ordering::Relaxed,
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "spirv")]
|
||||
#[inline(always)]
|
||||
pub fn load(&self) -> u32 {
|
||||
unsafe {
|
||||
spirv_std::arch::atomic_load::<u32, SCOPE_DEVICE, SEMANTICS_RELAXED>(
|
||||
&self.value,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "spirv")]
|
||||
#[inline(always)]
|
||||
pub fn store(&self, val: u32) {
|
||||
unsafe {
|
||||
spirv_std::arch::atomic_store::<u32, SCOPE_DEVICE, SEMANTICS_RELAXED>(
|
||||
&mut *core::ptr::addr_of!(self.value).cast_mut(),
|
||||
val,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "spirv")]
|
||||
#[inline(always)]
|
||||
pub fn fetch_add(&self, val: u32) -> u32 {
|
||||
unsafe {
|
||||
spirv_std::arch::atomic_i_add::<u32, SCOPE_DEVICE, SEMANTICS_RELAXED>(
|
||||
&mut *core::ptr::addr_of!(self.value).cast_mut(),
|
||||
val,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "spirv")]
|
||||
#[inline(always)]
|
||||
pub fn compare_exchange(&self, expected: u32, desired: u32) -> Result<u32, u32> {
|
||||
let old = unsafe {
|
||||
spirv_std::arch::atomic_compare_exchange::<
|
||||
u32,
|
||||
SCOPE_DEVICE,
|
||||
SEMANTICS_RELAXED,
|
||||
SEMANTICS_RELAXED,
|
||||
>(
|
||||
&mut *core::ptr::addr_of!(self.value).cast_mut(),
|
||||
desired,
|
||||
expected,
|
||||
)
|
||||
};
|
||||
if old == expected {
|
||||
Ok(old)
|
||||
} else {
|
||||
Err(old)
|
||||
}
|
||||
}
|
||||
|
||||
// -- CUDA backend --
|
||||
#[cfg(feature = "cuda")]
|
||||
#[inline(always)]
|
||||
pub fn load(&self) -> u32 {
|
||||
// CUDA volatile read for atomicity on the same SM
|
||||
unsafe { core::ptr::read_volatile(&self.value) }
|
||||
}
|
||||
|
||||
#[cfg(feature = "cuda")]
|
||||
#[inline(always)]
|
||||
pub fn store(&self, val: u32) {
|
||||
unsafe {
|
||||
core::ptr::write_volatile(
|
||||
core::ptr::addr_of!(self.value).cast_mut(),
|
||||
val,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "cuda")]
|
||||
#[inline(always)]
|
||||
pub fn fetch_add(&self, val: u32) -> u32 {
|
||||
let ptr = core::ptr::addr_of!(self.value).cast_mut();
|
||||
let mut old: u32;
|
||||
unsafe {
|
||||
core::arch::asm!(
|
||||
"atom.add.u32 {old}, [{ptr}], {val};",
|
||||
old = out(reg32) old,
|
||||
ptr = in(reg64) ptr,
|
||||
val = in(reg32) val,
|
||||
);
|
||||
}
|
||||
old
|
||||
}
|
||||
|
||||
#[cfg(feature = "cuda")]
|
||||
#[inline(always)]
|
||||
pub fn compare_exchange(&self, expected: u32, desired: u32) -> Result<u32, u32> {
|
||||
let ptr = core::ptr::addr_of!(self.value).cast_mut();
|
||||
let mut old: u32;
|
||||
unsafe {
|
||||
core::arch::asm!(
|
||||
"atom.cas.b32 {old}, [{ptr}], {expected}, {desired};",
|
||||
old = out(reg32) old,
|
||||
ptr = in(reg64) ptr,
|
||||
expected = in(reg32) expected,
|
||||
desired = in(reg32) desired,
|
||||
);
|
||||
}
|
||||
if old == expected {
|
||||
Ok(old)
|
||||
} else {
|
||||
Err(old)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug)]
|
||||
pub struct AtomicF32 {
|
||||
bits: AtomicU32,
|
||||
}
|
||||
|
||||
impl Default for AtomicF32 {
|
||||
fn default() -> Self {
|
||||
Self::new(0.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for AtomicF32 {
|
||||
fn clone(&self) -> Self {
|
||||
Self::new(self.get())
|
||||
}
|
||||
}
|
||||
|
||||
impl AtomicF32 {
|
||||
pub fn new(val: Float) -> Self {
|
||||
Self {
|
||||
bits: AtomicU32::new(val.to_bits()),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get(&self) -> Float {
|
||||
Float::from_bits(self.bits.load())
|
||||
}
|
||||
|
||||
pub fn set(&self, val: Float) {
|
||||
self.bits.store(val.to_bits());
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_arch = "spirv", feature = "cuda")))]
|
||||
#[inline(always)]
|
||||
pub fn add(&self, val: Float) {
|
||||
let mut current_bits = self.bits.load();
|
||||
loop {
|
||||
let current_val = Float::from_bits(current_bits);
|
||||
let new_val = current_val + val;
|
||||
let new_bits = new_val.to_bits();
|
||||
match self.bits.compare_exchange(current_bits, new_bits) {
|
||||
Ok(_) => break,
|
||||
Err(x) => current_bits = x,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "spirv")]
|
||||
#[inline(always)]
|
||||
pub fn add(&self, val: Float) {
|
||||
unsafe {
|
||||
let float_ptr = core::ptr::addr_of!(self.bits.value) as *mut Float;
|
||||
spirv_std::arch::atomic_f_add::<Float, SCOPE_DEVICE, SEMANTICS_RELAXED>(
|
||||
&mut *float_ptr,
|
||||
val,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "cuda")]
|
||||
#[inline(always)]
|
||||
pub fn add(&self, val: Float) {
|
||||
let ptr = core::ptr::addr_of!(self.bits.value) as *mut Float;
|
||||
unsafe {
|
||||
core::arch::asm!(
|
||||
"atom.add.f32 {old}, [{ptr}], {val};",
|
||||
old = out(reg32) _,
|
||||
ptr = in(reg64) ptr,
|
||||
val = in(reg32) val.to_bits(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type AtomicFloat = AtomicF32;
|
||||
216
shared/src/wavefront/aggregate.rs
Normal file
216
shared/src/wavefront/aggregate.rs
Normal file
|
|
@ -0,0 +1,216 @@
|
|||
use crate::core::geometry::{Bounds3f, Ray, Vector3f};
|
||||
use crate::core::interaction::InteractionTrait;
|
||||
use crate::core::material::MaterialTrait;
|
||||
use crate::core::primitive::{Primitive, PrimitiveTrait};
|
||||
use crate::core::texture::{TextureEvaluator, UniversalTextureEvaluator};
|
||||
use crate::wavefront::workitems::*;
|
||||
|
||||
pub trait WavefrontAggregate {
|
||||
fn bounds(&self) -> Bounds3f;
|
||||
|
||||
fn intersect_closest(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
ray_q: &RayQueue,
|
||||
escaped_ray_q: &EscapedRayQueue,
|
||||
hit_area_light_q: &HitAreaLightQueue,
|
||||
basic_eval_mtl_q: &MaterialEvalQueue,
|
||||
universal_eval_mtl_q: &MaterialEvalQueue,
|
||||
next_ray_q: &RayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
);
|
||||
|
||||
fn intersect_shadow(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
);
|
||||
|
||||
fn intersect_shadow_tr(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
);
|
||||
|
||||
// fn intersect_one_random(
|
||||
// &self,
|
||||
// max_rays: usize,
|
||||
// subsurface_scatte_q: &mut SubsurfaceScatterQueue,
|
||||
// ) {
|
||||
// todo!()
|
||||
// }
|
||||
}
|
||||
|
||||
pub struct CpuAggregate {
|
||||
pub aggregate: Primitive,
|
||||
}
|
||||
|
||||
impl CpuAggregate {
|
||||
pub fn new(aggregate: Primitive) -> Self {
|
||||
Self { aggregate }
|
||||
}
|
||||
}
|
||||
|
||||
impl WavefrontAggregate for CpuAggregate {
|
||||
fn bounds(&self) -> Bounds3f {
|
||||
self.aggregate.bounds()
|
||||
}
|
||||
|
||||
fn intersect_closest(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
ray_q: &RayQueue,
|
||||
escaped_ray_q: &EscapedRayQueue,
|
||||
hit_area_light_q: &HitAreaLightQueue,
|
||||
basic_eval_mtl_q: &MaterialEvalQueue,
|
||||
universal_eval_mtl_q: &MaterialEvalQueue,
|
||||
next_ray_q: &RayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = ray_q.size().min(max_rays as u32);
|
||||
|
||||
for i in 0..n_rays as usize {
|
||||
let work = unsafe { ray_q.get(i) };
|
||||
|
||||
let ray = Ray::new(work.ray_o, work.ray_d, Some(work.ray_time), work.ray_medium);
|
||||
|
||||
// Read path state from PixelSampleState
|
||||
let pi = work.pixel_index as usize;
|
||||
let beta = pixel_sample_state.beta.get(pi);
|
||||
let r_u = pixel_sample_state.r_u.get(pi);
|
||||
let r_l = pixel_sample_state.r_l.get(pi);
|
||||
let lambda = pixel_sample_state.lambda.get(pi);
|
||||
let depth = pixel_sample_state.depth.get(pi);
|
||||
let specular_bounce = pixel_sample_state.specular_bounce.get(pi) != 0;
|
||||
let any_non_specular = pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
|
||||
let eta_scale = pixel_sample_state.eta_scale.get(pi);
|
||||
let prev_intr_ctx = pixel_sample_state.prev_intr_ctx.get(pi);
|
||||
|
||||
let Some(si) = self.aggregate.intersect(&ray, None) else {
|
||||
// Ray escaped — push to escaped ray queue
|
||||
escaped_ray_q.push(EscapedRayWorkItem {
|
||||
ray_o: work.ray_o,
|
||||
ray_d: work.ray_d,
|
||||
lambda,
|
||||
pixel_index: work.pixel_index,
|
||||
beta,
|
||||
r_u,
|
||||
r_l,
|
||||
depth,
|
||||
specular_bounce,
|
||||
prev_intr_ctx,
|
||||
});
|
||||
continue;
|
||||
};
|
||||
|
||||
let intr = &si.intr;
|
||||
|
||||
// Check for null material (medium interface) — re-queue the ray
|
||||
if intr.material.is_null() {
|
||||
// Skip intersection and continue ray
|
||||
// TODO: offset ray origin past the intersection
|
||||
next_ray_q.push(RayWorkItem {
|
||||
ray_o: intr.p(),
|
||||
ray_d: work.ray_d,
|
||||
ray_time: work.ray_time,
|
||||
ray_medium: work.ray_medium,
|
||||
has_differentials: work.has_differentials,
|
||||
differential: work.differential,
|
||||
pixel_index: work.pixel_index,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check for area light hit
|
||||
if !intr.area_light.is_null() {
|
||||
hit_area_light_q.push(HitAreaLightWorkItem {
|
||||
area_light: intr.area_light,
|
||||
p: intr.p(),
|
||||
n: intr.n(),
|
||||
uv: intr.common.uv,
|
||||
wo: -work.ray_d,
|
||||
lambda,
|
||||
pixel_index: work.pixel_index,
|
||||
beta,
|
||||
r_u,
|
||||
r_l,
|
||||
depth,
|
||||
specular_bounce,
|
||||
prev_intr_ctx,
|
||||
});
|
||||
}
|
||||
|
||||
// Determine which material evaluation queue to use based on
|
||||
// whether the material's textures can be evaluated with the
|
||||
// basic evaluator (cheaper) or need the universal one.
|
||||
let material = *intr.material.get().unwrap();
|
||||
let eval_q = if material.can_evaluate_textures(&UniversalTextureEvaluator) {
|
||||
basic_eval_mtl_q
|
||||
} else {
|
||||
universal_eval_mtl_q
|
||||
};
|
||||
|
||||
eval_q.push(MaterialEvalWorkItem {
|
||||
p: intr.p(),
|
||||
n: intr.n(),
|
||||
ns: intr.shading.n,
|
||||
dpdu: intr.shading.dpdu,
|
||||
dpdv: intr.shading.dpdv,
|
||||
uv: intr.common.uv,
|
||||
wo: -work.ray_d,
|
||||
time: work.ray_time,
|
||||
face_index: intr.face_index,
|
||||
material: intr.material,
|
||||
area_light: intr.area_light,
|
||||
medium_interface: intr.common.medium_interface,
|
||||
pixel_index: work.pixel_index,
|
||||
lambda,
|
||||
beta,
|
||||
r_u,
|
||||
any_non_specular_bounces: any_non_specular,
|
||||
depth,
|
||||
eta_scale,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn intersect_shadow(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = shadow_ray_q.size().min(max_rays as u32);
|
||||
|
||||
for i in 0..n_rays as usize {
|
||||
let work = unsafe { shadow_ray_q.get(i) };
|
||||
|
||||
let ray = Ray::new(
|
||||
work.ray_o,
|
||||
work.ray_d,
|
||||
Some(work.ray_time),
|
||||
crate::Ptr::null(),
|
||||
);
|
||||
|
||||
// If the shadow ray is NOT occluded, add the direct lighting
|
||||
// contribution to the pixel's accumulated radiance.
|
||||
if !self.aggregate.intersect_p(&ray, Some(work.t_max)) {
|
||||
let pi = work.pixel_index as usize;
|
||||
let mut l = pixel_sample_state.l.get(pi);
|
||||
l += work.l_d;
|
||||
pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn intersect_shadow_tr(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
self.intersect_shadow(max_rays, shadow_ray_q, pixel_sample_state);
|
||||
}
|
||||
}
|
||||
483
shared/src/wavefront/integrator.rs
Normal file
483
shared/src/wavefront/integrator.rs
Normal file
|
|
@ -0,0 +1,483 @@
|
|||
use crate::core::bxdf::FArgs;
|
||||
use crate::core::bxdf::TransportMode;
|
||||
use crate::core::camera::{Camera, CameraTrait};
|
||||
use crate::core::film::Film;
|
||||
use crate::core::filter::{Filter, FilterTrait};
|
||||
use crate::core::geometry::{
|
||||
Bounds2i, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector2f, Vector3f,
|
||||
VectorLike,
|
||||
};
|
||||
use crate::core::interaction::InteractionTrait;
|
||||
use crate::core::light::{Light, LightSampleContext, LightTrait};
|
||||
use crate::core::material::{MaterialEvalContext, MaterialTrait};
|
||||
use crate::core::sampler::{CameraSample, Sampler, SamplerTrait};
|
||||
use crate::core::texture::{TextureEvalContext, UniversalTextureEvaluator};
|
||||
use crate::lights::sampler::{LightSampler, LightSamplerTrait};
|
||||
use crate::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use crate::utils::math::square;
|
||||
use crate::utils::sampling::power_heuristic;
|
||||
use crate::utils::soa::{SoA, SoAAllocator, WorkQueue};
|
||||
use crate::wavefront::aggregate::WavefrontAggregate;
|
||||
use crate::wavefront::workitems::*;
|
||||
use crate::{Float, GVec, Ptr};
|
||||
|
||||
pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
|
||||
pub aggregate: A,
|
||||
pub camera: Camera,
|
||||
pub film: Film,
|
||||
pub filter: Filter,
|
||||
pub sampler: Sampler,
|
||||
pub max_depth: u32,
|
||||
pub samples_per_pixel: u32,
|
||||
pub regularize: bool,
|
||||
|
||||
// Lights
|
||||
pub infinite_lights: GVec<Ptr<Light>>,
|
||||
|
||||
// Queue capacity = resolution.x * scanlines_per_pass
|
||||
pub max_queue_size: u32,
|
||||
pub scanlines_per_pass: u32,
|
||||
|
||||
pub ray_queues: [RayQueue; 2],
|
||||
pub shadow_ray_queue: ShadowRayQueue,
|
||||
pub escaped_ray_queue: EscapedRayQueue,
|
||||
pub hit_area_light_queue: HitAreaLightQueue,
|
||||
pub basic_eval_material_queue: MaterialEvalQueue,
|
||||
pub universal_eval_material_queue: MaterialEvalQueue,
|
||||
pub light_sampler: LightSampler,
|
||||
|
||||
// Persistent per-path state
|
||||
pub pixel_sample_state: PixelSampleState,
|
||||
}
|
||||
|
||||
impl<A: WavefrontAggregate> WavefrontPathIntegrator<A> {
|
||||
pub fn render(&mut self) {
|
||||
let pixel_bounds = self.film.pixel_bounds();
|
||||
let resolution = pixel_bounds.diagonal();
|
||||
|
||||
for sample_index in 0..self.samples_per_pixel {
|
||||
// Process image in scanline batches
|
||||
let mut y0 = pixel_bounds.p_min.y();
|
||||
while y0 < pixel_bounds.p_max.y() {
|
||||
let y1 = (y0 + self.scanlines_per_pass as i32).min(pixel_bounds.p_max.y());
|
||||
|
||||
// Reset the primary ray queue for this set
|
||||
self.ray_queues[0].reset();
|
||||
|
||||
self.generate_camera_rays(y0, y1, sample_index, &pixel_bounds);
|
||||
|
||||
for depth in 0..=self.max_depth {
|
||||
let current = (depth % 2) as usize;
|
||||
let next = ((depth + 1) % 2) as usize;
|
||||
|
||||
// Reset output queues before intersection
|
||||
self.ray_queues[next].reset();
|
||||
self.escaped_ray_queue.reset();
|
||||
self.hit_area_light_queue.reset();
|
||||
self.basic_eval_material_queue.reset();
|
||||
self.universal_eval_material_queue.reset();
|
||||
self.shadow_ray_queue.reset();
|
||||
|
||||
// Skip if no rays to trace
|
||||
if self.ray_queues[current].size() == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
// Sorting of rays into output queues
|
||||
self.aggregate.intersect_closest(
|
||||
self.max_queue_size as usize,
|
||||
&self.ray_queues[current],
|
||||
&self.escaped_ray_queue,
|
||||
&self.hit_area_light_queue,
|
||||
&self.basic_eval_material_queue,
|
||||
&self.universal_eval_material_queue,
|
||||
&self.ray_queues[next],
|
||||
&self.pixel_sample_state,
|
||||
);
|
||||
|
||||
// Infinite light contributions
|
||||
self.handle_escaped_rays();
|
||||
|
||||
// Area light contributions
|
||||
self.handle_emissive_intersections();
|
||||
|
||||
// Last depth — don't evaluate materials or sample lights
|
||||
if depth == self.max_depth {
|
||||
break;
|
||||
}
|
||||
|
||||
// Evaluate materials, sample BSDFs, sample direct lighting
|
||||
// This pushes to shadow_ray_queue and ray_queues[next]
|
||||
self.evaluate_materials_and_bsdfs(depth);
|
||||
|
||||
// Add direct lighting to pixels
|
||||
self.aggregate.intersect_shadow(
|
||||
self.max_queue_size as usize,
|
||||
&self.shadow_ray_queue,
|
||||
&self.pixel_sample_state,
|
||||
);
|
||||
}
|
||||
|
||||
// Update film from accumulated pixel sample state
|
||||
self.update_film(y0, y1, &pixel_bounds);
|
||||
|
||||
y0 = y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stage 1: Generate camera rays for scanlines [y0, y1).
|
||||
fn generate_camera_rays(
|
||||
&mut self,
|
||||
y0: i32,
|
||||
y1: i32,
|
||||
sample_index: u32,
|
||||
pixel_bounds: &Bounds2i,
|
||||
) {
|
||||
// For each pixel in the scanline range, generate a camera ray
|
||||
// and push it to the ray queue. Also initialize the PixelSampleState.
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let p_pixel = Point2i::new(x, y);
|
||||
|
||||
// TODO: proper sampler state per pixel/sample
|
||||
// For now, use a simple approach
|
||||
self.sampler
|
||||
.start_pixel_sample(p_pixel, sample_index as i32, Some(0));
|
||||
|
||||
let lambda = SampledWavelengths::sample_visible(self.sampler.get1d());
|
||||
|
||||
let camera_sample = crate::core::sampler::get_camera_sample(
|
||||
&mut self.sampler,
|
||||
p_pixel,
|
||||
&self.filter,
|
||||
);
|
||||
|
||||
let Some(camera_ray) = self.camera.generate_ray(camera_sample, &lambda) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Compute pixel index for this sample
|
||||
let pixel_index = self.ray_queues[0].size();
|
||||
|
||||
// Initialize persistent pixel state
|
||||
let pi = pixel_index as usize;
|
||||
self.pixel_sample_state.l.set(pi, SampledSpectrum::new(0.0));
|
||||
self.pixel_sample_state.beta.set(pi, camera_ray.weight);
|
||||
self.pixel_sample_state.lambda.set(pi, lambda);
|
||||
self.pixel_sample_state
|
||||
.r_u
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state
|
||||
.r_l
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state.depth.set(pi, 0);
|
||||
self.pixel_sample_state.specular_bounce.set(pi, 1);
|
||||
self.pixel_sample_state.any_non_specular_bounces.set(pi, 0);
|
||||
self.pixel_sample_state.eta_scale.set(pi, 1.0);
|
||||
self.pixel_sample_state.p_film.set(pi, camera_sample.p_film);
|
||||
self.pixel_sample_state
|
||||
.filter_weight
|
||||
.set(pi, camera_sample.filter_weight);
|
||||
self.pixel_sample_state
|
||||
.prev_intr_ctx
|
||||
.set(pi, LightSampleContext::default());
|
||||
|
||||
// Push ray to queue
|
||||
self.ray_queues[0].push(RayWorkItem {
|
||||
ray_o: camera_ray.ray.o,
|
||||
ray_d: camera_ray.ray.d,
|
||||
ray_time: camera_ray.ray.time,
|
||||
ray_medium: camera_ray.ray.medium,
|
||||
pixel_index: pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle escaped rays — evaluate infinite lights.
|
||||
fn handle_escaped_rays(&self) {
|
||||
let n = self.escaped_ray_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.escaped_ray_queue.storage.get(i) };
|
||||
|
||||
let mut l_contrib = SampledSpectrum::new(0.0);
|
||||
|
||||
// Evaluate all infinite lights
|
||||
for light_ptr in &self.infinite_lights {
|
||||
let light = light_ptr.get().unwrap();
|
||||
let ray = crate::core::geometry::Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
|
||||
let le = light.le(&ray, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if w.depth == 0 || w.specular_bounce {
|
||||
// No MIS for direct camera rays or specular bounces
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
} else {
|
||||
// MIS with light sampling
|
||||
// TODO: compute light PDF for MIS weight
|
||||
// For now, use unidirectional weight only
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
}
|
||||
}
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle emissive intersections — area light contribution with MIS.
|
||||
fn handle_emissive_intersections(&self) {
|
||||
let n = self.hit_area_light_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.hit_area_light_queue.storage.get(i) };
|
||||
|
||||
let light = w.area_light.get().unwrap();
|
||||
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let l_contrib = if w.depth == 0 || w.specular_bounce {
|
||||
w.beta * le / w.r_u.average()
|
||||
} else {
|
||||
// MIS: combine BSDF and light sampling weights
|
||||
// TODO: full MIS with light sampler PDF
|
||||
w.beta * le / w.r_u.average()
|
||||
};
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn evaluate_materials_and_bsdfs(&mut self, depth: u32) {
|
||||
self.evaluate_material_queue_impl(depth, false);
|
||||
self.evaluate_material_queue_impl(depth, true);
|
||||
}
|
||||
|
||||
fn evaluate_material_queue_impl(&mut self, depth: u32, use_universal: bool) {
|
||||
let queue = if use_universal {
|
||||
&self.universal_eval_material_queue
|
||||
} else {
|
||||
&self.basic_eval_material_queue
|
||||
};
|
||||
|
||||
let n = queue.size();
|
||||
let next = ((depth + 1) % 2) as usize;
|
||||
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { queue.storage.get(i) };
|
||||
let pi = w.pixel_index as usize;
|
||||
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let beta = self.pixel_sample_state.beta.get(pi);
|
||||
let any_non_specular = self.pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
|
||||
let eta_scale = self.pixel_sample_state.eta_scale.get(pi);
|
||||
|
||||
let Some(material) = w.material.get() else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
let ctx = MaterialEvalContext {
|
||||
texture: TextureEvalContext {
|
||||
p: w.p,
|
||||
dpdx: Vector3f::zero(),
|
||||
dpdy: Vector3f::zero(),
|
||||
n: w.n,
|
||||
uv: w.uv,
|
||||
dudx: 0.0,
|
||||
dudy: 0.0,
|
||||
dvdx: 0.0,
|
||||
dvdy: 0.0,
|
||||
face_index: w.face_index,
|
||||
},
|
||||
wo: w.wo,
|
||||
ns: w.ns,
|
||||
dpdus: w.dpdu,
|
||||
};
|
||||
let mut bsdf = material.get_bsdf(&tex_eval, &ctx, &lambda);
|
||||
|
||||
if bsdf.flags().is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if self.regularize && any_non_specular {
|
||||
bsdf.regularize();
|
||||
}
|
||||
|
||||
if depth >= self.max_depth {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sample a light, compute contribution,
|
||||
// push shadow ray with deferred visibility
|
||||
if bsdf.flags().is_non_specular() {
|
||||
let light_ctx = LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
};
|
||||
|
||||
if let Some(sampled_light) = self
|
||||
.light_sampler
|
||||
.sample_with_context(&light_ctx, self.sampler.get1d())
|
||||
{
|
||||
if let Some(ls) = sampled_light.light.sample_li(
|
||||
&light_ctx,
|
||||
self.sampler.get2d(),
|
||||
&lambda,
|
||||
true,
|
||||
) {
|
||||
if !ls.l.is_black() && ls.pdf > 0.0 {
|
||||
let wi = ls.wi;
|
||||
if let Some(f_val) = bsdf.f(w.wo, wi, TransportMode::Radiance) {
|
||||
let f_cos = f_val * wi.abs_dot(w.ns.into());
|
||||
if !f_cos.is_black() {
|
||||
let p_l = sampled_light.p * ls.pdf;
|
||||
let l_d = if sampled_light.light.light_type().is_delta_light() {
|
||||
beta * ls.l * f_cos / p_l
|
||||
} else {
|
||||
let p_b = bsdf.pdf(w.wo, wi, FArgs::default());
|
||||
let w_l = power_heuristic(1, p_l, 1, p_b);
|
||||
beta * w_l * ls.l * f_cos / p_l
|
||||
};
|
||||
|
||||
if !l_d.is_black() {
|
||||
let ray_o = Ray::offset_origin(
|
||||
&Point3fi::new_from_point(w.p),
|
||||
&w.n,
|
||||
&wi,
|
||||
);
|
||||
let t_max = (1.0 - 1e-4)
|
||||
* (Point3f::from(ls.p_light.p()) - ray_o).norm()
|
||||
/ wi.norm();
|
||||
|
||||
self.shadow_ray_queue.push(ShadowRayWorkItem {
|
||||
ray_o,
|
||||
ray_d: wi,
|
||||
ray_time: w.time,
|
||||
t_max,
|
||||
lambda,
|
||||
l_d,
|
||||
pixel_index: w.pixel_index,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sample BSDF for next bounce
|
||||
let wo = w.wo;
|
||||
let Some(bs) = bsdf.sample_f(
|
||||
wo,
|
||||
self.sampler.get1d(),
|
||||
self.sampler.get2d(),
|
||||
FArgs::default(),
|
||||
) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let f_cos = bs.f * bs.wi.abs_dot(w.ns.into());
|
||||
if f_cos.is_black() || bs.pdf == 0.0 {
|
||||
continue;
|
||||
}
|
||||
let new_beta = beta * f_cos / bs.pdf;
|
||||
|
||||
let new_depth = depth + 1;
|
||||
|
||||
// Russian roulette
|
||||
if new_depth > 3 {
|
||||
let rr_beta = new_beta.max_component_value();
|
||||
if rr_beta < 0.25 {
|
||||
let q = (1.0 - rr_beta).max(0.0_f32);
|
||||
if self.sampler.get1d() < q {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ray_o = Ray::offset_origin(&Point3fi::new_from_point(w.p), &w.n, &bs.wi);
|
||||
|
||||
// Update PixelSampleState
|
||||
self.pixel_sample_state.beta.set(pi, new_beta);
|
||||
self.pixel_sample_state.depth.set(pi, new_depth);
|
||||
self.pixel_sample_state
|
||||
.specular_bounce
|
||||
.set(pi, bs.is_specular() as u8);
|
||||
self.pixel_sample_state
|
||||
.any_non_specular_bounces
|
||||
.set(pi, (any_non_specular || !bs.is_specular()) as u8);
|
||||
self.pixel_sample_state.eta_scale.set(
|
||||
pi,
|
||||
if bs.is_transmissive() {
|
||||
eta_scale * square(bs.eta)
|
||||
} else {
|
||||
eta_scale
|
||||
},
|
||||
);
|
||||
self.pixel_sample_state.prev_intr_ctx.set(
|
||||
pi,
|
||||
LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
},
|
||||
);
|
||||
|
||||
// Push next bounce ray
|
||||
self.ray_queues[next].push(RayWorkItem {
|
||||
ray_o,
|
||||
ray_d: bs.wi,
|
||||
ray_time: w.time,
|
||||
ray_medium: Ptr::null(),
|
||||
pixel_index: w.pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Update film — write accumulated radiance to film pixels.
|
||||
fn update_film(&self, y0: i32, y1: i32, pixel_bounds: &Bounds2i) {
|
||||
// The pixel_sample_state indices map to rays generated in
|
||||
// generate_camera_rays. We need to walk the same pixel order
|
||||
// and read back the accumulated L values.
|
||||
let mut pi = 0usize;
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let l = self.pixel_sample_state.l.get(pi);
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let filter_weight = self.pixel_sample_state.filter_weight.get(pi);
|
||||
let p_film = self.pixel_sample_state.p_film.get(pi);
|
||||
|
||||
// Add sample to film
|
||||
self.film.add_sample(
|
||||
Point2i::new(p_film.x() as i32, p_film.y() as i32),
|
||||
l,
|
||||
&lambda,
|
||||
Some(&crate::core::film::VisibleSurface::default()),
|
||||
filter_weight,
|
||||
);
|
||||
|
||||
pi += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
shared/src/wavefront/mod.rs
Normal file
7
shared/src/wavefront/mod.rs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
pub mod workitems;
|
||||
pub mod aggregate;
|
||||
pub mod integrator;
|
||||
|
||||
pub use workitems::*;
|
||||
pub use aggregate::WavefrontAggregate;
|
||||
|
||||
507
shared/src/wavefront/workitems.rs
Normal file
507
shared/src/wavefront/workitems.rs
Normal file
|
|
@ -0,0 +1,507 @@
|
|||
use crate::core::bxdf::BxDFFlags;
|
||||
use crate::core::geometry::{Normal3f, Point2f, Point3f, Point3fi, Vector3f, RayDifferential};
|
||||
use crate::core::light::LightSampleContext;
|
||||
use crate::core::light::Light;
|
||||
use crate::core::material::Material;
|
||||
use crate::core::medium::{Medium, MediumInterface};
|
||||
use crate::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use crate::utils::soa::{alloc_soa_buffer, SoA, SoAAllocator, SoABuffer, WorkQueue};
|
||||
use crate::{Float, Ptr};
|
||||
|
||||
/// Per-path state that persists across all wavefront depth iterations.
|
||||
/// Indexed by pixel_index. Allocated once with capacity = max_queue_size.
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct PixelSampleState {
|
||||
pub filter_weight: SoABuffer<Float>,
|
||||
pub p_film: SoABuffer<Point2f>,
|
||||
pub l: SoABuffer<SampledSpectrum>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
pub r_u: SoABuffer<SampledSpectrum>,
|
||||
pub r_l: SoABuffer<SampledSpectrum>,
|
||||
pub prev_intr_ctx: SoABuffer<LightSampleContext>,
|
||||
pub beta: SoABuffer<SampledSpectrum>,
|
||||
pub depth: SoABuffer<u32>,
|
||||
pub specular_bounce: SoABuffer<u8>,
|
||||
pub any_non_specular_bounces: SoABuffer<u8>,
|
||||
pub eta_scale: SoABuffer<Float>,
|
||||
pub camera_ray_weight: SoABuffer<SampledSpectrum>,
|
||||
pub visible_surface_idx: SoABuffer<u32>,
|
||||
}
|
||||
|
||||
impl SoA for PixelSampleState {
|
||||
type Item = ();
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
filter_weight: alloc_soa_buffer(n, alloc),
|
||||
p_film: alloc_soa_buffer(n, alloc),
|
||||
l: alloc_soa_buffer(n, alloc),
|
||||
lambda: alloc_soa_buffer(n, alloc),
|
||||
r_u: alloc_soa_buffer(n, alloc),
|
||||
r_l: alloc_soa_buffer(n, alloc),
|
||||
prev_intr_ctx: alloc_soa_buffer(n, alloc),
|
||||
beta: alloc_soa_buffer(n, alloc),
|
||||
depth: alloc_soa_buffer(n, alloc),
|
||||
specular_bounce: alloc_soa_buffer(n, alloc),
|
||||
any_non_specular_bounces: alloc_soa_buffer(n, alloc),
|
||||
eta_scale: alloc_soa_buffer(n, alloc),
|
||||
camera_ray_weight: alloc_soa_buffer(n, alloc),
|
||||
visible_surface_idx: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, _i: usize) -> Self::Item {}
|
||||
unsafe fn set(&self, _i: usize, _v: Self::Item) {}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct RayWorkItem {
|
||||
pub ray_o: Point3f,
|
||||
pub ray_d: Vector3f,
|
||||
pub ray_time: Float,
|
||||
pub ray_medium: Ptr<Medium>,
|
||||
pub pixel_index: u32,
|
||||
pub has_differentials: bool,
|
||||
pub differential: RayDifferential
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct RayWorkItemSoA {
|
||||
pub ray_o: SoABuffer<Point3f>,
|
||||
pub ray_d: SoABuffer<Vector3f>,
|
||||
pub ray_time: SoABuffer<Float>,
|
||||
pub ray_medium: SoABuffer<Ptr<Medium>>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
pub has_differentials: SoABuffer<bool>,
|
||||
pub differential: SoABuffer<RayDifferential>,
|
||||
}
|
||||
|
||||
impl SoA for RayWorkItemSoA {
|
||||
type Item = RayWorkItem;
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
ray_o: alloc_soa_buffer(n, alloc),
|
||||
ray_d: alloc_soa_buffer(n, alloc),
|
||||
ray_time: alloc_soa_buffer(n, alloc),
|
||||
ray_medium: alloc_soa_buffer(n, alloc),
|
||||
pixel_index: alloc_soa_buffer(n, alloc),
|
||||
has_differentials: alloc_soa_buffer(n, alloc),
|
||||
differential: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, i: usize) -> RayWorkItem {
|
||||
RayWorkItem {
|
||||
ray_o: self.ray_o.get(i),
|
||||
ray_d: self.ray_d.get(i),
|
||||
ray_time: self.ray_time.get(i),
|
||||
ray_medium: self.ray_medium.get(i),
|
||||
pixel_index: self.pixel_index.get(i),
|
||||
has_differentials: self.has_differentials.get(i),
|
||||
differential: self.differential.get(i),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn set(&self, i: usize, v: RayWorkItem) {
|
||||
self.ray_o.set(i, v.ray_o);
|
||||
self.ray_d.set(i, v.ray_d);
|
||||
self.ray_time.set(i, v.ray_time);
|
||||
self.ray_medium.set(i, v.ray_medium);
|
||||
self.pixel_index.set(i, v.pixel_index);
|
||||
self.has_differentials.set(i, v.has_differentials);
|
||||
self.differential.set(i, v.differential);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct EscapedRayWorkItem {
|
||||
pub ray_o: Point3f,
|
||||
pub ray_d: Vector3f,
|
||||
pub lambda: SampledWavelengths,
|
||||
pub pixel_index: u32,
|
||||
pub beta: SampledSpectrum,
|
||||
pub r_u: SampledSpectrum,
|
||||
pub r_l: SampledSpectrum,
|
||||
pub depth: u32,
|
||||
pub specular_bounce: bool,
|
||||
pub prev_intr_ctx: LightSampleContext,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct EscapedRayWorkItemSoA {
|
||||
pub ray_o: SoABuffer<Point3f>,
|
||||
pub ray_d: SoABuffer<Vector3f>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
pub beta: SoABuffer<SampledSpectrum>,
|
||||
pub r_u: SoABuffer<SampledSpectrum>,
|
||||
pub r_l: SoABuffer<SampledSpectrum>,
|
||||
pub depth: SoABuffer<u32>,
|
||||
pub specular_bounce: SoABuffer<u8>,
|
||||
pub prev_intr_ctx: SoABuffer<LightSampleContext>,
|
||||
}
|
||||
|
||||
impl SoA for EscapedRayWorkItemSoA {
|
||||
type Item = EscapedRayWorkItem;
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
ray_o: alloc_soa_buffer(n, alloc),
|
||||
ray_d: alloc_soa_buffer(n, alloc),
|
||||
lambda: alloc_soa_buffer(n, alloc),
|
||||
pixel_index: alloc_soa_buffer(n, alloc),
|
||||
beta: alloc_soa_buffer(n, alloc),
|
||||
r_u: alloc_soa_buffer(n, alloc),
|
||||
r_l: alloc_soa_buffer(n, alloc),
|
||||
depth: alloc_soa_buffer(n, alloc),
|
||||
specular_bounce: alloc_soa_buffer(n, alloc),
|
||||
prev_intr_ctx: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, i: usize) -> EscapedRayWorkItem {
|
||||
EscapedRayWorkItem {
|
||||
ray_o: self.ray_o.get(i),
|
||||
ray_d: self.ray_d.get(i),
|
||||
lambda: self.lambda.get(i),
|
||||
pixel_index: self.pixel_index.get(i),
|
||||
beta: self.beta.get(i),
|
||||
r_u: self.r_u.get(i),
|
||||
r_l: self.r_l.get(i),
|
||||
depth: self.depth.get(i),
|
||||
specular_bounce: self.specular_bounce.get(i) != 0,
|
||||
prev_intr_ctx: self.prev_intr_ctx.get(i),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn set(&self, i: usize, v: EscapedRayWorkItem) {
|
||||
self.ray_o.set(i, v.ray_o);
|
||||
self.ray_d.set(i, v.ray_d);
|
||||
self.lambda.set(i, v.lambda);
|
||||
self.pixel_index.set(i, v.pixel_index);
|
||||
self.beta.set(i, v.beta);
|
||||
self.r_u.set(i, v.r_u);
|
||||
self.r_l.set(i, v.r_l);
|
||||
self.depth.set(i, v.depth);
|
||||
self.specular_bounce.set(i, v.specular_bounce as u8);
|
||||
self.prev_intr_ctx.set(i, v.prev_intr_ctx);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct HitAreaLightWorkItem {
|
||||
pub area_light: Ptr<Light>,
|
||||
pub p: Point3f,
|
||||
pub n: Normal3f,
|
||||
pub uv: Point2f,
|
||||
pub wo: Vector3f,
|
||||
pub lambda: SampledWavelengths,
|
||||
pub pixel_index: u32,
|
||||
pub beta: SampledSpectrum,
|
||||
pub r_u: SampledSpectrum,
|
||||
pub r_l: SampledSpectrum,
|
||||
pub depth: u32,
|
||||
pub specular_bounce: bool,
|
||||
pub prev_intr_ctx: LightSampleContext,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct HitAreaLightWorkItemSoA {
|
||||
pub area_light: SoABuffer<Ptr<Light>>,
|
||||
pub p: SoABuffer<Point3f>,
|
||||
pub n: SoABuffer<Normal3f>,
|
||||
pub uv: SoABuffer<Point2f>,
|
||||
pub wo: SoABuffer<Vector3f>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
pub beta: SoABuffer<SampledSpectrum>,
|
||||
pub r_u: SoABuffer<SampledSpectrum>,
|
||||
pub r_l: SoABuffer<SampledSpectrum>,
|
||||
pub depth: SoABuffer<u32>,
|
||||
pub specular_bounce: SoABuffer<u8>,
|
||||
pub prev_intr_ctx: SoABuffer<LightSampleContext>,
|
||||
}
|
||||
|
||||
impl SoA for HitAreaLightWorkItemSoA {
|
||||
type Item = HitAreaLightWorkItem;
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
area_light: alloc_soa_buffer(n, alloc),
|
||||
p: alloc_soa_buffer(n, alloc),
|
||||
n: alloc_soa_buffer(n, alloc),
|
||||
uv: alloc_soa_buffer(n, alloc),
|
||||
wo: alloc_soa_buffer(n, alloc),
|
||||
lambda: alloc_soa_buffer(n, alloc),
|
||||
pixel_index: alloc_soa_buffer(n, alloc),
|
||||
beta: alloc_soa_buffer(n, alloc),
|
||||
r_u: alloc_soa_buffer(n, alloc),
|
||||
r_l: alloc_soa_buffer(n, alloc),
|
||||
depth: alloc_soa_buffer(n, alloc),
|
||||
specular_bounce: alloc_soa_buffer(n, alloc),
|
||||
prev_intr_ctx: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, i: usize) -> HitAreaLightWorkItem {
|
||||
HitAreaLightWorkItem {
|
||||
area_light: self.area_light.get(i),
|
||||
p: self.p.get(i),
|
||||
n: self.n.get(i),
|
||||
uv: self.uv.get(i),
|
||||
wo: self.wo.get(i),
|
||||
lambda: self.lambda.get(i),
|
||||
pixel_index: self.pixel_index.get(i),
|
||||
beta: self.beta.get(i),
|
||||
r_u: self.r_u.get(i),
|
||||
r_l: self.r_l.get(i),
|
||||
depth: self.depth.get(i),
|
||||
specular_bounce: self.specular_bounce.get(i) != 0,
|
||||
prev_intr_ctx: self.prev_intr_ctx.get(i),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn set(&self, i: usize, v: HitAreaLightWorkItem) {
|
||||
self.area_light.set(i, v.area_light);
|
||||
self.p.set(i, v.p);
|
||||
self.n.set(i, v.n);
|
||||
self.uv.set(i, v.uv);
|
||||
self.wo.set(i, v.wo);
|
||||
self.lambda.set(i, v.lambda);
|
||||
self.pixel_index.set(i, v.pixel_index);
|
||||
self.beta.set(i, v.beta);
|
||||
self.r_u.set(i, v.r_u);
|
||||
self.r_l.set(i, v.r_l);
|
||||
self.depth.set(i, v.depth);
|
||||
self.specular_bounce.set(i, v.specular_bounce as u8);
|
||||
self.prev_intr_ctx.set(i, v.prev_intr_ctx);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct MaterialEvalWorkItem {
|
||||
// Surface interaction
|
||||
pub p: Point3f,
|
||||
pub n: Normal3f,
|
||||
pub ns: Normal3f,
|
||||
pub dpdu: Vector3f,
|
||||
pub dpdv: Vector3f,
|
||||
pub uv: Point2f,
|
||||
pub wo: Vector3f,
|
||||
pub time: Float,
|
||||
pub face_index: i32,
|
||||
|
||||
// Material
|
||||
pub material: Ptr<Material>,
|
||||
pub area_light: Ptr<Light>,
|
||||
|
||||
// Medium interface
|
||||
pub medium_interface: MediumInterface,
|
||||
|
||||
// Path state
|
||||
pub pixel_index: u32,
|
||||
pub lambda: SampledWavelengths,
|
||||
pub beta: SampledSpectrum,
|
||||
pub r_u: SampledSpectrum,
|
||||
|
||||
// For next-event estimation
|
||||
pub any_non_specular_bounces: bool,
|
||||
pub depth: u32,
|
||||
pub eta_scale: Float,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct MaterialEvalWorkItemSoA {
|
||||
pub p: SoABuffer<Point3f>,
|
||||
pub n: SoABuffer<Normal3f>,
|
||||
pub ns: SoABuffer<Normal3f>,
|
||||
pub dpdu: SoABuffer<Vector3f>,
|
||||
pub dpdv: SoABuffer<Vector3f>,
|
||||
pub uv: SoABuffer<Point2f>,
|
||||
pub wo: SoABuffer<Vector3f>,
|
||||
pub time: SoABuffer<Float>,
|
||||
pub face_index: SoABuffer<i32>,
|
||||
pub material: SoABuffer<Ptr<Material>>,
|
||||
pub area_light: SoABuffer<Ptr<Light>>,
|
||||
pub medium_interface: SoABuffer<MediumInterface>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
pub beta: SoABuffer<SampledSpectrum>,
|
||||
pub r_u: SoABuffer<SampledSpectrum>,
|
||||
pub any_non_specular_bounces: SoABuffer<u8>,
|
||||
pub depth: SoABuffer<u32>,
|
||||
pub eta_scale: SoABuffer<Float>,
|
||||
}
|
||||
|
||||
impl SoA for MaterialEvalWorkItemSoA {
|
||||
type Item = MaterialEvalWorkItem;
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
p: alloc_soa_buffer(n, alloc),
|
||||
n: alloc_soa_buffer(n, alloc),
|
||||
ns: alloc_soa_buffer(n, alloc),
|
||||
dpdu: alloc_soa_buffer(n, alloc),
|
||||
dpdv: alloc_soa_buffer(n, alloc),
|
||||
uv: alloc_soa_buffer(n, alloc),
|
||||
wo: alloc_soa_buffer(n, alloc),
|
||||
time: alloc_soa_buffer(n, alloc),
|
||||
face_index: alloc_soa_buffer(n, alloc),
|
||||
material: alloc_soa_buffer(n, alloc),
|
||||
area_light: alloc_soa_buffer(n, alloc),
|
||||
medium_interface: alloc_soa_buffer(n, alloc),
|
||||
pixel_index: alloc_soa_buffer(n, alloc),
|
||||
lambda: alloc_soa_buffer(n, alloc),
|
||||
beta: alloc_soa_buffer(n, alloc),
|
||||
r_u: alloc_soa_buffer(n, alloc),
|
||||
any_non_specular_bounces: alloc_soa_buffer(n, alloc),
|
||||
depth: alloc_soa_buffer(n, alloc),
|
||||
eta_scale: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, i: usize) -> MaterialEvalWorkItem {
|
||||
MaterialEvalWorkItem {
|
||||
p: self.p.get(i),
|
||||
n: self.n.get(i),
|
||||
ns: self.ns.get(i),
|
||||
dpdu: self.dpdu.get(i),
|
||||
dpdv: self.dpdv.get(i),
|
||||
uv: self.uv.get(i),
|
||||
wo: self.wo.get(i),
|
||||
time: self.time.get(i),
|
||||
face_index: self.face_index.get(i),
|
||||
material: self.material.get(i),
|
||||
area_light: self.area_light.get(i),
|
||||
medium_interface: self.medium_interface.get(i),
|
||||
pixel_index: self.pixel_index.get(i),
|
||||
lambda: self.lambda.get(i),
|
||||
beta: self.beta.get(i),
|
||||
r_u: self.r_u.get(i),
|
||||
any_non_specular_bounces: self.any_non_specular_bounces.get(i) != 0,
|
||||
depth: self.depth.get(i),
|
||||
eta_scale: self.eta_scale.get(i),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn set(&self, i: usize, v: MaterialEvalWorkItem) {
|
||||
self.p.set(i, v.p);
|
||||
self.n.set(i, v.n);
|
||||
self.ns.set(i, v.ns);
|
||||
self.dpdu.set(i, v.dpdu);
|
||||
self.dpdv.set(i, v.dpdv);
|
||||
self.uv.set(i, v.uv);
|
||||
self.wo.set(i, v.wo);
|
||||
self.time.set(i, v.time);
|
||||
self.face_index.set(i, v.face_index);
|
||||
self.material.set(i, v.material);
|
||||
self.area_light.set(i, v.area_light);
|
||||
self.medium_interface.set(i, v.medium_interface);
|
||||
self.pixel_index.set(i, v.pixel_index);
|
||||
self.lambda.set(i, v.lambda);
|
||||
self.beta.set(i, v.beta);
|
||||
self.r_u.set(i, v.r_u);
|
||||
self.any_non_specular_bounces
|
||||
.set(i, v.any_non_specular_bounces as u8);
|
||||
self.depth.set(i, v.depth);
|
||||
self.eta_scale.set(i, v.eta_scale);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ShadowRayWorkItem {
|
||||
pub ray_o: Point3f,
|
||||
pub ray_d: Vector3f,
|
||||
pub ray_time: Float,
|
||||
pub t_max: Float,
|
||||
pub lambda: SampledWavelengths,
|
||||
pub l_d: SampledSpectrum,
|
||||
pub pixel_index: u32,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct ShadowRayWorkItemSoA {
|
||||
pub ray_o: SoABuffer<Point3f>,
|
||||
pub ray_d: SoABuffer<Vector3f>,
|
||||
pub ray_time: SoABuffer<Float>,
|
||||
pub t_max: SoABuffer<Float>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
pub l_d: SoABuffer<SampledSpectrum>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
}
|
||||
|
||||
impl SoA for ShadowRayWorkItemSoA {
|
||||
type Item = ShadowRayWorkItem;
|
||||
|
||||
fn allocate(n: u32, alloc: &dyn SoAAllocator) -> Self {
|
||||
Self {
|
||||
ray_o: alloc_soa_buffer(n, alloc),
|
||||
ray_d: alloc_soa_buffer(n, alloc),
|
||||
ray_time: alloc_soa_buffer(n, alloc),
|
||||
t_max: alloc_soa_buffer(n, alloc),
|
||||
lambda: alloc_soa_buffer(n, alloc),
|
||||
l_d: alloc_soa_buffer(n, alloc),
|
||||
pixel_index: alloc_soa_buffer(n, alloc),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn get(&self, i: usize) -> ShadowRayWorkItem {
|
||||
ShadowRayWorkItem {
|
||||
ray_o: self.ray_o.get(i),
|
||||
ray_d: self.ray_d.get(i),
|
||||
ray_time: self.ray_time.get(i),
|
||||
t_max: self.t_max.get(i),
|
||||
lambda: self.lambda.get(i),
|
||||
l_d: self.l_d.get(i),
|
||||
pixel_index: self.pixel_index.get(i),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn set(&self, i: usize, v: ShadowRayWorkItem) {
|
||||
self.ray_o.set(i, v.ray_o);
|
||||
self.ray_d.set(i, v.ray_d);
|
||||
self.ray_time.set(i, v.ray_time);
|
||||
self.t_max.set(i, v.t_max);
|
||||
self.lambda.set(i, v.lambda);
|
||||
self.l_d.set(i, v.l_d);
|
||||
self.pixel_index.set(i, v.pixel_index);
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct MediumSampleWorkItem {
|
||||
pub ray_o: Point3f,
|
||||
pub ray_d: Vector3f,
|
||||
pub ray_time: Float,
|
||||
pub t_max: Float,
|
||||
pub lambda: SampledWavelengths,
|
||||
pub beta: SampledSpectrum,
|
||||
pub r_u: SampledSpectrum,
|
||||
pub r_l: SampledSpectrum,
|
||||
pub medium: Ptr<Medium>,
|
||||
pub pixel_index: u32,
|
||||
pub depth: u32,
|
||||
pub specular_bounce: bool,
|
||||
pub any_non_specular_bounces: bool,
|
||||
pub eta_scale: Float,
|
||||
pub prev_intr_ctx: LightSampleContext,
|
||||
}
|
||||
|
||||
pub type RayQueue = WorkQueue<RayWorkItemSoA>;
|
||||
pub type EscapedRayQueue = WorkQueue<EscapedRayWorkItemSoA>;
|
||||
pub type HitAreaLightQueue = WorkQueue<HitAreaLightWorkItemSoA>;
|
||||
pub type MaterialEvalQueue = WorkQueue<MaterialEvalWorkItemSoA>;
|
||||
pub type ShadowRayQueue = WorkQueue<ShadowRayWorkItemSoA>;
|
||||
Loading…
Reference in a new issue