Very, utterly broken
This commit is contained in:
parent
dac5d2c28f
commit
7db434535b
19 changed files with 439 additions and 403 deletions
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@ -6,8 +6,8 @@ use crate::core::shape::Shape;
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use crate::spectra::{SampledSpectrum, N_SPECTRUM_SAMPLES};
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use crate::utils::math::{catmull_rom_weights, square};
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use crate::utils::sampling::sample_catmull_rom_2d;
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use crate::utils::Ptr;
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use crate::{gvec_with_capacity, Float, GVec, PI};
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use crate::core::{LightIdx, MaterialIdx};
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use crate::{gvec_with_capacity, Float, GVec, PI, Ptr};
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use enum_dispatch::enum_dispatch;
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use num_traits::Float as NumFloat;
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@ -78,8 +78,8 @@ impl From<&SubsurfaceInteraction> for SurfaceInteraction {
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dndv: Normal3f::zero(),
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},
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face_index: 0,
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area_light: Ptr::null(),
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material: Ptr::null(),
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area_light: LightIdx::default(),
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material: MaterialIdx::default(),
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dpdx: Vector3f::zero(),
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dpdy: Vector3f::zero(),
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dudx: 0.,
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34
shared/src/core/handle.rs
Normal file
34
shared/src/core/handle.rs
Normal file
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@ -0,0 +1,34 @@
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use crate::core::light::Light;
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#[repr(C)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct LightIdx(pub u32);
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impl LightIdx {
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pub const NONE: Self = LightIdx(u32::MAX);
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pub fn is_none(self) -> bool { self.0 == u32::MAX }
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}
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impl Default for LightIdx {
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fn default() -> Self { Self::NONE }
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}
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impl LightIdx {
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#[inline]
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pub fn get(self, lights: &[Light]) -> &Light {
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&lights[self.0 as usize]
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}
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct MaterialIdx(pub u32);
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impl MaterialIdx {
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pub const NONE: Self = MaterialIdx(u32::MAX);
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pub fn is_none(self) -> bool { self.0 == u32::MAX }
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}
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impl Default for MaterialIdx {
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fn default() -> Self { Self::NONE }
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}
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@ -1,4 +1,3 @@
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use crate::Float;
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use crate::bxdfs::DiffuseBxDF;
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use crate::core::bsdf::BSDF;
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use crate::core::bssrdf::BSSRDF;
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@ -10,15 +9,16 @@ use crate::core::geometry::{
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use crate::core::image::Image;
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use crate::core::light::{Light, LightTrait};
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use crate::core::material::{
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Material, MaterialEvalContext, MaterialTrait, NormalBumpEvalContext, bump_map, normal_map,
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bump_map, normal_map, Material, MaterialEvalContext, MaterialTrait, NormalBumpEvalContext,
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};
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use crate::core::medium::{Medium, MediumInterface, PhaseFunction};
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use crate::core::sampler::{Sampler, SamplerTrait};
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use crate::core::shape::Shape;
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use crate::core::texture::{FloatTexture, UniversalTextureEvaluator};
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use crate::core::{LightIdx, MaterialIdx};
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use crate::spectra::{SampledSpectrum, SampledWavelengths};
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use crate::utils::Ptr;
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use crate::utils::math::{clamp, difference_of_products, square};
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use crate::{GVec, Ptr, Float};
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use enum_dispatch::enum_dispatch;
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#[repr(C)]
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@ -217,8 +217,8 @@ pub struct ShadingGeom {
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#[repr(C)]
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#[derive(Debug, Default, Clone, Copy)]
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pub struct SurfaceInteraction {
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pub area_light: Ptr<Light>,
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pub material: Ptr<Material>,
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pub area_light: LightIdx,
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pub material: MaterialIdx,
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pub shape: Ptr<Shape>,
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pub common: InteractionBase,
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pub shading: ShadingGeom,
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@ -239,13 +239,17 @@ unsafe impl Send for SurfaceInteraction {}
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unsafe impl Sync for SurfaceInteraction {}
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impl SurfaceInteraction {
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pub fn le(&self, w: Vector3f, lambda: &SampledWavelengths) -> SampledSpectrum {
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if !self.area_light.is_null() {
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self.area_light
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.l(self.p(), self.n(), self.common.uv, w, lambda)
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} else {
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SampledSpectrum::new(0.)
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pub fn le(
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&self,
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w: Vector3f,
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lambda: &SampledWavelengths,
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lights: &GVec<Light>,
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) -> SampledSpectrum {
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if self.area_light.is_none() {
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return SampledSpectrum::new(0.);
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}
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let light = self.area_light.get(lights);
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light.l(self.p(), self.n(), self.common.uv, w, lambda)
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}
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pub fn compute_differentials(&mut self, r: &Ray, camera: &Camera, samples_per_pixel: i32) {
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@ -519,9 +523,9 @@ impl SurfaceInteraction {
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dndu,
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dndv,
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},
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material: Ptr::null(),
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material: MaterialIdx::default(),
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face_index: 0,
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area_light: Ptr::null(),
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area_light: LightIdx::default(),
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dpdx: Vector3f::zero(),
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dpdy: Vector3f::zero(),
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dudx: 0.0,
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@ -591,8 +595,8 @@ impl SurfaceInteraction {
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#[cfg(not(target_os = "cuda"))]
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pub fn set_intersection_properties(
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&mut self,
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mtl: Ptr<Material>,
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area: Ptr<Light>,
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mtl: MaterialIdx,
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area: LightIdx,
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ray_medium: Ptr<Medium>,
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prim_medium_interface: MediumInterface,
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) {
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@ -7,6 +7,7 @@ pub mod color;
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pub mod film;
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pub mod filter;
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pub mod geometry;
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pub mod handle;
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pub mod image;
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pub mod interaction;
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pub mod light;
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@ -19,3 +20,5 @@ pub mod scattering;
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pub mod shape;
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pub mod spectrum;
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pub mod texture;
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pub use handle::{LightIdx, MaterialIdx};
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@ -4,12 +4,12 @@ use crate::core::interaction::{Interaction, InteractionTrait, SurfaceInteraction
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use crate::core::light::Light;
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use crate::core::material::Material;
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use crate::core::medium::{Medium, MediumInterface};
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use crate::core::pbrt::Float;
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use crate::core::shape::{Shape, ShapeIntersection, ShapeTrait};
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use crate::core::texture::{FloatTexture, TextureEvalContext};
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use crate::core::{LightIdx, MaterialIdx};
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use crate::utils::hash::hash_float;
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use crate::utils::transform::{AnimatedTransform, Transform};
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use crate::utils::Ptr;
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use crate::{Float, Ptr};
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use alloc::boxed::Box;
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use alloc::sync::Arc;
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@ -26,8 +26,8 @@ pub trait PrimitiveTrait: Send + Sync {
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#[derive(Debug, Clone, Copy)]
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pub struct GeometricPrimitive {
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pub shape: Ptr<Shape>,
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pub material: Ptr<Material>,
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pub area_light: Ptr<Light>,
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pub material: MaterialIdx,
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pub area_light: LightIdx,
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pub medium_interface: MediumInterface,
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pub alpha: Ptr<FloatTexture>,
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}
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@ -91,7 +91,7 @@ impl PrimitiveTrait for GeometricPrimitive {
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#[derive(Debug, Copy, Clone)]
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pub struct SimplePrimitive {
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pub shape: Ptr<Shape>,
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pub material: Ptr<Material>,
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pub material: MaterialIdx,
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}
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impl PrimitiveTrait for SimplePrimitive {
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@ -103,7 +103,7 @@ impl PrimitiveTrait for SimplePrimitive {
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let mut si = self.shape.intersect(r, t_max)?;
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si.set_intersection_properties(
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self.material,
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Ptr::null(),
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LightIdx::default(),
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MediumInterface::default(),
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r.medium,
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);
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@ -5,6 +5,7 @@ use crate::core::geometry::{
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use crate::core::interaction::{
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Interaction, InteractionTrait, MediumInteraction, SurfaceInteraction,
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};
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use crate::core::{MaterialIdx, LightIdx};
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use crate::core::light::Light;
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use crate::core::material::Material;
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use crate::core::medium::{Medium, MediumInterface};
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@ -37,8 +38,8 @@ impl ShapeIntersection {
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pub fn set_intersection_properties(
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&mut self,
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mtl: Ptr<Material>,
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area: Ptr<Light>,
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mtl: MaterialIdx,
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area: LightIdx,
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prim_medium_interface: MediumInterface,
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ray_medium: Ptr<Medium>,
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) {
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@ -1,8 +1,7 @@
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use crate::core::geometry::primitives::OctahedralVector;
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use crate::core::geometry::{Bounds3f, Normal3f, Point3f, Vector3f, VectorLike};
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use crate::core::geometry::{DirectionCone, Normal};
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use crate::core::light::Light;
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use crate::core::light::{LightBounds, LightSampleContext};
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use crate::core::geometry::{Bounds3f, DirectionCone, Normal3f, Point3f, Vector3f, VectorLike};
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use crate::core::light::{Light, LightBounds, LightSampleContext};
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use crate::core::LightIdx;
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use crate::spectra::{SampledSpectrum, SampledWavelengths};
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use crate::utils::math::{clamp, lerp, sample_discrete};
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use crate::utils::math::{safe_sqrt, square};
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@ -167,25 +166,25 @@ impl CompactLightBounds {
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#[derive(Debug, Clone)]
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pub struct SampledLight {
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pub light: Ptr<Light>,
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pub light: LightIdx,
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pub p: Float,
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}
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impl SampledLight {
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pub fn new(light: Light, p: Float) -> Self {
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Self {
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light: Ptr::from(&light),
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p,
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}
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}
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}
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// impl SampledLight {
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// pub fn new(light: Light, p: Float) -> Self {
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// Self {
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// light: Ptr::from(&light),
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// p,
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// }
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// }
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// }
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//
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#[enum_dispatch]
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pub trait LightSamplerTrait {
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fn sample_with_context(&self, ctx: &LightSampleContext, u: Float) -> Option<SampledLight>;
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fn pmf_with_context(&self, ctx: &LightSampleContext, light: &Light) -> Float;
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fn pmf_with_context(&self, ctx: &LightSampleContext, idx: LightIdx) -> Float;
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fn sample(&self, u: Float) -> Option<SampledLight>;
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fn pmf(&self, light: &Light) -> Float;
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fn pmf(&self, idx: LightIdx) -> Float;
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}
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#[derive(Clone, Debug)]
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@ -198,18 +197,12 @@ pub enum LightSampler {
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#[derive(Clone, Debug)]
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pub struct UniformLightSampler {
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lights: Ptr<Light>,
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lights_len: u32,
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}
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impl UniformLightSampler {
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pub fn new(lights: Ptr<Light>, lights_len: u32) -> Self {
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Self { lights, lights_len }
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}
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#[inline(always)]
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fn light(&self, idx: usize) -> Light {
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unsafe { *self.lights.add(idx) }
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pub fn new(lights_len: u32) -> Self {
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Self { lights_len }
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}
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}
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@ -217,39 +210,33 @@ impl LightSamplerTrait for UniformLightSampler {
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fn sample_with_context(&self, _ctx: &LightSampleContext, u: Float) -> Option<SampledLight> {
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self.sample(u)
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}
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fn pmf_with_context(&self, _ctx: &LightSampleContext, light: &Light) -> Float {
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self.pmf(light)
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}
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fn sample(&self, u: Float) -> Option<SampledLight> {
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if self.lights_len == 0 {
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return None;
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}
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let light_index = (u as u32 * self.lights_len).min(self.lights_len - 1) as usize;
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let light_index = ((u * self.lights_len as Float) as u32).min(self.lights_len - 1);
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Some(SampledLight {
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light: Ptr::from(&self.light(light_index)),
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p: 1. / self.lights_len as Float,
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light: LightIdx(light_index),
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p: 1.0 / self.lights_len as Float,
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})
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}
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fn pmf(&self, _light: &Light) -> Float {
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if self.lights_len == 0 {
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return 0.;
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}
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1. / self.lights_len as Float
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}
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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pub struct Alias {
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pub q: Float,
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pub alias: u32,
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fn pmf_with_context(&self, _ctx: &LightSampleContext, _idx: LightIdx) -> Float {
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self.pmf(_idx)
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}
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fn pmf(&self, _idx: LightIdx) -> Float {
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if self.lights_len == 0 {
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return 0.0;
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}
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1.0 / self.lights_len as Float
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}
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}
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#[repr(C)]
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#[derive(Clone, Debug, Copy)]
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pub struct PowerLightSampler {
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pub lights: Ptr<Light>,
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pub lights_len: u32,
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pub alias_table: Ptr<AliasTable>,
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}
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@ -262,32 +249,23 @@ impl LightSamplerTrait for PowerLightSampler {
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self.sample(u)
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}
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fn pmf_with_context(&self, _ctx: &LightSampleContext, light: &Light) -> Float {
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self.pmf(light)
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fn pmf_with_context(&self, _ctx: &LightSampleContext, idx: LightIdx) -> Float {
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self.pmf(idx)
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}
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fn sample(&self, u: Float) -> Option<SampledLight> {
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if self.alias_table.size() == 0 {
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return None;
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}
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let (light_index, pmf, _) = self.alias_table.sample(u);
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let light_ref = unsafe { self.lights.add(light_index as usize) };
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Some(SampledLight {
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light: light_ref,
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light: LightIdx(light_index),
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p: pmf,
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})
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}
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fn pmf(&self, light: &Light) -> Float {
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let target = light as *const Light;
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for i in 0..self.lights_len as usize {
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if unsafe { self.lights.add(i) }.as_raw() == target {
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return self.alias_table.pmf(i as u32);
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}
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}
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0.0
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fn pmf(&self, idx: LightIdx) -> Float {
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self.alias_table.pmf(idx.0)
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}
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}
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@ -426,15 +404,17 @@ impl LightSamplerTrait for BVHLightSampler {
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fn sample_with_context(&self, ctx: &LightSampleContext, mut u: Float) -> Option<SampledLight> {
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let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. };
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let inf_size = self.infinite_lights_len as Float;
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let light_size = self.lights_len as Float;
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let p_inf = inf_size / (inf_size + empty_nodes);
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if u < p_inf {
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u /= p_inf;
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let ind = (u * light_size).min(light_size - 1.) as usize;
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// sample uniformly from infinite lights; their global index equals their
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// position in the infinite_lights array (infinite lights are at 0..n_inf
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// in the scene lights array by construction)
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let ind = (u * inf_size).min(inf_size - 1.) as u32;
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let pmf = p_inf / inf_size;
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return Some(SampledLight::new(self.infinite_light(ind), pmf));
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return Some(SampledLight { light: LightIdx(ind), p: pmf });
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}
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if self.nodes_len == 0 {
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@ -469,28 +449,32 @@ impl LightSamplerTrait for BVHLightSampler {
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node_ind = if child == 0 { child0_idx } else { child1_idx };
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} else {
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if node_ind > 0 || node.light_bounds.importance(p, n, &self.all_light_bounds) > 0. {
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let light_idx = node.child_or_light_index() as usize;
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return Some(SampledLight::new(self.light(light_idx), pmf));
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// child_or_light_index() is the global index into the scene lights array
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return Some(SampledLight {
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light: LightIdx(node.child_or_light_index()),
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p: pmf,
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});
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}
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return None;
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}
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}
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}
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fn pmf_with_context(&self, ctx: &LightSampleContext, light: &Light) -> Float {
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fn pmf_with_context(&self, ctx: &LightSampleContext, idx: LightIdx) -> Float {
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let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. };
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let n_infinite = self.infinite_lights_len as Float;
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if self
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.light_index_in(self.infinite_lights, self.infinite_lights_len, light)
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.is_some()
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{
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// Infinite lights occupy indices 0..infinite_lights_len in the global array
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if idx.0 < self.infinite_lights_len {
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return 1.0 / (n_infinite + empty_nodes);
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}
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let Some(light_index) = self.light_index_in(self.lights, self.lights_len, light) else {
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let light_index = idx.0 as usize;
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if light_index >= self.lights_len as usize {
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return 0.0;
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};
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}
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// bit_trail[light_index] encodes the path from root to the leaf for this light
|
||||
let mut bit_trail = self.bit_trail(light_index);
|
||||
let p_inf = n_infinite / (n_infinite + empty_nodes);
|
||||
let mut pmf = 1.0 - p_inf;
|
||||
|
|
@ -516,17 +500,12 @@ impl LightSamplerTrait for BVHLightSampler {
|
|||
}
|
||||
|
||||
let which_child = (bit_trail & 1) as usize;
|
||||
|
||||
// Update probability: prob of picking the correct child
|
||||
pmf *= ci[which_child] / sum_importance;
|
||||
|
||||
// Advance
|
||||
node_ind = if which_child == 1 {
|
||||
node.child_or_light_index() as usize
|
||||
} else {
|
||||
node_ind + 1
|
||||
};
|
||||
|
||||
bit_trail >>= 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -535,20 +514,17 @@ impl LightSamplerTrait for BVHLightSampler {
|
|||
if self.lights_len == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let light_ind = (u * self.lights_len as Float).min(self.lights_len as Float - 1.) as usize;
|
||||
|
||||
Some(SampledLight::new(
|
||||
self.light(light_ind),
|
||||
1. / self.lights_len as Float,
|
||||
))
|
||||
let light_ind = (u * self.lights_len as Float).min(self.lights_len as Float - 1.) as u32;
|
||||
Some(SampledLight {
|
||||
light: LightIdx(light_ind),
|
||||
p: 1. / self.lights_len as Float,
|
||||
})
|
||||
}
|
||||
|
||||
fn pmf(&self, _light: &Light) -> Float {
|
||||
fn pmf(&self, _idx: LightIdx) -> Float {
|
||||
if self.lights_len == 0 {
|
||||
return 0.;
|
||||
}
|
||||
|
||||
1. / self.lights_len as Float
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ use crate::core::film::Film;
|
|||
use crate::core::filter::Filter;
|
||||
use crate::core::light::Light;
|
||||
use crate::core::sampler::Sampler;
|
||||
use crate::core::material::Material;
|
||||
use crate::core::LightIdx;
|
||||
use crate::lights::sampler::LightSampler;
|
||||
use crate::wavefront::aggregate::WavefrontAggregate;
|
||||
use crate::wavefront::workitems::*;
|
||||
|
|
@ -15,7 +17,9 @@ pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
|
|||
pub max_depth: u32,
|
||||
pub samples_per_pixel: u32,
|
||||
pub regularize: bool,
|
||||
pub infinite_lights: GVec<Ptr<Light>>,
|
||||
pub lights: GVec<Light>,
|
||||
pub materials: GVec<Material>,
|
||||
pub infinite_lights: GVec<LightIdx>,
|
||||
pub max_queue_size: u32,
|
||||
pub scanlines_per_pass: u32,
|
||||
pub light_sampler: LightSampler,
|
||||
|
|
@ -33,4 +37,3 @@ pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
|
|||
pub trait WavefrontRenderer {
|
||||
fn render(&mut self);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ use crate::core::film::VisibleSurface;
|
|||
use crate::core::geometry::{
|
||||
Normal3f, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector3f,
|
||||
};
|
||||
use crate::core::light::Light;
|
||||
use crate::core::light::LightSampleContext;
|
||||
use crate::core::light::{Light, LightSampleContext};
|
||||
use crate::core::{MaterialIdx, LightIdx};
|
||||
use crate::core::material::Material;
|
||||
use crate::core::medium::{Medium, MediumInterface};
|
||||
use crate::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
|
|
@ -207,7 +207,7 @@ impl SoA for EscapedRayWorkItemSoA {
|
|||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct HitAreaLightWorkItem {
|
||||
pub area_light: Ptr<Light>,
|
||||
pub area_light: LightIdx,
|
||||
pub p: Point3f,
|
||||
pub n: Normal3f,
|
||||
pub uv: Point2f,
|
||||
|
|
@ -225,7 +225,7 @@ pub struct HitAreaLightWorkItem {
|
|||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct HitAreaLightWorkItemSoA {
|
||||
pub area_light: SoABuffer<Ptr<Light>>,
|
||||
pub area_light: SoABuffer<LightIdx>,
|
||||
pub p: SoABuffer<Point3f>,
|
||||
pub n: SoABuffer<Normal3f>,
|
||||
pub uv: SoABuffer<Point2f>,
|
||||
|
|
@ -308,8 +308,8 @@ pub struct MaterialEvalWorkItem {
|
|||
pub wo: Vector3f,
|
||||
pub time: Float,
|
||||
pub face_index: i32,
|
||||
pub material: Ptr<Material>,
|
||||
pub area_light: Ptr<Light>,
|
||||
pub material: MaterialIdx,
|
||||
pub area_light: LightIdx,
|
||||
pub medium_interface: MediumInterface,
|
||||
pub pixel_index: u32,
|
||||
pub lambda: SampledWavelengths,
|
||||
|
|
@ -336,8 +336,8 @@ pub struct MaterialEvalWorkItemSoA {
|
|||
pub wo: SoABuffer<Vector3f>,
|
||||
pub time: SoABuffer<Float>,
|
||||
pub face_index: SoABuffer<i32>,
|
||||
pub material: SoABuffer<Ptr<Material>>,
|
||||
pub area_light: SoABuffer<Ptr<Light>>,
|
||||
pub material: SoABuffer<MaterialIdx>,
|
||||
pub area_light: SoABuffer<LightIdx>,
|
||||
pub medium_interface: SoABuffer<MediumInterface>,
|
||||
pub pixel_index: SoABuffer<u32>,
|
||||
pub lambda: SoABuffer<SampledWavelengths>,
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ pub trait InteractionGetter {
|
|||
lambda: &SampledWavelengths,
|
||||
camera: &Camera,
|
||||
sampler: &mut Sampler,
|
||||
materials: &[Material],
|
||||
) -> Option<BSDF>;
|
||||
|
||||
fn get_bssrdf(
|
||||
|
|
@ -26,6 +27,7 @@ pub trait InteractionGetter {
|
|||
_ray: &Ray,
|
||||
lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
materials: &[Material],
|
||||
) -> Option<BSSRDF>;
|
||||
}
|
||||
|
||||
|
|
@ -36,18 +38,20 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
lambda: &SampledWavelengths,
|
||||
camera: &Camera,
|
||||
sampler: &mut Sampler,
|
||||
materials: &[Material],
|
||||
) -> Option<BSDF> {
|
||||
self.compute_differentials(r, camera, sampler.samples_per_pixel());
|
||||
if self.material.is_none() {
|
||||
return None;
|
||||
}
|
||||
let mut active_mat: &Material = &materials[self.material.0 as usize];
|
||||
let material = {
|
||||
let Some(mut active_mat) = self.material.get() else {
|
||||
return None;
|
||||
};
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
while let Material::Mix(mix) = active_mat {
|
||||
let ctx = MaterialEvalContext::from(&*self);
|
||||
active_mat = mix.choose_material(&tex_eval, &ctx)?;
|
||||
}
|
||||
*active_mat
|
||||
active_mat
|
||||
};
|
||||
let ctx = MaterialEvalContext::from(&*self);
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
|
|
@ -73,10 +77,12 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
_ray: &Ray,
|
||||
lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
materials: &[Material],
|
||||
) -> Option<BSSRDF> {
|
||||
let Some(mut active_mat) = self.material.get() else {
|
||||
if self.material.is_none() {
|
||||
return None;
|
||||
};
|
||||
}
|
||||
let mut active_mat: &Material = &materials[self.material.0 as usize];
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
while let Material::Mix(mix) = active_mat {
|
||||
let ctx = MaterialEvalContext::from(self);
|
||||
|
|
@ -95,6 +101,7 @@ impl InteractionGetter for MediumInteraction {
|
|||
_lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
_sampler: &mut Sampler,
|
||||
_materials: &[Material],
|
||||
) -> Option<BSDF> {
|
||||
None
|
||||
}
|
||||
|
|
@ -104,6 +111,7 @@ impl InteractionGetter for MediumInteraction {
|
|||
_ray: &Ray,
|
||||
_lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
_materials: &[Material],
|
||||
) -> Option<BSSRDF> {
|
||||
None
|
||||
}
|
||||
|
|
@ -116,6 +124,7 @@ impl InteractionGetter for SimpleInteraction {
|
|||
_lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
_sampler: &mut Sampler,
|
||||
_materials: &[Material],
|
||||
) -> Option<BSDF> {
|
||||
None
|
||||
}
|
||||
|
|
@ -125,6 +134,7 @@ impl InteractionGetter for SimpleInteraction {
|
|||
_ray: &Ray,
|
||||
_lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
_materials: &[Material],
|
||||
) -> Option<BSSRDF> {
|
||||
None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use shared::core::{
|
||||
LightIdx, MaterialIdx,
|
||||
light::Light,
|
||||
material::Material,
|
||||
medium::MediumInterface,
|
||||
|
|
@ -6,11 +7,10 @@ use shared::core::{
|
|||
shape::Shape,
|
||||
texture::FloatTexture,
|
||||
};
|
||||
|
||||
use shared::utils::Ptr;
|
||||
use shared::Ptr;
|
||||
|
||||
pub trait CreateSimplePrimitive {
|
||||
fn new(shape: Ptr<Shape>, material: Ptr<Material>) -> SimplePrimitive {
|
||||
fn new(shape: Ptr<Shape>, material: MaterialIdx) -> SimplePrimitive {
|
||||
SimplePrimitive { shape, material }
|
||||
}
|
||||
}
|
||||
|
|
@ -20,8 +20,8 @@ impl CreateSimplePrimitive for SimplePrimitive {}
|
|||
pub trait CreateGeometricPrimitive {
|
||||
fn new(
|
||||
shape: Ptr<Shape>,
|
||||
material: Ptr<Material>,
|
||||
area_light: Ptr<Light>,
|
||||
material: MaterialIdx,
|
||||
area_light: LightIdx,
|
||||
medium_interface: MediumInterface,
|
||||
alpha: Ptr<FloatTexture>,
|
||||
) -> GeometricPrimitive {
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
let media = scene.create_media();
|
||||
let textures = scene.create_textures(arena);
|
||||
let (named_materials, materials) = scene.create_materials(&textures, arena)?;
|
||||
let lights = scene.create_lights(&textures, arena);
|
||||
let (lights, al_map) = scene.create_lights(&textures, &media, arena);
|
||||
|
||||
let _have_scattering = {
|
||||
let shapes = scene.shapes.lock();
|
||||
|
|
@ -30,8 +30,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
|
||||
};
|
||||
|
||||
let (aggregate, area_lights) =
|
||||
scene.create_aggregate(&textures, &named_materials, &materials, &media, arena);
|
||||
let aggregate = scene.create_aggregate(&textures, &named_materials, &materials, al_map, &media, arena);
|
||||
|
||||
let mut all_lights = lights;
|
||||
all_lights.extend(area_lights);
|
||||
|
|
@ -60,7 +59,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
loop {
|
||||
if let Some(isect) = aggregate.intersect(&ray, Some(Float::INFINITY)) {
|
||||
let intr = isect.intr;
|
||||
if intr.material.is_null() {
|
||||
if intr.material.is_none() {
|
||||
log::warn!("Ignoring material")
|
||||
} else {
|
||||
let world_from_render = camera.base().camera_transform.world_from_render;
|
||||
|
|
@ -80,7 +79,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
log::debug!("Distance from camera: {}\n", intr.p().distance(cr.ray.o));
|
||||
|
||||
for (name, mtl) in &named_materials {
|
||||
if *mtl == *intr.material.get().unwrap() {
|
||||
if *mtl == intr.material {
|
||||
log::debug!("Named material: {}\n\n", name);
|
||||
break;
|
||||
}
|
||||
|
|
@ -104,6 +103,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
sampler.clone(),
|
||||
aggregate.clone(),
|
||||
all_lights,
|
||||
materials,
|
||||
arena,
|
||||
);
|
||||
wf.render();
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ use shared::core::primitive::{AnimatedPrimitive, GeometricPrimitive, Primitive,
|
|||
use shared::core::sampler::{Sampler, SamplerTrait};
|
||||
use shared::core::shape::Shape;
|
||||
use shared::core::texture::SpectrumType;
|
||||
use shared::core::{LightIdx, MaterialIdx};
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::textures::FloatConstantTexture;
|
||||
use shared::utils::soa::SoA;
|
||||
|
|
@ -77,28 +78,30 @@ fn resolve_medium_interface(
|
|||
|
||||
fn resolve_material(
|
||||
mat_ref: &MaterialRef,
|
||||
named_materials: &HashMap<String, Material>,
|
||||
named_materials: &HashMap<String, MaterialIdx>,
|
||||
materials: &[Material],
|
||||
loc: &FileLoc,
|
||||
arena: &Arena,
|
||||
) -> Material {
|
||||
_arena: &Arena,
|
||||
) -> MaterialIdx {
|
||||
match mat_ref {
|
||||
MaterialRef::Name(name) => match named_materials.get(name) {
|
||||
Some(m) => *m,
|
||||
None => {
|
||||
log::error!("{}: named material '{}' not found", loc, name);
|
||||
crate::core::material::default_diffuse_material(arena)
|
||||
MaterialIdx::default()
|
||||
// log::error!("{}: named material '{}' not found", loc, name);
|
||||
// crate::core::material::default_diffuse_material(arena)
|
||||
}
|
||||
},
|
||||
MaterialRef::Index(idx) => {
|
||||
if *idx < materials.len() {
|
||||
materials[*idx]
|
||||
MaterialIdx(*idx as u32)
|
||||
} else {
|
||||
log::error!("{}: material index {} out of bounds", loc, idx);
|
||||
crate::core::material::default_diffuse_material(arena)
|
||||
MaterialIdx::default()
|
||||
// log::error!("{}: material index {} out of bounds", loc, idx);
|
||||
// crate::core::material::default_diffuse_material(arena)
|
||||
}
|
||||
}
|
||||
MaterialRef::None => crate::core::material::default_diffuse_material(arena),
|
||||
MaterialRef::None => MaterialIdx::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -155,6 +158,8 @@ impl Default for BasicScene {
|
|||
}
|
||||
}
|
||||
|
||||
pub type AreaLightMap = HashMap<(usize, usize), LightIdx>;
|
||||
|
||||
impl BasicScene {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
@ -295,26 +300,53 @@ impl BasicScene {
|
|||
arena: Arc<Arena>,
|
||||
) -> Result<()> {
|
||||
let mut state = self.texture_state.lock();
|
||||
self.add_texture_generic(
|
||||
name,
|
||||
texture,
|
||||
&mut state,
|
||||
|s| &mut s.serial_spectrum_textures,
|
||||
|s| &mut s.spectrum_texture_jobs,
|
||||
move |tex| {
|
||||
let render_from_texture = tex.render_from_object.start_transform;
|
||||
let tex_dict = TextureParameterDictionary::new(tex.base.parameters.into(), None);
|
||||
|
||||
if texture.render_from_object.is_animated() {
|
||||
log::info!(
|
||||
"{}: animated world-to-texture not supported, using start transform",
|
||||
texture.base.loc
|
||||
);
|
||||
}
|
||||
|
||||
if texture.base.name != "imagemap" && texture.base.name != "ptex" {
|
||||
state.serial_spectrum_textures.push((name, texture));
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let filename = resolve_filename(&texture.base.parameters.get_one_string("filename", "")?);
|
||||
if !self.validate_texture_file(&filename, &texture.base.loc, &mut state.n_missing_textures)
|
||||
{
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
// Avoid duplicate work if the same file is already being loaded
|
||||
if state.loading_texture_filenames.contains(&filename) {
|
||||
state.serial_spectrum_textures.push((name, texture));
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
state.loading_texture_filenames.insert(filename.clone());
|
||||
state
|
||||
.async_spectrum_textures
|
||||
.push((name.clone(), texture.clone()));
|
||||
|
||||
let job = run_async(move || {
|
||||
let render_from_texture = texture.render_from_object.start_transform;
|
||||
let tex_dict = TextureParameterDictionary::new(texture.base.parameters.into(), None);
|
||||
Arc::new(
|
||||
SpectrumTexture::create(
|
||||
&tex.base.name,
|
||||
&texture.base.name,
|
||||
render_from_texture,
|
||||
tex_dict,
|
||||
SpectrumType::Albedo,
|
||||
tex.base.loc,
|
||||
texture.base.loc,
|
||||
&arena,
|
||||
)
|
||||
.expect("Could not create spectrum texture")
|
||||
},
|
||||
)
|
||||
.expect("Could not create spectrum texture"),
|
||||
)
|
||||
});
|
||||
state.spectrum_texture_jobs.insert(name, job);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn add_area_light(&self, light: SceneEntity) -> usize {
|
||||
|
|
@ -371,6 +403,35 @@ impl BasicScene {
|
|||
unbounded_spectrum_textures: Arc::new(HashMap::new()),
|
||||
};
|
||||
|
||||
for (name, entity) in state.async_spectrum_textures.drain(..) {
|
||||
let render_from_texture = entity.render_from_object.start_transform;
|
||||
let params = entity.base.parameters.clone();
|
||||
|
||||
let unbounded = SpectrumTexture::create(
|
||||
&entity.base.name,
|
||||
render_from_texture,
|
||||
TextureParameterDictionary::new(params.clone().into(), None),
|
||||
SpectrumType::Unbounded,
|
||||
entity.base.loc.clone(),
|
||||
arena,
|
||||
)
|
||||
.expect("Could not create unbounded spectrum texture");
|
||||
|
||||
let illum = SpectrumTexture::create(
|
||||
&entity.base.name,
|
||||
render_from_texture,
|
||||
TextureParameterDictionary::new(params.into(), None),
|
||||
SpectrumType::Illuminant,
|
||||
entity.base.loc,
|
||||
arena,
|
||||
)
|
||||
.expect("Could not create illuminant spectrum texture");
|
||||
|
||||
Arc::make_mut(&mut named.unbounded_spectrum_textures)
|
||||
.insert(name.clone(), Arc::new(unbounded));
|
||||
Arc::make_mut(&mut named.illuminant_spectrum_textures).insert(name, Arc::new(illum));
|
||||
}
|
||||
|
||||
// Serial float textures may reference already-loaded textures
|
||||
for (name, entity) in state.serial_float_textures.drain(..) {
|
||||
let render_from_texture = entity.render_from_object.start_transform;
|
||||
|
|
@ -408,6 +469,11 @@ impl BasicScene {
|
|||
let albedo = make(SpectrumType::Albedo, &named, entity.base.loc.clone());
|
||||
let unbounded = make(SpectrumType::Unbounded, &named, entity.base.loc.clone());
|
||||
let illum = make(SpectrumType::Illuminant, &named, entity.base.loc);
|
||||
Arc::make_mut(&mut named.albedo_spectrum_textures)
|
||||
.insert(name.clone(), Arc::new(albedo));
|
||||
Arc::make_mut(&mut named.unbounded_spectrum_textures)
|
||||
.insert(name.clone(), Arc::new(unbounded));
|
||||
Arc::make_mut(&mut named.illuminant_spectrum_textures).insert(name, Arc::new(illum));
|
||||
}
|
||||
|
||||
named
|
||||
|
|
@ -524,25 +590,31 @@ impl BasicScene {
|
|||
state.map.clone()
|
||||
}
|
||||
|
||||
pub fn create_lights(&self, _textures: &NamedTextures, arena: &Arena) -> Vec<Arc<Light>> {
|
||||
pub fn create_lights(
|
||||
&self,
|
||||
textures: &NamedTextures,
|
||||
media: &HashMap<String, Arc<Medium>>,
|
||||
arena: &Arena,
|
||||
) -> (Vec<Light>, AreaLightMap) {
|
||||
let light_state = self.light_state.lock();
|
||||
let shapes = self.shapes.lock();
|
||||
let film_cs = self.film_colorspace.lock();
|
||||
let film_cs_ref = film_cs.as_deref();
|
||||
let camera = self
|
||||
.get_camera()
|
||||
.expect("Camera must be initialized before lights");
|
||||
let camera_transform = camera.base().camera_transform;
|
||||
let mut lights: Vec<Arc<Light>> = Vec::new();
|
||||
|
||||
// Non-area lights created from stored entities
|
||||
let mut lights: Vec<Light> = Vec::new();
|
||||
|
||||
for entity in &light_state.lights {
|
||||
let medium = self.get_medium(&entity.medium, &entity.transformed_base.base.loc);
|
||||
|
||||
if entity.transformed_base.render_from_object.is_animated() {
|
||||
log::warn!(
|
||||
"{}: animated lights aren't supported, using start transform.",
|
||||
entity.transformed_base.base.loc
|
||||
);
|
||||
}
|
||||
|
||||
match crate::core::light::create_light(
|
||||
&entity.transformed_base.base.name,
|
||||
entity.transformed_base.render_from_object.start_transform,
|
||||
|
|
@ -552,28 +624,78 @@ impl BasicScene {
|
|||
camera_transform,
|
||||
arena,
|
||||
) {
|
||||
Ok(light) => lights.push(Arc::new(light)),
|
||||
Err(e) => {
|
||||
log::error!(
|
||||
"{}: failed to create light: {}",
|
||||
entity.transformed_base.base.loc,
|
||||
e
|
||||
);
|
||||
Ok(light) => lights.push(light), // bare Light, no Arc
|
||||
Err(e) => log::error!(
|
||||
"{}: failed to create light: {}",
|
||||
entity.transformed_base.base.loc,
|
||||
e
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
let mut area_map: AreaLightMap = HashMap::new();
|
||||
for (entity_idx, entity) in shapes.iter().enumerate() {
|
||||
let Some(al_idx) = entity.light_index else {
|
||||
continue;
|
||||
};
|
||||
let al = &light_state.area_lights[al_idx];
|
||||
|
||||
let created_shapes = match Shape::create(
|
||||
&entity.base.name,
|
||||
*entity.render_from_object,
|
||||
*entity.object_from_render,
|
||||
entity.reverse_orientation,
|
||||
entity.base.parameters.clone(),
|
||||
&textures.float_textures,
|
||||
entity.base.loc.clone(),
|
||||
arena,
|
||||
) {
|
||||
Ok(s) => s,
|
||||
Err(_) => continue,
|
||||
};
|
||||
|
||||
let alpha_tex = get_alpha_texture(
|
||||
&entity.base.parameters,
|
||||
&entity.base.loc,
|
||||
&textures.float_textures,
|
||||
);
|
||||
let cs = al.parameters.color_space.as_deref().or(film_cs_ref);
|
||||
|
||||
for (sub_idx, shape) in created_shapes.iter().enumerate() {
|
||||
let default_alpha = Arc::new(FloatTexture::default());
|
||||
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
|
||||
match crate::core::light::create_area_light(
|
||||
*entity.render_from_object,
|
||||
None,
|
||||
&al.parameters,
|
||||
&al.loc,
|
||||
shape,
|
||||
alpha_ref,
|
||||
cs,
|
||||
arena,
|
||||
) {
|
||||
Ok(light) => {
|
||||
let idx = LightIdx(lights.len() as u32);
|
||||
lights.push(light);
|
||||
area_map.insert((entity_idx, sub_idx), idx);
|
||||
}
|
||||
Err(e) => log::error!("{}: area light creation failed: {}", al.loc, e),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lights
|
||||
(lights, area_map)
|
||||
}
|
||||
|
||||
pub fn create_aggregate(
|
||||
&self,
|
||||
textures: &NamedTextures,
|
||||
named_materials: &HashMap<String, Material>,
|
||||
named_materials: &HashMap<String, MaterialIdx>,
|
||||
materials: &[Material],
|
||||
area_map: &AreaLightMap,
|
||||
media: &HashMap<String, Arc<Medium>>,
|
||||
arena: &Arena,
|
||||
) -> (Arc<Primitive>, Vec<Arc<Light>>) {
|
||||
) -> Arc<Primitive> {
|
||||
let mut shapes = self.shapes.lock();
|
||||
let mut animated_shapes = self.animated_shapes.lock();
|
||||
let mut instance_defs = self.instance_definitions.lock();
|
||||
|
|
@ -582,21 +704,16 @@ impl BasicScene {
|
|||
let film_cs = self.film_colorspace.lock();
|
||||
let film_cs_ref = film_cs.as_deref();
|
||||
|
||||
let mut all_lights: Vec<Arc<Light>> = Vec::new();
|
||||
|
||||
log::info!("Starting shapes");
|
||||
let mut primitives = Self::create_primitives_for_shapes(
|
||||
&shapes,
|
||||
textures,
|
||||
named_materials,
|
||||
materials,
|
||||
&light_state,
|
||||
area_map,
|
||||
media,
|
||||
film_cs_ref,
|
||||
arena,
|
||||
&mut all_lights,
|
||||
);
|
||||
|
||||
shapes.clear();
|
||||
shapes.shrink_to_fit();
|
||||
|
||||
|
|
@ -605,72 +722,62 @@ impl BasicScene {
|
|||
textures,
|
||||
named_materials,
|
||||
materials,
|
||||
&light_state,
|
||||
area_map,
|
||||
media,
|
||||
film_cs_ref,
|
||||
arena,
|
||||
&mut all_lights,
|
||||
);
|
||||
primitives.extend(animated_primitives);
|
||||
|
||||
animated_shapes.clear();
|
||||
animated_shapes.shrink_to_fit();
|
||||
log::info!("Finished shapes");
|
||||
|
||||
log::info!("Starting instances");
|
||||
let mut resolved_defs: HashMap<String, Option<Primitive>> = HashMap::new();
|
||||
|
||||
for (name, def) in instance_defs.drain() {
|
||||
let mut inst_prims = Self::create_primitives_for_shapes(
|
||||
&def.shapes,
|
||||
textures,
|
||||
named_materials,
|
||||
materials,
|
||||
&light_state,
|
||||
area_map,
|
||||
media,
|
||||
film_cs_ref,
|
||||
arena,
|
||||
&mut all_lights,
|
||||
);
|
||||
|
||||
let animated_inst_prims = Self::create_primitives_for_animated_shapes(
|
||||
&def.animated_shapes,
|
||||
textures,
|
||||
named_materials,
|
||||
materials,
|
||||
&light_state,
|
||||
area_map,
|
||||
media,
|
||||
film_cs_ref,
|
||||
arena,
|
||||
&mut all_lights,
|
||||
);
|
||||
inst_prims.extend(animated_inst_prims);
|
||||
|
||||
let aggregate = if inst_prims.len() > 1 {
|
||||
let bvh = BVHAggregate::new(inst_prims, 4, SplitMethod::SAH);
|
||||
Some(Primitive::BVH(arena.alloc(bvh)))
|
||||
Some(Primitive::BVH(arena.alloc(BVHAggregate::new(
|
||||
inst_prims,
|
||||
4,
|
||||
SplitMethod::SAH,
|
||||
))))
|
||||
} else if inst_prims.len() == 1 {
|
||||
Some(inst_prims.into_iter().next().unwrap())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
resolved_defs.insert(name, aggregate);
|
||||
}
|
||||
|
||||
for inst in instances.drain(..) {
|
||||
let def = match resolved_defs.get(&inst.name) {
|
||||
Some(Some(prim)) => prim,
|
||||
Some(None) => continue, // empty instance
|
||||
Some(None) => continue,
|
||||
None => {
|
||||
log::error!("{}: object instance '{}' not defined", inst.loc, inst.name);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
let prim = match &inst.transform {
|
||||
InstanceTransform::Static(xform) => {
|
||||
// TransformedPrimitive wraps a primitive with a static transform
|
||||
Primitive::Transformed(shared::core::primitive::TransformedPrimitive {
|
||||
primitive: arena.alloc(*def),
|
||||
render_from_primitive: arena.alloc(**xform),
|
||||
|
|
@ -683,7 +790,6 @@ impl BasicScene {
|
|||
};
|
||||
primitives.push(prim);
|
||||
}
|
||||
|
||||
log::info!("Finished instances");
|
||||
|
||||
log::info!("Starting top-level accelerator");
|
||||
|
|
@ -695,7 +801,7 @@ impl BasicScene {
|
|||
let agg_ptr = arena.alloc(aggregate);
|
||||
log::info!("Finished top-level accelerator");
|
||||
|
||||
(Arc::new(Primitive::BVH(agg_ptr)), all_lights)
|
||||
Arc::new(Primitive::BVH(agg_ptr))
|
||||
}
|
||||
|
||||
// Integrator
|
||||
|
|
@ -730,12 +836,21 @@ impl BasicScene {
|
|||
camera: Arc<Camera>,
|
||||
sampler: Arc<Sampler>,
|
||||
aggregate: Arc<Primitive>,
|
||||
lights: Vec<Arc<Light>>,
|
||||
lights: Vec<Light>,
|
||||
materials: Vec<Material>,
|
||||
arena: &Arena,
|
||||
) -> CpuWavefrontRenderer {
|
||||
let integrator_entity = self.integrator.lock().clone().unwrap();
|
||||
let params = &integrator_entity.parameters;
|
||||
CpuWavefrontRenderer::create(params.clone(), camera, sampler, aggregate, lights, arena)
|
||||
CpuWavefrontRenderer::create(
|
||||
params.clone(),
|
||||
camera,
|
||||
sampler,
|
||||
aggregate,
|
||||
lights,
|
||||
materials,
|
||||
arena,
|
||||
)
|
||||
}
|
||||
|
||||
// Getters
|
||||
|
|
@ -776,17 +891,15 @@ impl BasicScene {
|
|||
fn create_primitives_for_shapes(
|
||||
shapes: &[ShapeSceneEntity],
|
||||
textures: &NamedTextures,
|
||||
named_materials: &HashMap<String, Material>,
|
||||
named_materials: &HashMap<String, MaterialIdx>,
|
||||
materials: &[Material],
|
||||
light_state: &LightState,
|
||||
area_map: &AreaLightMap,
|
||||
media: &HashMap<String, Arc<Medium>>,
|
||||
film_cs: Option<&RGBColorSpace>,
|
||||
arena: &Arena,
|
||||
area_lights: &mut Vec<Arc<Light>>,
|
||||
) -> Vec<Primitive> {
|
||||
let mut primitives = Vec::new();
|
||||
|
||||
for entity in shapes {
|
||||
for (entity_idx, entity) in shapes.iter().enumerate() {
|
||||
let created_shapes = match Shape::create(
|
||||
&entity.base.name,
|
||||
*entity.render_from_object,
|
||||
|
|
@ -808,22 +921,18 @@ impl BasicScene {
|
|||
continue;
|
||||
}
|
||||
|
||||
eprintln!("shape '{}' n={}", entity.base.name, created_shapes.len());
|
||||
|
||||
let mtl = resolve_material(
|
||||
let mtl: MaterialIdx = resolve_material(
|
||||
&entity.material,
|
||||
named_materials,
|
||||
materials,
|
||||
&entity.base.loc,
|
||||
arena,
|
||||
);
|
||||
|
||||
let alpha_tex = get_alpha_texture(
|
||||
&entity.base.parameters,
|
||||
&entity.base.loc,
|
||||
&textures.float_textures,
|
||||
);
|
||||
|
||||
let mi = resolve_medium_interface(
|
||||
media,
|
||||
&entity.inside_medium,
|
||||
|
|
@ -831,73 +940,39 @@ impl BasicScene {
|
|||
&entity.base.loc,
|
||||
);
|
||||
|
||||
let al_entity = entity.light_index.map(|idx| &light_state.area_lights[idx]);
|
||||
for (sub_idx, shape) in created_shapes.into_iter().enumerate() {
|
||||
// look up the pre-created light index instead of creating one
|
||||
let light_idx = area_map
|
||||
.get(&(entity_idx, sub_idx))
|
||||
.copied()
|
||||
.unwrap_or(LightIdx::NONE);
|
||||
|
||||
for shape in created_shapes {
|
||||
// Create area light for this shape if the entity has one
|
||||
let light_ptr = al_entity
|
||||
.and_then(|al| {
|
||||
let cs = al.parameters.color_space.as_deref().or(film_cs);
|
||||
let default_alpha = Arc::new(FloatTexture::default());
|
||||
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
|
||||
match crate::core::light::create_area_light(
|
||||
*entity.render_from_object,
|
||||
None,
|
||||
&al.parameters,
|
||||
&al.loc,
|
||||
&shape,
|
||||
alpha_ref,
|
||||
cs,
|
||||
arena,
|
||||
) {
|
||||
Ok(light) => {
|
||||
area_lights.push(Arc::new(light));
|
||||
Some(arena.alloc(light))
|
||||
}
|
||||
Err(e) => {
|
||||
log::error!("{}: area light creation failed: {}", al.loc, e);
|
||||
None
|
||||
}
|
||||
}
|
||||
})
|
||||
.unwrap_or(Ptr::null());
|
||||
|
||||
// Pick SimplePrimitive when no extras are needed
|
||||
let prim =
|
||||
if light_ptr.is_null() && !mi.is_medium_transition() && alpha_tex.is_none() {
|
||||
Primitive::Simple(SimplePrimitive::new(shape, arena.alloc(mtl)))
|
||||
if light_idx.is_none() && !mi.is_medium_transition() && alpha_tex.is_none() {
|
||||
Primitive::Simple(SimplePrimitive::new(shape, mtl)) // mtl is MaterialIdx now
|
||||
} else {
|
||||
let alpha_ptr = alpha_tex
|
||||
.as_ref()
|
||||
.map(|t| arena.upload(t.as_ref()))
|
||||
.unwrap_or(Ptr::null());
|
||||
|
||||
Primitive::Geometric(GeometricPrimitive::new(
|
||||
shape,
|
||||
arena.alloc(mtl),
|
||||
light_ptr,
|
||||
mi,
|
||||
alpha_ptr,
|
||||
shape, mtl, light_idx, mi, alpha_ptr,
|
||||
))
|
||||
};
|
||||
|
||||
primitives.push(prim);
|
||||
}
|
||||
}
|
||||
|
||||
primitives
|
||||
}
|
||||
|
||||
fn create_primitives_for_animated_shapes(
|
||||
shapes: &[AnimatedShapeSceneEntity],
|
||||
textures: &NamedTextures,
|
||||
named_materials: &HashMap<String, Material>,
|
||||
named_materials: &HashMap<String, MaterialIdx>,
|
||||
materials: &[Material],
|
||||
light_state: &LightState,
|
||||
area_map: &AreaLightMap,
|
||||
media: &HashMap<String, Arc<Medium>>,
|
||||
_film_cs: Option<&RGBColorSpace>,
|
||||
arena: &Arena,
|
||||
_area_lights: &mut Vec<Arc<Light>>,
|
||||
) -> Vec<Primitive> {
|
||||
let mut primitives = Vec::new();
|
||||
|
||||
|
|
@ -950,9 +1025,7 @@ impl BasicScene {
|
|||
&entity.transformed_base.base.loc,
|
||||
);
|
||||
|
||||
let al_entity = entity.light_index.map(|idx| &light_state.area_lights[idx]);
|
||||
|
||||
if al_entity.is_some() {
|
||||
if entity.light_index.is_some() {
|
||||
log::error!(
|
||||
"{}: animated area lights are not supported.",
|
||||
entity.transformed_base.base.loc
|
||||
|
|
@ -963,7 +1036,7 @@ impl BasicScene {
|
|||
let mut base_prims = Vec::new();
|
||||
for shape in created_shapes {
|
||||
let base = if !mi.is_medium_transition() && alpha_tex.is_none() {
|
||||
Primitive::Simple(SimplePrimitive::new(shape, arena.alloc(mtl)))
|
||||
Primitive::Simple(SimplePrimitive::new(shape, mtl))
|
||||
} else {
|
||||
let alpha_ptr = alpha_tex
|
||||
.as_ref()
|
||||
|
|
@ -972,8 +1045,8 @@ impl BasicScene {
|
|||
|
||||
Primitive::Geometric(GeometricPrimitive::new(
|
||||
shape,
|
||||
arena.alloc(mtl),
|
||||
Ptr::null(), // no area light on animated shapes
|
||||
mtl,
|
||||
LightIdx::default(), // no area light on animated shapes
|
||||
mi,
|
||||
alpha_ptr,
|
||||
))
|
||||
|
|
|
|||
|
|
@ -233,7 +233,7 @@ impl RayIntegratorTrait for PathIntegrator {
|
|||
if state.depth == 0 || state.specular_bounce {
|
||||
state.l += state.beta * le;
|
||||
} else if self.config.use_mis
|
||||
&& !isect.area_light.is_null() {
|
||||
&& !isect.area_light.is_none() {
|
||||
let light = &isect.area_light;
|
||||
let p_l = self.sampler.pmf_with_context(&state.prev_ctx, light)
|
||||
* light.pdf_li(&state.prev_ctx, ray.d, true);
|
||||
|
|
|
|||
|
|
@ -1,65 +1,40 @@
|
|||
use crate::Arena;
|
||||
use shared::core::light::{Light, LightTrait};
|
||||
use shared::lights::sampler::{
|
||||
LightSampler, PowerLightSampler, UniformLightSampler,
|
||||
};
|
||||
use shared::utils::sampling::AliasTable;
|
||||
use shared::lights::sampler::{LightSampler, PowerLightSampler, UniformLightSampler};
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use shared::utils::sampling::AliasTable;
|
||||
use shared::utils::Ptr;
|
||||
use shared::Float;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub fn create_light_sampler(
|
||||
name: &str,
|
||||
lights: &[Arc<Light>],
|
||||
arena: &Arena,
|
||||
) -> LightSampler {
|
||||
let device_lights = lights_to_slice(lights, arena);
|
||||
pub fn create_light_sampler(name: &str, lights: &[Light], arena: &Arena) -> LightSampler {
|
||||
match name {
|
||||
"uniform" => LightSampler::Uniform(create_uniform(device_lights, lights.len())),
|
||||
"power" => LightSampler::Power(create_power(lights, device_lights, arena)),
|
||||
"uniform" => LightSampler::Uniform(create_uniform(lights.len() as u32)),
|
||||
"power" => LightSampler::Power(create_power(lights, arena)),
|
||||
"bvh" => {
|
||||
log::warn!("BVH light sampler not yet implemented, falling back to power");
|
||||
LightSampler::Power(create_power(lights, device_lights, arena))
|
||||
LightSampler::Power(create_power(lights, arena))
|
||||
}
|
||||
_ => {
|
||||
log::error!("Unknown light sampler \"{}\", using power", name);
|
||||
LightSampler::Power(create_power(lights, device_lights, arena))
|
||||
LightSampler::Power(create_power(lights, arena))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn lights_to_slice(lights: &[Arc<Light>], arena: &Arena) -> (Ptr<Light>, u32) {
|
||||
fn create_uniform(lights_len: u32) -> UniformLightSampler {
|
||||
UniformLightSampler::new(lights_len)
|
||||
}
|
||||
|
||||
fn create_power(lights: &[Light], arena: &Arena) -> PowerLightSampler {
|
||||
if lights.is_empty() {
|
||||
return (Ptr::null(), 0);
|
||||
}
|
||||
let vals: Vec<Light> = lights.iter().map(|l| **l).collect();
|
||||
let (ptr, _) = arena.alloc_slice(&vals);
|
||||
(ptr, lights.len() as u32)
|
||||
}
|
||||
|
||||
fn create_uniform(
|
||||
(lights, lights_len): (Ptr<Light>, u32),
|
||||
_count: usize,
|
||||
) -> UniformLightSampler {
|
||||
UniformLightSampler::new(lights, lights_len)
|
||||
}
|
||||
|
||||
fn create_power(
|
||||
host_lights: &[Arc<Light>],
|
||||
(lights, lights_len): (Ptr<Light>, u32),
|
||||
arena: &Arena,
|
||||
) -> PowerLightSampler {
|
||||
if host_lights.is_empty() {
|
||||
return PowerLightSampler {
|
||||
lights: Ptr::null(),
|
||||
lights_len: 0,
|
||||
alias_table: Ptr::null(),
|
||||
};
|
||||
}
|
||||
|
||||
let lambda = SampledWavelengths::sample_visible(0.5);
|
||||
let mut light_power: Vec<Float> = host_lights
|
||||
let mut light_power: Vec<Float> = lights
|
||||
.iter()
|
||||
.map(|l| {
|
||||
let phi = SampledSpectrum::safe_div(&l.phi(lambda), &lambda.pdf());
|
||||
|
|
@ -67,7 +42,7 @@ fn create_power(
|
|||
})
|
||||
.collect();
|
||||
|
||||
// If all lights have zero power, treat as uniform
|
||||
// If all lights have zero power, treat as uniform.
|
||||
if light_power.iter().sum::<Float>() == 0.0 {
|
||||
light_power.fill(1.0);
|
||||
}
|
||||
|
|
@ -76,8 +51,7 @@ fn create_power(
|
|||
let alias_ptr = arena.alloc(alias_table);
|
||||
|
||||
PowerLightSampler {
|
||||
lights,
|
||||
lights_len,
|
||||
lights_len: lights.len() as u32,
|
||||
alias_table: alias_ptr,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,14 +3,14 @@ use crate::core::texture::{
|
|||
CreateFloatTexture, CreateSpectrumTexture, FloatTexture, FloatTextureTrait, SpectrumTexture,
|
||||
SpectrumTextureTrait,
|
||||
};
|
||||
use crate::utils::mipmap::{FilterFunction, MIPMap, MIPMapFilterOptions};
|
||||
use crate::utils::mipmap::{MIPMap, MIPMapFilterOptions};
|
||||
use crate::utils::{resolve_filename, FileLoc, TextureParameterDictionary};
|
||||
use crate::Arena;
|
||||
use anyhow::Result;
|
||||
use shared::core::color::RGB;
|
||||
use shared::core::color::{ColorEncoding, SRGBEncoding};
|
||||
use shared::core::geometry::Vector2f;
|
||||
use shared::core::image::WrapMode;
|
||||
use shared::core::image::{FilterFunction, WrapMode};
|
||||
use shared::core::spectrum::SpectrumTrait;
|
||||
use shared::core::texture::{SpectrumType, TexCoord2D, TextureEvalContext, TextureMapping2D};
|
||||
use shared::spectra::{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::core::image::{HostImage, ImageIO};
|
||||
use shared::core::color::{ColorEncoding, RGB};
|
||||
use shared::core::geometry::{Point2f, Point2i, Vector2f, VectorLike};
|
||||
use shared::core::image::{WrapMode, WrapMode2D};
|
||||
use shared::core::image::{WrapMode, WrapMode2D, FilterFunction};
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use anyhow::{bail, Result};
|
||||
use shared::utils::math::{lerp, safe_sqrt, square};
|
||||
|
|
@ -13,39 +13,17 @@ use std::path::Path;
|
|||
#[cfg(feature = "cuda")]
|
||||
use std::sync::OnceLock;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FilterFunction {
|
||||
Point,
|
||||
Bilinear,
|
||||
Trilinear,
|
||||
Ewa,
|
||||
}
|
||||
|
||||
impl FilterFunction {
|
||||
pub fn parse(name: &str) -> Result<FilterFunction> {
|
||||
match name {
|
||||
"ewa" | "EWA" => Ok(FilterFunction::Ewa),
|
||||
"trilinear" => Ok(FilterFunction::Trilinear),
|
||||
"bilinear" => Ok(FilterFunction::Bilinear),
|
||||
"point" => Ok(FilterFunction::Point),
|
||||
_ => bail!("Filter function unknown")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl std::fmt::Display for FilterFunction {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
let s = match self {
|
||||
FilterFunction::Ewa => "EWA",
|
||||
FilterFunction::Trilinear => "trilinear",
|
||||
FilterFunction::Bilinear => "bilinear",
|
||||
FilterFunction::Point => "point",
|
||||
};
|
||||
write!(f, "{}", s)
|
||||
}
|
||||
}
|
||||
// impl std::fmt::Display for FilterFunction {
|
||||
// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// let s = match self {
|
||||
// FilterFunction::Ewa => "EWA",
|
||||
// FilterFunction::Trilinear => "trilinear",
|
||||
// FilterFunction::Bilinear => "bilinear",
|
||||
// FilterFunction::Point => "point",
|
||||
// };
|
||||
// write!(f, "{}", s)
|
||||
// }
|
||||
// }
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
|
|
|
|||
|
|
@ -3,21 +3,22 @@ use log::debug;
|
|||
use rayon::prelude::*;
|
||||
use shared::core::geometry::{Bounds3f, Ray, VectorLike};
|
||||
use shared::core::interaction::{InteractionTrait, SurfaceInteraction};
|
||||
use shared::core::material::MaterialTrait;
|
||||
use shared::core::material::{Material, MaterialTrait};
|
||||
use shared::core::primitive::{Primitive, PrimitiveTrait};
|
||||
use shared::core::texture::BasicTextureEvaluator;
|
||||
use shared::core::texture::TextureEvaluator;
|
||||
use shared::wavefront::workitems::*;
|
||||
use shared::wavefront::WavefrontAggregate;
|
||||
use shared::{Float, Ptr};
|
||||
use shared::{Float, Ptr, GVec, gvec_from_slice};
|
||||
|
||||
pub struct CpuAggregate {
|
||||
pub aggregate: Primitive,
|
||||
pub materials: GVec<Material>,
|
||||
}
|
||||
|
||||
impl CpuAggregate {
|
||||
pub fn new(aggregate: Primitive) -> Self {
|
||||
Self { aggregate }
|
||||
pub fn new(aggregate: Primitive, materials: &[Material]) -> Self {
|
||||
Self { aggregate, materials: gvec_from_slice(materials) }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -70,7 +71,7 @@ impl WavefrontAggregate for CpuAggregate {
|
|||
let intr = &si.intr;
|
||||
|
||||
// Medium transition
|
||||
if intr.material.is_null() {
|
||||
if intr.material.is_none() {
|
||||
let mut next = r;
|
||||
next.ray = intr.spawn_ray(r.ray.d);
|
||||
next_ray_q.push(next);
|
||||
|
|
@ -78,7 +79,7 @@ impl WavefrontAggregate for CpuAggregate {
|
|||
}
|
||||
|
||||
// Area light hit
|
||||
if !intr.area_light.is_null() {
|
||||
if !intr.area_light.is_none() {
|
||||
hit_area_light_q.push(HitAreaLightWorkItem {
|
||||
area_light: intr.area_light,
|
||||
p: intr.p(),
|
||||
|
|
@ -97,7 +98,7 @@ impl WavefrontAggregate for CpuAggregate {
|
|||
}
|
||||
|
||||
// Material eval queue dispatch
|
||||
let material = *intr.material.get().unwrap();
|
||||
let material = &self.materials[intr.material.0 as usize];
|
||||
let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
|
||||
basic_eval_mtl_q
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -16,11 +16,11 @@ use shared::core::geometry::{
|
|||
};
|
||||
use shared::core::interaction::InteractionTrait;
|
||||
use shared::core::light::{Light, LightSampleContext, LightTrait};
|
||||
use shared::core::material::{MaterialEvalContext, MaterialTrait};
|
||||
use shared::core::primitive::Primitive;
|
||||
use shared::core::primitive::PrimitiveTrait;
|
||||
use shared::core::material::{Material, MaterialEvalContext, MaterialTrait};
|
||||
use shared::core::primitive::{Primitive, PrimitiveTrait};
|
||||
use shared::core::sampler::{get_camera_sample, CameraSample, Sampler, SamplerTrait};
|
||||
use shared::core::texture::{BasicTextureEvaluator, TextureEvalContext, UniversalTextureEvaluator};
|
||||
use shared::core::LightIdx;
|
||||
use shared::lights::sampler::{LightSampler, LightSamplerTrait};
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use shared::utils::math::square;
|
||||
|
|
@ -28,7 +28,7 @@ use shared::utils::sampling::power_heuristic;
|
|||
use shared::utils::soa::{SoA, SoAAllocator, WorkQueue};
|
||||
use shared::wavefront::workitems::*;
|
||||
use shared::wavefront::{WavefrontAggregate, WavefrontPathIntegrator, WavefrontRenderer};
|
||||
use shared::{gvec, Ptr, SHADOW_EPSILON};
|
||||
use shared::{gvec, gvec_from_slice, GVec, Ptr, SHADOW_EPSILON};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::sync::Arc;
|
||||
|
||||
|
|
@ -56,7 +56,8 @@ where
|
|||
camera: Arc<Camera>,
|
||||
sampler: Arc<Sampler>,
|
||||
aggregate: Arc<Primitive>,
|
||||
mut lights: Vec<Arc<Light>>,
|
||||
mut lights: Vec<Light>,
|
||||
materials: Vec<Material>,
|
||||
arena: &Arena,
|
||||
) -> CpuWavefrontRenderer {
|
||||
let max_depth = parameters
|
||||
|
|
@ -76,10 +77,10 @@ where
|
|||
let scanlines_per_pass = (max_samples / res_x).max(1);
|
||||
let max_queue_size = res_x * scanlines_per_pass;
|
||||
|
||||
let mut infinite_lights = gvec();
|
||||
for light in &lights {
|
||||
let mut infinite_lights: GVec<LightIdx> = gvec();
|
||||
for (i, light) in lights.iter().enumerate() {
|
||||
if light.light_type().is_infinite() {
|
||||
infinite_lights.push(arena.alloc(**light));
|
||||
infinite_lights.push(LightIdx(i as u32));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -87,9 +88,12 @@ where
|
|||
|
||||
let bounds = aggregate.bounds();
|
||||
for light in &mut lights {
|
||||
Arc::<Light>::make_mut(light).preprocess(&bounds);
|
||||
light.preprocess(&bounds);
|
||||
}
|
||||
|
||||
let lights: GVec<Light> = gvec_from_slice(&lights);
|
||||
let materials: GVec<Material> = gvec_from_slice(&materials);
|
||||
|
||||
CpuWavefrontRenderer(WavefrontPathIntegrator {
|
||||
aggregate: cpu_aggregate,
|
||||
camera: (*camera).clone(),
|
||||
|
|
@ -100,6 +104,8 @@ where
|
|||
samples_per_pixel: spp,
|
||||
regularize,
|
||||
infinite_lights,
|
||||
lights,
|
||||
materials,
|
||||
max_queue_size,
|
||||
scanlines_per_pass,
|
||||
light_sampler,
|
||||
|
|
@ -304,8 +310,8 @@ impl CpuWavefrontRenderer {
|
|||
|
||||
let mut l_contrib = SampledSpectrum::new(0.0);
|
||||
|
||||
for light_ptr in infinite_lights {
|
||||
let light = light_ptr.get().unwrap();
|
||||
for idx in infinite_lights {
|
||||
let light = &self.lights[idx.0 as usize];
|
||||
let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
|
||||
let le = light.le(&ray, &w.lambda);
|
||||
if le.is_black() {
|
||||
|
|
@ -317,7 +323,7 @@ impl CpuWavefrontRenderer {
|
|||
} else {
|
||||
// Compute MIS-weighted radiance contribution from infinite light
|
||||
let ctx = w.prev_intr_ctx;
|
||||
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light);
|
||||
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, *idx);
|
||||
let r_l = w.r_l * light_choice_pdf * light.pdf_li(&ctx, w.ray_d, true);
|
||||
l_contrib += w.beta * le / (w.r_u + r_l).average();
|
||||
}
|
||||
|
|
@ -339,9 +345,12 @@ impl CpuWavefrontRenderer {
|
|||
let hit_area_light_queue = &self.hit_area_light_queue;
|
||||
|
||||
(0..n as usize).into_par_iter().for_each(|i| {
|
||||
let w = unsafe { hit_area_light_queue.storage.get(i) };
|
||||
let w = unsafe { hit_area_light_queue.get(i) };
|
||||
if w.area_light.is_none() {
|
||||
return;
|
||||
}
|
||||
let light = &self.lights[w.area_light.0 as usize];
|
||||
|
||||
let light = w.area_light.get().unwrap();
|
||||
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
|
||||
if le.is_black() {
|
||||
return;
|
||||
|
|
@ -352,7 +361,7 @@ impl CpuWavefrontRenderer {
|
|||
} else {
|
||||
let wi = -w.wo;
|
||||
let ctx = w.prev_intr_ctx;
|
||||
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light);
|
||||
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, w.area_light);
|
||||
// wi from previous interaction to this light hit
|
||||
let light_pdf = light_choice_pdf * light.pdf_li(&ctx, wi, true);
|
||||
let r_u = w.r_u;
|
||||
|
|
@ -395,13 +404,13 @@ impl CpuWavefrontRenderer {
|
|||
|
||||
(0..n as usize).into_par_iter().for_each(|i| {
|
||||
let w = unsafe { queue.storage.get(i) };
|
||||
if w.material.is_none() {
|
||||
return;
|
||||
}
|
||||
let material = &self.materials[w.material.0 as usize];
|
||||
|
||||
let pi = w.pixel_index as usize;
|
||||
let rs = pixel_sample_state.samples.get(pi);
|
||||
|
||||
let Some(material) = w.material.get() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let _is_cond = material.is_conductor();
|
||||
|
||||
// GetMaterialEvalContext
|
||||
|
|
@ -425,33 +434,6 @@ impl CpuWavefrontRenderer {
|
|||
|
||||
let lambda = w.lambda;
|
||||
|
||||
// DIAGNOSTIC: print image texture evaluate result for first few diffuse hits
|
||||
{
|
||||
use std::sync::atomic::{AtomicU32, Ordering};
|
||||
static DIAG_COUNT: AtomicU32 = AtomicU32::new(0);
|
||||
if let shared::core::material::Material::Diffuse(dm) = material {
|
||||
if !dm.reflectance.is_null() {
|
||||
let cnt = DIAG_COUNT.fetch_add(1, Ordering::Relaxed);
|
||||
if cnt < 5 {
|
||||
let ref_tex = dm.reflectance.get().unwrap();
|
||||
let val = ref_tex.evaluate(&ctx.texture, &lambda);
|
||||
eprintln!(
|
||||
"DIAG[{}] diffuse reflectance uv={:?} result={:?}",
|
||||
cnt, w.uv, val
|
||||
);
|
||||
if let shared::core::texture::SpectrumTexture::Image(img_tex) = ref_tex
|
||||
{
|
||||
eprintln!(
|
||||
" image_ptr_null={} scale={}",
|
||||
img_tex.image.is_null(),
|
||||
img_tex.scale
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut bsdf = if use_universal {
|
||||
material.get_bsdf(&UniversalTextureEvaluator, &ctx, &lambda)
|
||||
} else {
|
||||
|
|
@ -549,12 +531,9 @@ impl CpuWavefrontRenderer {
|
|||
else {
|
||||
return;
|
||||
};
|
||||
let light = &self.lights[sampled_light.light.0 as usize];
|
||||
|
||||
let Some(ls) =
|
||||
sampled_light
|
||||
.light
|
||||
.sample_li(&light_ctx, rs.direct.u, &lambda, true)
|
||||
else {
|
||||
let Some(ls) = light.sample_li(&light_ctx, rs.direct.u, &lambda, true) else {
|
||||
return;
|
||||
};
|
||||
|
||||
|
|
@ -573,7 +552,7 @@ impl CpuWavefrontRenderer {
|
|||
|
||||
let beta = w.beta * f * wi.abs_dot(ns.into());
|
||||
let light_pdf = ls.pdf * sampled_light.p;
|
||||
let bsdf_pdf = if sampled_light.light.light_type().is_delta_light() {
|
||||
let bsdf_pdf = if light.light_type().is_delta_light() {
|
||||
0.0
|
||||
} else {
|
||||
bsdf.pdf(wo, wi, FArgs::default())
|
||||
|
|
|
|||
Loading…
Reference in a new issue