Very, utterly broken

This commit is contained in:
Wito Wiala 2026-06-08 16:32:59 +01:00
parent dac5d2c28f
commit 7db434535b
19 changed files with 439 additions and 403 deletions

View file

@ -6,8 +6,8 @@ use crate::core::shape::Shape;
use crate::spectra::{SampledSpectrum, N_SPECTRUM_SAMPLES}; use crate::spectra::{SampledSpectrum, N_SPECTRUM_SAMPLES};
use crate::utils::math::{catmull_rom_weights, square}; use crate::utils::math::{catmull_rom_weights, square};
use crate::utils::sampling::sample_catmull_rom_2d; use crate::utils::sampling::sample_catmull_rom_2d;
use crate::utils::Ptr; use crate::core::{LightIdx, MaterialIdx};
use crate::{gvec_with_capacity, Float, GVec, PI}; use crate::{gvec_with_capacity, Float, GVec, PI, Ptr};
use enum_dispatch::enum_dispatch; use enum_dispatch::enum_dispatch;
use num_traits::Float as NumFloat; use num_traits::Float as NumFloat;
@ -78,8 +78,8 @@ impl From<&SubsurfaceInteraction> for SurfaceInteraction {
dndv: Normal3f::zero(), dndv: Normal3f::zero(),
}, },
face_index: 0, face_index: 0,
area_light: Ptr::null(), area_light: LightIdx::default(),
material: Ptr::null(), material: MaterialIdx::default(),
dpdx: Vector3f::zero(), dpdx: Vector3f::zero(),
dpdy: Vector3f::zero(), dpdy: Vector3f::zero(),
dudx: 0., dudx: 0.,

34
shared/src/core/handle.rs Normal file
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@ -0,0 +1,34 @@
use crate::core::light::Light;
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct LightIdx(pub u32);
impl LightIdx {
pub const NONE: Self = LightIdx(u32::MAX);
pub fn is_none(self) -> bool { self.0 == u32::MAX }
}
impl Default for LightIdx {
fn default() -> Self { Self::NONE }
}
impl LightIdx {
#[inline]
pub fn get(self, lights: &[Light]) -> &Light {
&lights[self.0 as usize]
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct MaterialIdx(pub u32);
impl MaterialIdx {
pub const NONE: Self = MaterialIdx(u32::MAX);
pub fn is_none(self) -> bool { self.0 == u32::MAX }
}
impl Default for MaterialIdx {
fn default() -> Self { Self::NONE }
}

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@ -1,4 +1,3 @@
use crate::Float;
use crate::bxdfs::DiffuseBxDF; use crate::bxdfs::DiffuseBxDF;
use crate::core::bsdf::BSDF; use crate::core::bsdf::BSDF;
use crate::core::bssrdf::BSSRDF; use crate::core::bssrdf::BSSRDF;
@ -10,15 +9,16 @@ use crate::core::geometry::{
use crate::core::image::Image; use crate::core::image::Image;
use crate::core::light::{Light, LightTrait}; use crate::core::light::{Light, LightTrait};
use crate::core::material::{ use crate::core::material::{
Material, MaterialEvalContext, MaterialTrait, NormalBumpEvalContext, bump_map, normal_map, bump_map, normal_map, Material, MaterialEvalContext, MaterialTrait, NormalBumpEvalContext,
}; };
use crate::core::medium::{Medium, MediumInterface, PhaseFunction}; use crate::core::medium::{Medium, MediumInterface, PhaseFunction};
use crate::core::sampler::{Sampler, SamplerTrait}; use crate::core::sampler::{Sampler, SamplerTrait};
use crate::core::shape::Shape; use crate::core::shape::Shape;
use crate::core::texture::{FloatTexture, UniversalTextureEvaluator}; use crate::core::texture::{FloatTexture, UniversalTextureEvaluator};
use crate::core::{LightIdx, MaterialIdx};
use crate::spectra::{SampledSpectrum, SampledWavelengths}; use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::Ptr;
use crate::utils::math::{clamp, difference_of_products, square}; use crate::utils::math::{clamp, difference_of_products, square};
use crate::{GVec, Ptr, Float};
use enum_dispatch::enum_dispatch; use enum_dispatch::enum_dispatch;
#[repr(C)] #[repr(C)]
@ -217,8 +217,8 @@ pub struct ShadingGeom {
#[repr(C)] #[repr(C)]
#[derive(Debug, Default, Clone, Copy)] #[derive(Debug, Default, Clone, Copy)]
pub struct SurfaceInteraction { pub struct SurfaceInteraction {
pub area_light: Ptr<Light>, pub area_light: LightIdx,
pub material: Ptr<Material>, pub material: MaterialIdx,
pub shape: Ptr<Shape>, pub shape: Ptr<Shape>,
pub common: InteractionBase, pub common: InteractionBase,
pub shading: ShadingGeom, pub shading: ShadingGeom,
@ -239,13 +239,17 @@ unsafe impl Send for SurfaceInteraction {}
unsafe impl Sync for SurfaceInteraction {} unsafe impl Sync for SurfaceInteraction {}
impl SurfaceInteraction { impl SurfaceInteraction {
pub fn le(&self, w: Vector3f, lambda: &SampledWavelengths) -> SampledSpectrum { pub fn le(
if !self.area_light.is_null() { &self,
self.area_light w: Vector3f,
.l(self.p(), self.n(), self.common.uv, w, lambda) lambda: &SampledWavelengths,
} else { lights: &GVec<Light>,
SampledSpectrum::new(0.) ) -> SampledSpectrum {
if self.area_light.is_none() {
return SampledSpectrum::new(0.);
} }
let light = self.area_light.get(lights);
light.l(self.p(), self.n(), self.common.uv, w, lambda)
} }
pub fn compute_differentials(&mut self, r: &Ray, camera: &Camera, samples_per_pixel: i32) { pub fn compute_differentials(&mut self, r: &Ray, camera: &Camera, samples_per_pixel: i32) {
@ -519,9 +523,9 @@ impl SurfaceInteraction {
dndu, dndu,
dndv, dndv,
}, },
material: Ptr::null(), material: MaterialIdx::default(),
face_index: 0, face_index: 0,
area_light: Ptr::null(), area_light: LightIdx::default(),
dpdx: Vector3f::zero(), dpdx: Vector3f::zero(),
dpdy: Vector3f::zero(), dpdy: Vector3f::zero(),
dudx: 0.0, dudx: 0.0,
@ -591,8 +595,8 @@ impl SurfaceInteraction {
#[cfg(not(target_os = "cuda"))] #[cfg(not(target_os = "cuda"))]
pub fn set_intersection_properties( pub fn set_intersection_properties(
&mut self, &mut self,
mtl: Ptr<Material>, mtl: MaterialIdx,
area: Ptr<Light>, area: LightIdx,
ray_medium: Ptr<Medium>, ray_medium: Ptr<Medium>,
prim_medium_interface: MediumInterface, prim_medium_interface: MediumInterface,
) { ) {

View file

@ -7,6 +7,7 @@ pub mod color;
pub mod film; pub mod film;
pub mod filter; pub mod filter;
pub mod geometry; pub mod geometry;
pub mod handle;
pub mod image; pub mod image;
pub mod interaction; pub mod interaction;
pub mod light; pub mod light;
@ -19,3 +20,5 @@ pub mod scattering;
pub mod shape; pub mod shape;
pub mod spectrum; pub mod spectrum;
pub mod texture; pub mod texture;
pub use handle::{LightIdx, MaterialIdx};

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@ -4,12 +4,12 @@ use crate::core::interaction::{Interaction, InteractionTrait, SurfaceInteraction
use crate::core::light::Light; use crate::core::light::Light;
use crate::core::material::Material; use crate::core::material::Material;
use crate::core::medium::{Medium, MediumInterface}; use crate::core::medium::{Medium, MediumInterface};
use crate::core::pbrt::Float;
use crate::core::shape::{Shape, ShapeIntersection, ShapeTrait}; use crate::core::shape::{Shape, ShapeIntersection, ShapeTrait};
use crate::core::texture::{FloatTexture, TextureEvalContext}; use crate::core::texture::{FloatTexture, TextureEvalContext};
use crate::core::{LightIdx, MaterialIdx};
use crate::utils::hash::hash_float; use crate::utils::hash::hash_float;
use crate::utils::transform::{AnimatedTransform, Transform}; use crate::utils::transform::{AnimatedTransform, Transform};
use crate::utils::Ptr; use crate::{Float, Ptr};
use alloc::boxed::Box; use alloc::boxed::Box;
use alloc::sync::Arc; use alloc::sync::Arc;
@ -26,8 +26,8 @@ pub trait PrimitiveTrait: Send + Sync {
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub struct GeometricPrimitive { pub struct GeometricPrimitive {
pub shape: Ptr<Shape>, pub shape: Ptr<Shape>,
pub material: Ptr<Material>, pub material: MaterialIdx,
pub area_light: Ptr<Light>, pub area_light: LightIdx,
pub medium_interface: MediumInterface, pub medium_interface: MediumInterface,
pub alpha: Ptr<FloatTexture>, pub alpha: Ptr<FloatTexture>,
} }
@ -91,7 +91,7 @@ impl PrimitiveTrait for GeometricPrimitive {
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub struct SimplePrimitive { pub struct SimplePrimitive {
pub shape: Ptr<Shape>, pub shape: Ptr<Shape>,
pub material: Ptr<Material>, pub material: MaterialIdx,
} }
impl PrimitiveTrait for SimplePrimitive { impl PrimitiveTrait for SimplePrimitive {
@ -103,7 +103,7 @@ impl PrimitiveTrait for SimplePrimitive {
let mut si = self.shape.intersect(r, t_max)?; let mut si = self.shape.intersect(r, t_max)?;
si.set_intersection_properties( si.set_intersection_properties(
self.material, self.material,
Ptr::null(), LightIdx::default(),
MediumInterface::default(), MediumInterface::default(),
r.medium, r.medium,
); );

View file

@ -5,6 +5,7 @@ use crate::core::geometry::{
use crate::core::interaction::{ use crate::core::interaction::{
Interaction, InteractionTrait, MediumInteraction, SurfaceInteraction, Interaction, InteractionTrait, MediumInteraction, SurfaceInteraction,
}; };
use crate::core::{MaterialIdx, LightIdx};
use crate::core::light::Light; use crate::core::light::Light;
use crate::core::material::Material; use crate::core::material::Material;
use crate::core::medium::{Medium, MediumInterface}; use crate::core::medium::{Medium, MediumInterface};
@ -37,8 +38,8 @@ impl ShapeIntersection {
pub fn set_intersection_properties( pub fn set_intersection_properties(
&mut self, &mut self,
mtl: Ptr<Material>, mtl: MaterialIdx,
area: Ptr<Light>, area: LightIdx,
prim_medium_interface: MediumInterface, prim_medium_interface: MediumInterface,
ray_medium: Ptr<Medium>, ray_medium: Ptr<Medium>,
) { ) {

View file

@ -1,8 +1,7 @@
use crate::core::geometry::primitives::OctahedralVector; use crate::core::geometry::primitives::OctahedralVector;
use crate::core::geometry::{Bounds3f, Normal3f, Point3f, Vector3f, VectorLike}; use crate::core::geometry::{Bounds3f, DirectionCone, Normal3f, Point3f, Vector3f, VectorLike};
use crate::core::geometry::{DirectionCone, Normal}; use crate::core::light::{Light, LightBounds, LightSampleContext};
use crate::core::light::Light; use crate::core::LightIdx;
use crate::core::light::{LightBounds, LightSampleContext};
use crate::spectra::{SampledSpectrum, SampledWavelengths}; use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::math::{clamp, lerp, sample_discrete}; use crate::utils::math::{clamp, lerp, sample_discrete};
use crate::utils::math::{safe_sqrt, square}; use crate::utils::math::{safe_sqrt, square};
@ -167,25 +166,25 @@ impl CompactLightBounds {
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct SampledLight { pub struct SampledLight {
pub light: Ptr<Light>, pub light: LightIdx,
pub p: Float, pub p: Float,
} }
impl SampledLight { // impl SampledLight {
pub fn new(light: Light, p: Float) -> Self { // pub fn new(light: Light, p: Float) -> Self {
Self { // Self {
light: Ptr::from(&light), // light: Ptr::from(&light),
p, // p,
} // }
} // }
} // }
//
#[enum_dispatch] #[enum_dispatch]
pub trait LightSamplerTrait { pub trait LightSamplerTrait {
fn sample_with_context(&self, ctx: &LightSampleContext, u: Float) -> Option<SampledLight>; fn sample_with_context(&self, ctx: &LightSampleContext, u: Float) -> Option<SampledLight>;
fn pmf_with_context(&self, ctx: &LightSampleContext, light: &Light) -> Float; fn pmf_with_context(&self, ctx: &LightSampleContext, idx: LightIdx) -> Float;
fn sample(&self, u: Float) -> Option<SampledLight>; fn sample(&self, u: Float) -> Option<SampledLight>;
fn pmf(&self, light: &Light) -> Float; fn pmf(&self, idx: LightIdx) -> Float;
} }
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
@ -198,18 +197,12 @@ pub enum LightSampler {
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct UniformLightSampler { pub struct UniformLightSampler {
lights: Ptr<Light>,
lights_len: u32, lights_len: u32,
} }
impl UniformLightSampler { impl UniformLightSampler {
pub fn new(lights: Ptr<Light>, lights_len: u32) -> Self { pub fn new(lights_len: u32) -> Self {
Self { lights, lights_len } Self { lights_len }
}
#[inline(always)]
fn light(&self, idx: usize) -> Light {
unsafe { *self.lights.add(idx) }
} }
} }
@ -217,39 +210,33 @@ impl LightSamplerTrait for UniformLightSampler {
fn sample_with_context(&self, _ctx: &LightSampleContext, u: Float) -> Option<SampledLight> { fn sample_with_context(&self, _ctx: &LightSampleContext, u: Float) -> Option<SampledLight> {
self.sample(u) self.sample(u)
} }
fn pmf_with_context(&self, _ctx: &LightSampleContext, light: &Light) -> Float {
self.pmf(light)
}
fn sample(&self, u: Float) -> Option<SampledLight> { fn sample(&self, u: Float) -> Option<SampledLight> {
if self.lights_len == 0 { if self.lights_len == 0 {
return None; return None;
} }
let light_index = ((u * self.lights_len as Float) as u32).min(self.lights_len - 1);
let light_index = (u as u32 * self.lights_len).min(self.lights_len - 1) as usize;
Some(SampledLight { Some(SampledLight {
light: Ptr::from(&self.light(light_index)), light: LightIdx(light_index),
p: 1. / self.lights_len as Float, p: 1.0 / self.lights_len as Float,
}) })
} }
fn pmf(&self, _light: &Light) -> Float {
if self.lights_len == 0 {
return 0.;
}
1. / self.lights_len as Float
}
}
#[repr(C)] fn pmf_with_context(&self, _ctx: &LightSampleContext, _idx: LightIdx) -> Float {
#[derive(Clone, Copy, Debug)] self.pmf(_idx)
pub struct Alias { }
pub q: Float,
pub alias: u32, fn pmf(&self, _idx: LightIdx) -> Float {
if self.lights_len == 0 {
return 0.0;
}
1.0 / self.lights_len as Float
}
} }
#[repr(C)] #[repr(C)]
#[derive(Clone, Debug, Copy)] #[derive(Clone, Debug, Copy)]
pub struct PowerLightSampler { pub struct PowerLightSampler {
pub lights: Ptr<Light>,
pub lights_len: u32, pub lights_len: u32,
pub alias_table: Ptr<AliasTable>, pub alias_table: Ptr<AliasTable>,
} }
@ -262,32 +249,23 @@ impl LightSamplerTrait for PowerLightSampler {
self.sample(u) self.sample(u)
} }
fn pmf_with_context(&self, _ctx: &LightSampleContext, light: &Light) -> Float { fn pmf_with_context(&self, _ctx: &LightSampleContext, idx: LightIdx) -> Float {
self.pmf(light) self.pmf(idx)
} }
fn sample(&self, u: Float) -> Option<SampledLight> { fn sample(&self, u: Float) -> Option<SampledLight> {
if self.alias_table.size() == 0 { if self.alias_table.size() == 0 {
return None; return None;
} }
let (light_index, pmf, _) = self.alias_table.sample(u); let (light_index, pmf, _) = self.alias_table.sample(u);
let light_ref = unsafe { self.lights.add(light_index as usize) };
Some(SampledLight { Some(SampledLight {
light: light_ref, light: LightIdx(light_index),
p: pmf, p: pmf,
}) })
} }
fn pmf(&self, light: &Light) -> Float { fn pmf(&self, idx: LightIdx) -> Float {
let target = light as *const Light; self.alias_table.pmf(idx.0)
for i in 0..self.lights_len as usize {
if unsafe { self.lights.add(i) }.as_raw() == target {
return self.alias_table.pmf(i as u32);
}
}
0.0
} }
} }
@ -426,15 +404,17 @@ impl LightSamplerTrait for BVHLightSampler {
fn sample_with_context(&self, ctx: &LightSampleContext, mut u: Float) -> Option<SampledLight> { fn sample_with_context(&self, ctx: &LightSampleContext, mut u: Float) -> Option<SampledLight> {
let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. }; let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. };
let inf_size = self.infinite_lights_len as Float; let inf_size = self.infinite_lights_len as Float;
let light_size = self.lights_len as Float;
let p_inf = inf_size / (inf_size + empty_nodes); let p_inf = inf_size / (inf_size + empty_nodes);
if u < p_inf { if u < p_inf {
u /= p_inf; u /= p_inf;
let ind = (u * light_size).min(light_size - 1.) as usize; // sample uniformly from infinite lights; their global index equals their
// position in the infinite_lights array (infinite lights are at 0..n_inf
// in the scene lights array by construction)
let ind = (u * inf_size).min(inf_size - 1.) as u32;
let pmf = p_inf / inf_size; let pmf = p_inf / inf_size;
return Some(SampledLight::new(self.infinite_light(ind), pmf)); return Some(SampledLight { light: LightIdx(ind), p: pmf });
} }
if self.nodes_len == 0 { if self.nodes_len == 0 {
@ -469,28 +449,32 @@ impl LightSamplerTrait for BVHLightSampler {
node_ind = if child == 0 { child0_idx } else { child1_idx }; node_ind = if child == 0 { child0_idx } else { child1_idx };
} else { } else {
if node_ind > 0 || node.light_bounds.importance(p, n, &self.all_light_bounds) > 0. { if node_ind > 0 || node.light_bounds.importance(p, n, &self.all_light_bounds) > 0. {
let light_idx = node.child_or_light_index() as usize; // child_or_light_index() is the global index into the scene lights array
return Some(SampledLight::new(self.light(light_idx), pmf)); return Some(SampledLight {
light: LightIdx(node.child_or_light_index()),
p: pmf,
});
} }
return None; return None;
} }
} }
} }
fn pmf_with_context(&self, ctx: &LightSampleContext, light: &Light) -> Float { fn pmf_with_context(&self, ctx: &LightSampleContext, idx: LightIdx) -> Float {
let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. }; let empty_nodes = if self.nodes_len == 0 { 0. } else { 1. };
let n_infinite = self.infinite_lights_len as Float; let n_infinite = self.infinite_lights_len as Float;
if self
.light_index_in(self.infinite_lights, self.infinite_lights_len, light) // Infinite lights occupy indices 0..infinite_lights_len in the global array
.is_some() if idx.0 < self.infinite_lights_len {
{
return 1.0 / (n_infinite + empty_nodes); return 1.0 / (n_infinite + empty_nodes);
} }
let Some(light_index) = self.light_index_in(self.lights, self.lights_len, light) else { let light_index = idx.0 as usize;
if light_index >= self.lights_len as usize {
return 0.0; return 0.0;
}; }
// bit_trail[light_index] encodes the path from root to the leaf for this light
let mut bit_trail = self.bit_trail(light_index); let mut bit_trail = self.bit_trail(light_index);
let p_inf = n_infinite / (n_infinite + empty_nodes); let p_inf = n_infinite / (n_infinite + empty_nodes);
let mut pmf = 1.0 - p_inf; let mut pmf = 1.0 - p_inf;
@ -516,17 +500,12 @@ impl LightSamplerTrait for BVHLightSampler {
} }
let which_child = (bit_trail & 1) as usize; let which_child = (bit_trail & 1) as usize;
// Update probability: prob of picking the correct child
pmf *= ci[which_child] / sum_importance; pmf *= ci[which_child] / sum_importance;
// Advance
node_ind = if which_child == 1 { node_ind = if which_child == 1 {
node.child_or_light_index() as usize node.child_or_light_index() as usize
} else { } else {
node_ind + 1 node_ind + 1
}; };
bit_trail >>= 1; bit_trail >>= 1;
} }
} }
@ -535,20 +514,17 @@ impl LightSamplerTrait for BVHLightSampler {
if self.lights_len == 0 { if self.lights_len == 0 {
return None; return None;
} }
let light_ind = (u * self.lights_len as Float).min(self.lights_len as Float - 1.) as u32;
let light_ind = (u * self.lights_len as Float).min(self.lights_len as Float - 1.) as usize; Some(SampledLight {
light: LightIdx(light_ind),
Some(SampledLight::new( p: 1. / self.lights_len as Float,
self.light(light_ind), })
1. / self.lights_len as Float,
))
} }
fn pmf(&self, _light: &Light) -> Float { fn pmf(&self, _idx: LightIdx) -> Float {
if self.lights_len == 0 { if self.lights_len == 0 {
return 0.; return 0.;
} }
1. / self.lights_len as Float 1. / self.lights_len as Float
} }
} }

View file

@ -3,6 +3,8 @@ use crate::core::film::Film;
use crate::core::filter::Filter; use crate::core::filter::Filter;
use crate::core::light::Light; use crate::core::light::Light;
use crate::core::sampler::Sampler; use crate::core::sampler::Sampler;
use crate::core::material::Material;
use crate::core::LightIdx;
use crate::lights::sampler::LightSampler; use crate::lights::sampler::LightSampler;
use crate::wavefront::aggregate::WavefrontAggregate; use crate::wavefront::aggregate::WavefrontAggregate;
use crate::wavefront::workitems::*; use crate::wavefront::workitems::*;
@ -15,7 +17,9 @@ pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
pub max_depth: u32, pub max_depth: u32,
pub samples_per_pixel: u32, pub samples_per_pixel: u32,
pub regularize: bool, pub regularize: bool,
pub infinite_lights: GVec<Ptr<Light>>, pub lights: GVec<Light>,
pub materials: GVec<Material>,
pub infinite_lights: GVec<LightIdx>,
pub max_queue_size: u32, pub max_queue_size: u32,
pub scanlines_per_pass: u32, pub scanlines_per_pass: u32,
pub light_sampler: LightSampler, pub light_sampler: LightSampler,
@ -33,4 +37,3 @@ pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
pub trait WavefrontRenderer { pub trait WavefrontRenderer {
fn render(&mut self); fn render(&mut self);
} }

View file

@ -3,8 +3,8 @@ use crate::core::film::VisibleSurface;
use crate::core::geometry::{ use crate::core::geometry::{
Normal3f, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector3f, Normal3f, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector3f,
}; };
use crate::core::light::Light; use crate::core::light::{Light, LightSampleContext};
use crate::core::light::LightSampleContext; use crate::core::{MaterialIdx, LightIdx};
use crate::core::material::Material; use crate::core::material::Material;
use crate::core::medium::{Medium, MediumInterface}; use crate::core::medium::{Medium, MediumInterface};
use crate::spectra::{SampledSpectrum, SampledWavelengths}; use crate::spectra::{SampledSpectrum, SampledWavelengths};
@ -207,7 +207,7 @@ impl SoA for EscapedRayWorkItemSoA {
#[repr(C)] #[repr(C)]
#[derive(Clone, Copy, Debug)] #[derive(Clone, Copy, Debug)]
pub struct HitAreaLightWorkItem { pub struct HitAreaLightWorkItem {
pub area_light: Ptr<Light>, pub area_light: LightIdx,
pub p: Point3f, pub p: Point3f,
pub n: Normal3f, pub n: Normal3f,
pub uv: Point2f, pub uv: Point2f,
@ -225,7 +225,7 @@ pub struct HitAreaLightWorkItem {
#[repr(C)] #[repr(C)]
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct HitAreaLightWorkItemSoA { pub struct HitAreaLightWorkItemSoA {
pub area_light: SoABuffer<Ptr<Light>>, pub area_light: SoABuffer<LightIdx>,
pub p: SoABuffer<Point3f>, pub p: SoABuffer<Point3f>,
pub n: SoABuffer<Normal3f>, pub n: SoABuffer<Normal3f>,
pub uv: SoABuffer<Point2f>, pub uv: SoABuffer<Point2f>,
@ -308,8 +308,8 @@ pub struct MaterialEvalWorkItem {
pub wo: Vector3f, pub wo: Vector3f,
pub time: Float, pub time: Float,
pub face_index: i32, pub face_index: i32,
pub material: Ptr<Material>, pub material: MaterialIdx,
pub area_light: Ptr<Light>, pub area_light: LightIdx,
pub medium_interface: MediumInterface, pub medium_interface: MediumInterface,
pub pixel_index: u32, pub pixel_index: u32,
pub lambda: SampledWavelengths, pub lambda: SampledWavelengths,
@ -336,8 +336,8 @@ pub struct MaterialEvalWorkItemSoA {
pub wo: SoABuffer<Vector3f>, pub wo: SoABuffer<Vector3f>,
pub time: SoABuffer<Float>, pub time: SoABuffer<Float>,
pub face_index: SoABuffer<i32>, pub face_index: SoABuffer<i32>,
pub material: SoABuffer<Ptr<Material>>, pub material: SoABuffer<MaterialIdx>,
pub area_light: SoABuffer<Ptr<Light>>, pub area_light: SoABuffer<LightIdx>,
pub medium_interface: SoABuffer<MediumInterface>, pub medium_interface: SoABuffer<MediumInterface>,
pub pixel_index: SoABuffer<u32>, pub pixel_index: SoABuffer<u32>,
pub lambda: SoABuffer<SampledWavelengths>, pub lambda: SoABuffer<SampledWavelengths>,

View file

@ -19,6 +19,7 @@ pub trait InteractionGetter {
lambda: &SampledWavelengths, lambda: &SampledWavelengths,
camera: &Camera, camera: &Camera,
sampler: &mut Sampler, sampler: &mut Sampler,
materials: &[Material],
) -> Option<BSDF>; ) -> Option<BSDF>;
fn get_bssrdf( fn get_bssrdf(
@ -26,6 +27,7 @@ pub trait InteractionGetter {
_ray: &Ray, _ray: &Ray,
lambda: &SampledWavelengths, lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
materials: &[Material],
) -> Option<BSSRDF>; ) -> Option<BSSRDF>;
} }
@ -36,18 +38,20 @@ impl InteractionGetter for SurfaceInteraction {
lambda: &SampledWavelengths, lambda: &SampledWavelengths,
camera: &Camera, camera: &Camera,
sampler: &mut Sampler, sampler: &mut Sampler,
materials: &[Material],
) -> Option<BSDF> { ) -> Option<BSDF> {
self.compute_differentials(r, camera, sampler.samples_per_pixel()); self.compute_differentials(r, camera, sampler.samples_per_pixel());
if self.material.is_none() {
return None;
}
let mut active_mat: &Material = &materials[self.material.0 as usize];
let material = { let material = {
let Some(mut active_mat) = self.material.get() else {
return None;
};
let tex_eval = UniversalTextureEvaluator; let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat { while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(&*self); let ctx = MaterialEvalContext::from(&*self);
active_mat = mix.choose_material(&tex_eval, &ctx)?; active_mat = mix.choose_material(&tex_eval, &ctx)?;
} }
*active_mat active_mat
}; };
let ctx = MaterialEvalContext::from(&*self); let ctx = MaterialEvalContext::from(&*self);
let tex_eval = UniversalTextureEvaluator; let tex_eval = UniversalTextureEvaluator;
@ -73,10 +77,12 @@ impl InteractionGetter for SurfaceInteraction {
_ray: &Ray, _ray: &Ray,
lambda: &SampledWavelengths, lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
materials: &[Material],
) -> Option<BSSRDF> { ) -> Option<BSSRDF> {
let Some(mut active_mat) = self.material.get() else { if self.material.is_none() {
return None; return None;
}; }
let mut active_mat: &Material = &materials[self.material.0 as usize];
let tex_eval = UniversalTextureEvaluator; let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat { while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(self); let ctx = MaterialEvalContext::from(self);
@ -95,6 +101,7 @@ impl InteractionGetter for MediumInteraction {
_lambda: &SampledWavelengths, _lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
_sampler: &mut Sampler, _sampler: &mut Sampler,
_materials: &[Material],
) -> Option<BSDF> { ) -> Option<BSDF> {
None None
} }
@ -104,6 +111,7 @@ impl InteractionGetter for MediumInteraction {
_ray: &Ray, _ray: &Ray,
_lambda: &SampledWavelengths, _lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
_materials: &[Material],
) -> Option<BSSRDF> { ) -> Option<BSSRDF> {
None None
} }
@ -116,6 +124,7 @@ impl InteractionGetter for SimpleInteraction {
_lambda: &SampledWavelengths, _lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
_sampler: &mut Sampler, _sampler: &mut Sampler,
_materials: &[Material],
) -> Option<BSDF> { ) -> Option<BSDF> {
None None
} }
@ -125,6 +134,7 @@ impl InteractionGetter for SimpleInteraction {
_ray: &Ray, _ray: &Ray,
_lambda: &SampledWavelengths, _lambda: &SampledWavelengths,
_camera: &Camera, _camera: &Camera,
_materials: &[Material],
) -> Option<BSSRDF> { ) -> Option<BSSRDF> {
None None
} }

View file

@ -1,4 +1,5 @@
use shared::core::{ use shared::core::{
LightIdx, MaterialIdx,
light::Light, light::Light,
material::Material, material::Material,
medium::MediumInterface, medium::MediumInterface,
@ -6,11 +7,10 @@ use shared::core::{
shape::Shape, shape::Shape,
texture::FloatTexture, texture::FloatTexture,
}; };
use shared::Ptr;
use shared::utils::Ptr;
pub trait CreateSimplePrimitive { pub trait CreateSimplePrimitive {
fn new(shape: Ptr<Shape>, material: Ptr<Material>) -> SimplePrimitive { fn new(shape: Ptr<Shape>, material: MaterialIdx) -> SimplePrimitive {
SimplePrimitive { shape, material } SimplePrimitive { shape, material }
} }
} }
@ -20,8 +20,8 @@ impl CreateSimplePrimitive for SimplePrimitive {}
pub trait CreateGeometricPrimitive { pub trait CreateGeometricPrimitive {
fn new( fn new(
shape: Ptr<Shape>, shape: Ptr<Shape>,
material: Ptr<Material>, material: MaterialIdx,
area_light: Ptr<Light>, area_light: LightIdx,
medium_interface: MediumInterface, medium_interface: MediumInterface,
alpha: Ptr<FloatTexture>, alpha: Ptr<FloatTexture>,
) -> GeometricPrimitive { ) -> GeometricPrimitive {

View file

@ -17,7 +17,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
let media = scene.create_media(); let media = scene.create_media();
let textures = scene.create_textures(arena); let textures = scene.create_textures(arena);
let (named_materials, materials) = scene.create_materials(&textures, arena)?; let (named_materials, materials) = scene.create_materials(&textures, arena)?;
let lights = scene.create_lights(&textures, arena); let (lights, al_map) = scene.create_lights(&textures, &media, arena);
let _have_scattering = { let _have_scattering = {
let shapes = scene.shapes.lock(); let shapes = scene.shapes.lock();
@ -30,8 +30,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty()) .any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
}; };
let (aggregate, area_lights) = let aggregate = scene.create_aggregate(&textures, &named_materials, &materials, al_map, &media, arena);
scene.create_aggregate(&textures, &named_materials, &materials, &media, arena);
let mut all_lights = lights; let mut all_lights = lights;
all_lights.extend(area_lights); all_lights.extend(area_lights);
@ -60,7 +59,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
loop { loop {
if let Some(isect) = aggregate.intersect(&ray, Some(Float::INFINITY)) { if let Some(isect) = aggregate.intersect(&ray, Some(Float::INFINITY)) {
let intr = isect.intr; let intr = isect.intr;
if intr.material.is_null() { if intr.material.is_none() {
log::warn!("Ignoring material") log::warn!("Ignoring material")
} else { } else {
let world_from_render = camera.base().camera_transform.world_from_render; let world_from_render = camera.base().camera_transform.world_from_render;
@ -80,7 +79,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
log::debug!("Distance from camera: {}\n", intr.p().distance(cr.ray.o)); log::debug!("Distance from camera: {}\n", intr.p().distance(cr.ray.o));
for (name, mtl) in &named_materials { for (name, mtl) in &named_materials {
if *mtl == *intr.material.get().unwrap() { if *mtl == intr.material {
log::debug!("Named material: {}\n\n", name); log::debug!("Named material: {}\n\n", name);
break; break;
} }
@ -104,6 +103,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
sampler.clone(), sampler.clone(),
aggregate.clone(), aggregate.clone(),
all_lights, all_lights,
materials,
arena, arena,
); );
wf.render(); wf.render();

View file

@ -32,6 +32,7 @@ use shared::core::primitive::{AnimatedPrimitive, GeometricPrimitive, Primitive,
use shared::core::sampler::{Sampler, SamplerTrait}; use shared::core::sampler::{Sampler, SamplerTrait};
use shared::core::shape::Shape; use shared::core::shape::Shape;
use shared::core::texture::SpectrumType; use shared::core::texture::SpectrumType;
use shared::core::{LightIdx, MaterialIdx};
use shared::spectra::RGBColorSpace; use shared::spectra::RGBColorSpace;
use shared::textures::FloatConstantTexture; use shared::textures::FloatConstantTexture;
use shared::utils::soa::SoA; use shared::utils::soa::SoA;
@ -77,28 +78,30 @@ fn resolve_medium_interface(
fn resolve_material( fn resolve_material(
mat_ref: &MaterialRef, mat_ref: &MaterialRef,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
loc: &FileLoc, loc: &FileLoc,
arena: &Arena, _arena: &Arena,
) -> Material { ) -> MaterialIdx {
match mat_ref { match mat_ref {
MaterialRef::Name(name) => match named_materials.get(name) { MaterialRef::Name(name) => match named_materials.get(name) {
Some(m) => *m, Some(m) => *m,
None => { None => {
log::error!("{}: named material '{}' not found", loc, name); MaterialIdx::default()
crate::core::material::default_diffuse_material(arena) // log::error!("{}: named material '{}' not found", loc, name);
// crate::core::material::default_diffuse_material(arena)
} }
}, },
MaterialRef::Index(idx) => { MaterialRef::Index(idx) => {
if *idx < materials.len() { if *idx < materials.len() {
materials[*idx] MaterialIdx(*idx as u32)
} else { } else {
log::error!("{}: material index {} out of bounds", loc, idx); MaterialIdx::default()
crate::core::material::default_diffuse_material(arena) // log::error!("{}: material index {} out of bounds", loc, idx);
// crate::core::material::default_diffuse_material(arena)
} }
} }
MaterialRef::None => crate::core::material::default_diffuse_material(arena), MaterialRef::None => MaterialIdx::default(),
} }
} }
@ -155,6 +158,8 @@ impl Default for BasicScene {
} }
} }
pub type AreaLightMap = HashMap<(usize, usize), LightIdx>;
impl BasicScene { impl BasicScene {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
@ -295,26 +300,53 @@ impl BasicScene {
arena: Arc<Arena>, arena: Arc<Arena>,
) -> Result<()> { ) -> Result<()> {
let mut state = self.texture_state.lock(); let mut state = self.texture_state.lock();
self.add_texture_generic(
name, if texture.render_from_object.is_animated() {
texture, log::info!(
&mut state, "{}: animated world-to-texture not supported, using start transform",
|s| &mut s.serial_spectrum_textures, texture.base.loc
|s| &mut s.spectrum_texture_jobs, );
move |tex| { }
let render_from_texture = tex.render_from_object.start_transform;
let tex_dict = TextureParameterDictionary::new(tex.base.parameters.into(), None); if texture.base.name != "imagemap" && texture.base.name != "ptex" {
state.serial_spectrum_textures.push((name, texture));
return Ok(());
}
let filename = resolve_filename(&texture.base.parameters.get_one_string("filename", "")?);
if !self.validate_texture_file(&filename, &texture.base.loc, &mut state.n_missing_textures)
{
return Ok(());
}
// Avoid duplicate work if the same file is already being loaded
if state.loading_texture_filenames.contains(&filename) {
state.serial_spectrum_textures.push((name, texture));
return Ok(());
}
state.loading_texture_filenames.insert(filename.clone());
state
.async_spectrum_textures
.push((name.clone(), texture.clone()));
let job = run_async(move || {
let render_from_texture = texture.render_from_object.start_transform;
let tex_dict = TextureParameterDictionary::new(texture.base.parameters.into(), None);
Arc::new(
SpectrumTexture::create( SpectrumTexture::create(
&tex.base.name, &texture.base.name,
render_from_texture, render_from_texture,
tex_dict, tex_dict,
SpectrumType::Albedo, SpectrumType::Albedo,
tex.base.loc, texture.base.loc,
&arena, &arena,
) )
.expect("Could not create spectrum texture") .expect("Could not create spectrum texture"),
}, )
) });
state.spectrum_texture_jobs.insert(name, job);
Ok(())
} }
pub fn add_area_light(&self, light: SceneEntity) -> usize { pub fn add_area_light(&self, light: SceneEntity) -> usize {
@ -371,6 +403,35 @@ impl BasicScene {
unbounded_spectrum_textures: Arc::new(HashMap::new()), unbounded_spectrum_textures: Arc::new(HashMap::new()),
}; };
for (name, entity) in state.async_spectrum_textures.drain(..) {
let render_from_texture = entity.render_from_object.start_transform;
let params = entity.base.parameters.clone();
let unbounded = SpectrumTexture::create(
&entity.base.name,
render_from_texture,
TextureParameterDictionary::new(params.clone().into(), None),
SpectrumType::Unbounded,
entity.base.loc.clone(),
arena,
)
.expect("Could not create unbounded spectrum texture");
let illum = SpectrumTexture::create(
&entity.base.name,
render_from_texture,
TextureParameterDictionary::new(params.into(), None),
SpectrumType::Illuminant,
entity.base.loc,
arena,
)
.expect("Could not create illuminant spectrum texture");
Arc::make_mut(&mut named.unbounded_spectrum_textures)
.insert(name.clone(), Arc::new(unbounded));
Arc::make_mut(&mut named.illuminant_spectrum_textures).insert(name, Arc::new(illum));
}
// Serial float textures may reference already-loaded textures // Serial float textures may reference already-loaded textures
for (name, entity) in state.serial_float_textures.drain(..) { for (name, entity) in state.serial_float_textures.drain(..) {
let render_from_texture = entity.render_from_object.start_transform; let render_from_texture = entity.render_from_object.start_transform;
@ -408,6 +469,11 @@ impl BasicScene {
let albedo = make(SpectrumType::Albedo, &named, entity.base.loc.clone()); let albedo = make(SpectrumType::Albedo, &named, entity.base.loc.clone());
let unbounded = make(SpectrumType::Unbounded, &named, entity.base.loc.clone()); let unbounded = make(SpectrumType::Unbounded, &named, entity.base.loc.clone());
let illum = make(SpectrumType::Illuminant, &named, entity.base.loc); let illum = make(SpectrumType::Illuminant, &named, entity.base.loc);
Arc::make_mut(&mut named.albedo_spectrum_textures)
.insert(name.clone(), Arc::new(albedo));
Arc::make_mut(&mut named.unbounded_spectrum_textures)
.insert(name.clone(), Arc::new(unbounded));
Arc::make_mut(&mut named.illuminant_spectrum_textures).insert(name, Arc::new(illum));
} }
named named
@ -524,25 +590,31 @@ impl BasicScene {
state.map.clone() state.map.clone()
} }
pub fn create_lights(&self, _textures: &NamedTextures, arena: &Arena) -> Vec<Arc<Light>> { pub fn create_lights(
&self,
textures: &NamedTextures,
media: &HashMap<String, Arc<Medium>>,
arena: &Arena,
) -> (Vec<Light>, AreaLightMap) {
let light_state = self.light_state.lock(); let light_state = self.light_state.lock();
let shapes = self.shapes.lock();
let film_cs = self.film_colorspace.lock();
let film_cs_ref = film_cs.as_deref();
let camera = self let camera = self
.get_camera() .get_camera()
.expect("Camera must be initialized before lights"); .expect("Camera must be initialized before lights");
let camera_transform = camera.base().camera_transform; let camera_transform = camera.base().camera_transform;
let mut lights: Vec<Arc<Light>> = Vec::new();
// Non-area lights created from stored entities let mut lights: Vec<Light> = Vec::new();
for entity in &light_state.lights { for entity in &light_state.lights {
let medium = self.get_medium(&entity.medium, &entity.transformed_base.base.loc); let medium = self.get_medium(&entity.medium, &entity.transformed_base.base.loc);
if entity.transformed_base.render_from_object.is_animated() { if entity.transformed_base.render_from_object.is_animated() {
log::warn!( log::warn!(
"{}: animated lights aren't supported, using start transform.", "{}: animated lights aren't supported, using start transform.",
entity.transformed_base.base.loc entity.transformed_base.base.loc
); );
} }
match crate::core::light::create_light( match crate::core::light::create_light(
&entity.transformed_base.base.name, &entity.transformed_base.base.name,
entity.transformed_base.render_from_object.start_transform, entity.transformed_base.render_from_object.start_transform,
@ -552,28 +624,78 @@ impl BasicScene {
camera_transform, camera_transform,
arena, arena,
) { ) {
Ok(light) => lights.push(Arc::new(light)), Ok(light) => lights.push(light), // bare Light, no Arc
Err(e) => { Err(e) => log::error!(
log::error!( "{}: failed to create light: {}",
"{}: failed to create light: {}", entity.transformed_base.base.loc,
entity.transformed_base.base.loc, e
e ),
); }
}
let mut area_map: AreaLightMap = HashMap::new();
for (entity_idx, entity) in shapes.iter().enumerate() {
let Some(al_idx) = entity.light_index else {
continue;
};
let al = &light_state.area_lights[al_idx];
let created_shapes = match Shape::create(
&entity.base.name,
*entity.render_from_object,
*entity.object_from_render,
entity.reverse_orientation,
entity.base.parameters.clone(),
&textures.float_textures,
entity.base.loc.clone(),
arena,
) {
Ok(s) => s,
Err(_) => continue,
};
let alpha_tex = get_alpha_texture(
&entity.base.parameters,
&entity.base.loc,
&textures.float_textures,
);
let cs = al.parameters.color_space.as_deref().or(film_cs_ref);
for (sub_idx, shape) in created_shapes.iter().enumerate() {
let default_alpha = Arc::new(FloatTexture::default());
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
match crate::core::light::create_area_light(
*entity.render_from_object,
None,
&al.parameters,
&al.loc,
shape,
alpha_ref,
cs,
arena,
) {
Ok(light) => {
let idx = LightIdx(lights.len() as u32);
lights.push(light);
area_map.insert((entity_idx, sub_idx), idx);
}
Err(e) => log::error!("{}: area light creation failed: {}", al.loc, e),
} }
} }
} }
lights (lights, area_map)
} }
pub fn create_aggregate( pub fn create_aggregate(
&self, &self,
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
area_map: &AreaLightMap,
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
arena: &Arena, arena: &Arena,
) -> (Arc<Primitive>, Vec<Arc<Light>>) { ) -> Arc<Primitive> {
let mut shapes = self.shapes.lock(); let mut shapes = self.shapes.lock();
let mut animated_shapes = self.animated_shapes.lock(); let mut animated_shapes = self.animated_shapes.lock();
let mut instance_defs = self.instance_definitions.lock(); let mut instance_defs = self.instance_definitions.lock();
@ -582,21 +704,16 @@ impl BasicScene {
let film_cs = self.film_colorspace.lock(); let film_cs = self.film_colorspace.lock();
let film_cs_ref = film_cs.as_deref(); let film_cs_ref = film_cs.as_deref();
let mut all_lights: Vec<Arc<Light>> = Vec::new();
log::info!("Starting shapes"); log::info!("Starting shapes");
let mut primitives = Self::create_primitives_for_shapes( let mut primitives = Self::create_primitives_for_shapes(
&shapes, &shapes,
textures, textures,
named_materials, named_materials,
materials, materials,
&light_state, area_map,
media, media,
film_cs_ref,
arena, arena,
&mut all_lights,
); );
shapes.clear(); shapes.clear();
shapes.shrink_to_fit(); shapes.shrink_to_fit();
@ -605,72 +722,62 @@ impl BasicScene {
textures, textures,
named_materials, named_materials,
materials, materials,
&light_state, area_map,
media, media,
film_cs_ref,
arena, arena,
&mut all_lights,
); );
primitives.extend(animated_primitives); primitives.extend(animated_primitives);
animated_shapes.clear(); animated_shapes.clear();
animated_shapes.shrink_to_fit(); animated_shapes.shrink_to_fit();
log::info!("Finished shapes"); log::info!("Finished shapes");
log::info!("Starting instances"); log::info!("Starting instances");
let mut resolved_defs: HashMap<String, Option<Primitive>> = HashMap::new(); let mut resolved_defs: HashMap<String, Option<Primitive>> = HashMap::new();
for (name, def) in instance_defs.drain() { for (name, def) in instance_defs.drain() {
let mut inst_prims = Self::create_primitives_for_shapes( let mut inst_prims = Self::create_primitives_for_shapes(
&def.shapes, &def.shapes,
textures, textures,
named_materials, named_materials,
materials, materials,
&light_state, area_map,
media, media,
film_cs_ref,
arena, arena,
&mut all_lights,
); );
let animated_inst_prims = Self::create_primitives_for_animated_shapes( let animated_inst_prims = Self::create_primitives_for_animated_shapes(
&def.animated_shapes, &def.animated_shapes,
textures, textures,
named_materials, named_materials,
materials, materials,
&light_state, area_map,
media, media,
film_cs_ref,
arena, arena,
&mut all_lights,
); );
inst_prims.extend(animated_inst_prims); inst_prims.extend(animated_inst_prims);
let aggregate = if inst_prims.len() > 1 { let aggregate = if inst_prims.len() > 1 {
let bvh = BVHAggregate::new(inst_prims, 4, SplitMethod::SAH); Some(Primitive::BVH(arena.alloc(BVHAggregate::new(
Some(Primitive::BVH(arena.alloc(bvh))) inst_prims,
4,
SplitMethod::SAH,
))))
} else if inst_prims.len() == 1 { } else if inst_prims.len() == 1 {
Some(inst_prims.into_iter().next().unwrap()) Some(inst_prims.into_iter().next().unwrap())
} else { } else {
None None
}; };
resolved_defs.insert(name, aggregate); resolved_defs.insert(name, aggregate);
} }
for inst in instances.drain(..) { for inst in instances.drain(..) {
let def = match resolved_defs.get(&inst.name) { let def = match resolved_defs.get(&inst.name) {
Some(Some(prim)) => prim, Some(Some(prim)) => prim,
Some(None) => continue, // empty instance Some(None) => continue,
None => { None => {
log::error!("{}: object instance '{}' not defined", inst.loc, inst.name); log::error!("{}: object instance '{}' not defined", inst.loc, inst.name);
continue; continue;
} }
}; };
let prim = match &inst.transform { let prim = match &inst.transform {
InstanceTransform::Static(xform) => { InstanceTransform::Static(xform) => {
// TransformedPrimitive wraps a primitive with a static transform
Primitive::Transformed(shared::core::primitive::TransformedPrimitive { Primitive::Transformed(shared::core::primitive::TransformedPrimitive {
primitive: arena.alloc(*def), primitive: arena.alloc(*def),
render_from_primitive: arena.alloc(**xform), render_from_primitive: arena.alloc(**xform),
@ -683,7 +790,6 @@ impl BasicScene {
}; };
primitives.push(prim); primitives.push(prim);
} }
log::info!("Finished instances"); log::info!("Finished instances");
log::info!("Starting top-level accelerator"); log::info!("Starting top-level accelerator");
@ -695,7 +801,7 @@ impl BasicScene {
let agg_ptr = arena.alloc(aggregate); let agg_ptr = arena.alloc(aggregate);
log::info!("Finished top-level accelerator"); log::info!("Finished top-level accelerator");
(Arc::new(Primitive::BVH(agg_ptr)), all_lights) Arc::new(Primitive::BVH(agg_ptr))
} }
// Integrator // Integrator
@ -730,12 +836,21 @@ impl BasicScene {
camera: Arc<Camera>, camera: Arc<Camera>,
sampler: Arc<Sampler>, sampler: Arc<Sampler>,
aggregate: Arc<Primitive>, aggregate: Arc<Primitive>,
lights: Vec<Arc<Light>>, lights: Vec<Light>,
materials: Vec<Material>,
arena: &Arena, arena: &Arena,
) -> CpuWavefrontRenderer { ) -> CpuWavefrontRenderer {
let integrator_entity = self.integrator.lock().clone().unwrap(); let integrator_entity = self.integrator.lock().clone().unwrap();
let params = &integrator_entity.parameters; let params = &integrator_entity.parameters;
CpuWavefrontRenderer::create(params.clone(), camera, sampler, aggregate, lights, arena) CpuWavefrontRenderer::create(
params.clone(),
camera,
sampler,
aggregate,
lights,
materials,
arena,
)
} }
// Getters // Getters
@ -776,17 +891,15 @@ impl BasicScene {
fn create_primitives_for_shapes( fn create_primitives_for_shapes(
shapes: &[ShapeSceneEntity], shapes: &[ShapeSceneEntity],
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
light_state: &LightState, area_map: &AreaLightMap,
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
film_cs: Option<&RGBColorSpace>,
arena: &Arena, arena: &Arena,
area_lights: &mut Vec<Arc<Light>>,
) -> Vec<Primitive> { ) -> Vec<Primitive> {
let mut primitives = Vec::new(); let mut primitives = Vec::new();
for entity in shapes { for (entity_idx, entity) in shapes.iter().enumerate() {
let created_shapes = match Shape::create( let created_shapes = match Shape::create(
&entity.base.name, &entity.base.name,
*entity.render_from_object, *entity.render_from_object,
@ -808,22 +921,18 @@ impl BasicScene {
continue; continue;
} }
eprintln!("shape '{}' n={}", entity.base.name, created_shapes.len()); let mtl: MaterialIdx = resolve_material(
let mtl = resolve_material(
&entity.material, &entity.material,
named_materials, named_materials,
materials, materials,
&entity.base.loc, &entity.base.loc,
arena, arena,
); );
let alpha_tex = get_alpha_texture( let alpha_tex = get_alpha_texture(
&entity.base.parameters, &entity.base.parameters,
&entity.base.loc, &entity.base.loc,
&textures.float_textures, &textures.float_textures,
); );
let mi = resolve_medium_interface( let mi = resolve_medium_interface(
media, media,
&entity.inside_medium, &entity.inside_medium,
@ -831,73 +940,39 @@ impl BasicScene {
&entity.base.loc, &entity.base.loc,
); );
let al_entity = entity.light_index.map(|idx| &light_state.area_lights[idx]); for (sub_idx, shape) in created_shapes.into_iter().enumerate() {
// look up the pre-created light index instead of creating one
let light_idx = area_map
.get(&(entity_idx, sub_idx))
.copied()
.unwrap_or(LightIdx::NONE);
for shape in created_shapes {
// Create area light for this shape if the entity has one
let light_ptr = al_entity
.and_then(|al| {
let cs = al.parameters.color_space.as_deref().or(film_cs);
let default_alpha = Arc::new(FloatTexture::default());
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
match crate::core::light::create_area_light(
*entity.render_from_object,
None,
&al.parameters,
&al.loc,
&shape,
alpha_ref,
cs,
arena,
) {
Ok(light) => {
area_lights.push(Arc::new(light));
Some(arena.alloc(light))
}
Err(e) => {
log::error!("{}: area light creation failed: {}", al.loc, e);
None
}
}
})
.unwrap_or(Ptr::null());
// Pick SimplePrimitive when no extras are needed
let prim = let prim =
if light_ptr.is_null() && !mi.is_medium_transition() && alpha_tex.is_none() { if light_idx.is_none() && !mi.is_medium_transition() && alpha_tex.is_none() {
Primitive::Simple(SimplePrimitive::new(shape, arena.alloc(mtl))) Primitive::Simple(SimplePrimitive::new(shape, mtl)) // mtl is MaterialIdx now
} else { } else {
let alpha_ptr = alpha_tex let alpha_ptr = alpha_tex
.as_ref() .as_ref()
.map(|t| arena.upload(t.as_ref())) .map(|t| arena.upload(t.as_ref()))
.unwrap_or(Ptr::null()); .unwrap_or(Ptr::null());
Primitive::Geometric(GeometricPrimitive::new( Primitive::Geometric(GeometricPrimitive::new(
shape, shape, mtl, light_idx, mi, alpha_ptr,
arena.alloc(mtl),
light_ptr,
mi,
alpha_ptr,
)) ))
}; };
primitives.push(prim); primitives.push(prim);
} }
} }
primitives primitives
} }
fn create_primitives_for_animated_shapes( fn create_primitives_for_animated_shapes(
shapes: &[AnimatedShapeSceneEntity], shapes: &[AnimatedShapeSceneEntity],
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
light_state: &LightState, area_map: &AreaLightMap,
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
_film_cs: Option<&RGBColorSpace>,
arena: &Arena, arena: &Arena,
_area_lights: &mut Vec<Arc<Light>>,
) -> Vec<Primitive> { ) -> Vec<Primitive> {
let mut primitives = Vec::new(); let mut primitives = Vec::new();
@ -950,9 +1025,7 @@ impl BasicScene {
&entity.transformed_base.base.loc, &entity.transformed_base.base.loc,
); );
let al_entity = entity.light_index.map(|idx| &light_state.area_lights[idx]); if entity.light_index.is_some() {
if al_entity.is_some() {
log::error!( log::error!(
"{}: animated area lights are not supported.", "{}: animated area lights are not supported.",
entity.transformed_base.base.loc entity.transformed_base.base.loc
@ -963,7 +1036,7 @@ impl BasicScene {
let mut base_prims = Vec::new(); let mut base_prims = Vec::new();
for shape in created_shapes { for shape in created_shapes {
let base = if !mi.is_medium_transition() && alpha_tex.is_none() { let base = if !mi.is_medium_transition() && alpha_tex.is_none() {
Primitive::Simple(SimplePrimitive::new(shape, arena.alloc(mtl))) Primitive::Simple(SimplePrimitive::new(shape, mtl))
} else { } else {
let alpha_ptr = alpha_tex let alpha_ptr = alpha_tex
.as_ref() .as_ref()
@ -972,8 +1045,8 @@ impl BasicScene {
Primitive::Geometric(GeometricPrimitive::new( Primitive::Geometric(GeometricPrimitive::new(
shape, shape,
arena.alloc(mtl), mtl,
Ptr::null(), // no area light on animated shapes LightIdx::default(), // no area light on animated shapes
mi, mi,
alpha_ptr, alpha_ptr,
)) ))

View file

@ -233,7 +233,7 @@ impl RayIntegratorTrait for PathIntegrator {
if state.depth == 0 || state.specular_bounce { if state.depth == 0 || state.specular_bounce {
state.l += state.beta * le; state.l += state.beta * le;
} else if self.config.use_mis } else if self.config.use_mis
&& !isect.area_light.is_null() { && !isect.area_light.is_none() {
let light = &isect.area_light; let light = &isect.area_light;
let p_l = self.sampler.pmf_with_context(&state.prev_ctx, light) let p_l = self.sampler.pmf_with_context(&state.prev_ctx, light)
* light.pdf_li(&state.prev_ctx, ray.d, true); * light.pdf_li(&state.prev_ctx, ray.d, true);

View file

@ -1,65 +1,40 @@
use crate::Arena; use crate::Arena;
use shared::core::light::{Light, LightTrait}; use shared::core::light::{Light, LightTrait};
use shared::lights::sampler::{ use shared::lights::sampler::{LightSampler, PowerLightSampler, UniformLightSampler};
LightSampler, PowerLightSampler, UniformLightSampler,
};
use shared::utils::sampling::AliasTable;
use shared::spectra::{SampledSpectrum, SampledWavelengths}; use shared::spectra::{SampledSpectrum, SampledWavelengths};
use shared::utils::sampling::AliasTable;
use shared::utils::Ptr; use shared::utils::Ptr;
use shared::Float; use shared::Float;
use std::sync::Arc;
pub fn create_light_sampler( pub fn create_light_sampler(name: &str, lights: &[Light], arena: &Arena) -> LightSampler {
name: &str,
lights: &[Arc<Light>],
arena: &Arena,
) -> LightSampler {
let device_lights = lights_to_slice(lights, arena);
match name { match name {
"uniform" => LightSampler::Uniform(create_uniform(device_lights, lights.len())), "uniform" => LightSampler::Uniform(create_uniform(lights.len() as u32)),
"power" => LightSampler::Power(create_power(lights, device_lights, arena)), "power" => LightSampler::Power(create_power(lights, arena)),
"bvh" => { "bvh" => {
log::warn!("BVH light sampler not yet implemented, falling back to power"); log::warn!("BVH light sampler not yet implemented, falling back to power");
LightSampler::Power(create_power(lights, device_lights, arena)) LightSampler::Power(create_power(lights, arena))
} }
_ => { _ => {
log::error!("Unknown light sampler \"{}\", using power", name); log::error!("Unknown light sampler \"{}\", using power", name);
LightSampler::Power(create_power(lights, device_lights, arena)) LightSampler::Power(create_power(lights, arena))
} }
} }
} }
fn lights_to_slice(lights: &[Arc<Light>], arena: &Arena) -> (Ptr<Light>, u32) { fn create_uniform(lights_len: u32) -> UniformLightSampler {
UniformLightSampler::new(lights_len)
}
fn create_power(lights: &[Light], arena: &Arena) -> PowerLightSampler {
if lights.is_empty() { if lights.is_empty() {
return (Ptr::null(), 0);
}
let vals: Vec<Light> = lights.iter().map(|l| **l).collect();
let (ptr, _) = arena.alloc_slice(&vals);
(ptr, lights.len() as u32)
}
fn create_uniform(
(lights, lights_len): (Ptr<Light>, u32),
_count: usize,
) -> UniformLightSampler {
UniformLightSampler::new(lights, lights_len)
}
fn create_power(
host_lights: &[Arc<Light>],
(lights, lights_len): (Ptr<Light>, u32),
arena: &Arena,
) -> PowerLightSampler {
if host_lights.is_empty() {
return PowerLightSampler { return PowerLightSampler {
lights: Ptr::null(),
lights_len: 0, lights_len: 0,
alias_table: Ptr::null(), alias_table: Ptr::null(),
}; };
} }
let lambda = SampledWavelengths::sample_visible(0.5); let lambda = SampledWavelengths::sample_visible(0.5);
let mut light_power: Vec<Float> = host_lights let mut light_power: Vec<Float> = lights
.iter() .iter()
.map(|l| { .map(|l| {
let phi = SampledSpectrum::safe_div(&l.phi(lambda), &lambda.pdf()); let phi = SampledSpectrum::safe_div(&l.phi(lambda), &lambda.pdf());
@ -67,7 +42,7 @@ fn create_power(
}) })
.collect(); .collect();
// If all lights have zero power, treat as uniform // If all lights have zero power, treat as uniform.
if light_power.iter().sum::<Float>() == 0.0 { if light_power.iter().sum::<Float>() == 0.0 {
light_power.fill(1.0); light_power.fill(1.0);
} }
@ -76,8 +51,7 @@ fn create_power(
let alias_ptr = arena.alloc(alias_table); let alias_ptr = arena.alloc(alias_table);
PowerLightSampler { PowerLightSampler {
lights, lights_len: lights.len() as u32,
lights_len,
alias_table: alias_ptr, alias_table: alias_ptr,
} }
} }

View file

@ -3,14 +3,14 @@ use crate::core::texture::{
CreateFloatTexture, CreateSpectrumTexture, FloatTexture, FloatTextureTrait, SpectrumTexture, CreateFloatTexture, CreateSpectrumTexture, FloatTexture, FloatTextureTrait, SpectrumTexture,
SpectrumTextureTrait, SpectrumTextureTrait,
}; };
use crate::utils::mipmap::{FilterFunction, MIPMap, MIPMapFilterOptions}; use crate::utils::mipmap::{MIPMap, MIPMapFilterOptions};
use crate::utils::{resolve_filename, FileLoc, TextureParameterDictionary}; use crate::utils::{resolve_filename, FileLoc, TextureParameterDictionary};
use crate::Arena; use crate::Arena;
use anyhow::Result; use anyhow::Result;
use shared::core::color::RGB; use shared::core::color::RGB;
use shared::core::color::{ColorEncoding, SRGBEncoding}; use shared::core::color::{ColorEncoding, SRGBEncoding};
use shared::core::geometry::Vector2f; use shared::core::geometry::Vector2f;
use shared::core::image::WrapMode; use shared::core::image::{FilterFunction, WrapMode};
use shared::core::spectrum::SpectrumTrait; use shared::core::spectrum::SpectrumTrait;
use shared::core::texture::{SpectrumType, TexCoord2D, TextureEvalContext, TextureMapping2D}; use shared::core::texture::{SpectrumType, TexCoord2D, TextureEvalContext, TextureMapping2D};
use shared::spectra::{ use shared::spectra::{

View file

@ -1,7 +1,7 @@
use crate::core::image::{HostImage, ImageIO}; use crate::core::image::{HostImage, ImageIO};
use shared::core::color::{ColorEncoding, RGB}; use shared::core::color::{ColorEncoding, RGB};
use shared::core::geometry::{Point2f, Point2i, Vector2f, VectorLike}; use shared::core::geometry::{Point2f, Point2i, Vector2f, VectorLike};
use shared::core::image::{WrapMode, WrapMode2D}; use shared::core::image::{WrapMode, WrapMode2D, FilterFunction};
use shared::spectra::RGBColorSpace; use shared::spectra::RGBColorSpace;
use anyhow::{bail, Result}; use anyhow::{bail, Result};
use shared::utils::math::{lerp, safe_sqrt, square}; use shared::utils::math::{lerp, safe_sqrt, square};
@ -13,39 +13,17 @@ use std::path::Path;
#[cfg(feature = "cuda")] #[cfg(feature = "cuda")]
use std::sync::OnceLock; use std::sync::OnceLock;
#[repr(C)] // impl std::fmt::Display for FilterFunction {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] // fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
pub enum FilterFunction { // let s = match self {
Point, // FilterFunction::Ewa => "EWA",
Bilinear, // FilterFunction::Trilinear => "trilinear",
Trilinear, // FilterFunction::Bilinear => "bilinear",
Ewa, // FilterFunction::Point => "point",
} // };
// write!(f, "{}", s)
impl FilterFunction { // }
pub fn parse(name: &str) -> Result<FilterFunction> { // }
match name {
"ewa" | "EWA" => Ok(FilterFunction::Ewa),
"trilinear" => Ok(FilterFunction::Trilinear),
"bilinear" => Ok(FilterFunction::Bilinear),
"point" => Ok(FilterFunction::Point),
_ => bail!("Filter function unknown")
}
}
}
impl std::fmt::Display for FilterFunction {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
FilterFunction::Ewa => "EWA",
FilterFunction::Trilinear => "trilinear",
FilterFunction::Bilinear => "bilinear",
FilterFunction::Point => "point",
};
write!(f, "{}", s)
}
}
#[repr(C)] #[repr(C)]
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]

View file

@ -3,21 +3,22 @@ use log::debug;
use rayon::prelude::*; use rayon::prelude::*;
use shared::core::geometry::{Bounds3f, Ray, VectorLike}; use shared::core::geometry::{Bounds3f, Ray, VectorLike};
use shared::core::interaction::{InteractionTrait, SurfaceInteraction}; use shared::core::interaction::{InteractionTrait, SurfaceInteraction};
use shared::core::material::MaterialTrait; use shared::core::material::{Material, MaterialTrait};
use shared::core::primitive::{Primitive, PrimitiveTrait}; use shared::core::primitive::{Primitive, PrimitiveTrait};
use shared::core::texture::BasicTextureEvaluator; use shared::core::texture::BasicTextureEvaluator;
use shared::core::texture::TextureEvaluator; use shared::core::texture::TextureEvaluator;
use shared::wavefront::workitems::*; use shared::wavefront::workitems::*;
use shared::wavefront::WavefrontAggregate; use shared::wavefront::WavefrontAggregate;
use shared::{Float, Ptr}; use shared::{Float, Ptr, GVec, gvec_from_slice};
pub struct CpuAggregate { pub struct CpuAggregate {
pub aggregate: Primitive, pub aggregate: Primitive,
pub materials: GVec<Material>,
} }
impl CpuAggregate { impl CpuAggregate {
pub fn new(aggregate: Primitive) -> Self { pub fn new(aggregate: Primitive, materials: &[Material]) -> Self {
Self { aggregate } Self { aggregate, materials: gvec_from_slice(materials) }
} }
} }
@ -70,7 +71,7 @@ impl WavefrontAggregate for CpuAggregate {
let intr = &si.intr; let intr = &si.intr;
// Medium transition // Medium transition
if intr.material.is_null() { if intr.material.is_none() {
let mut next = r; let mut next = r;
next.ray = intr.spawn_ray(r.ray.d); next.ray = intr.spawn_ray(r.ray.d);
next_ray_q.push(next); next_ray_q.push(next);
@ -78,7 +79,7 @@ impl WavefrontAggregate for CpuAggregate {
} }
// Area light hit // Area light hit
if !intr.area_light.is_null() { if !intr.area_light.is_none() {
hit_area_light_q.push(HitAreaLightWorkItem { hit_area_light_q.push(HitAreaLightWorkItem {
area_light: intr.area_light, area_light: intr.area_light,
p: intr.p(), p: intr.p(),
@ -97,7 +98,7 @@ impl WavefrontAggregate for CpuAggregate {
} }
// Material eval queue dispatch // Material eval queue dispatch
let material = *intr.material.get().unwrap(); let material = &self.materials[intr.material.0 as usize];
let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) { let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
basic_eval_mtl_q basic_eval_mtl_q
} else { } else {

View file

@ -16,11 +16,11 @@ use shared::core::geometry::{
}; };
use shared::core::interaction::InteractionTrait; use shared::core::interaction::InteractionTrait;
use shared::core::light::{Light, LightSampleContext, LightTrait}; use shared::core::light::{Light, LightSampleContext, LightTrait};
use shared::core::material::{MaterialEvalContext, MaterialTrait}; use shared::core::material::{Material, MaterialEvalContext, MaterialTrait};
use shared::core::primitive::Primitive; use shared::core::primitive::{Primitive, PrimitiveTrait};
use shared::core::primitive::PrimitiveTrait;
use shared::core::sampler::{get_camera_sample, CameraSample, Sampler, SamplerTrait}; use shared::core::sampler::{get_camera_sample, CameraSample, Sampler, SamplerTrait};
use shared::core::texture::{BasicTextureEvaluator, TextureEvalContext, UniversalTextureEvaluator}; use shared::core::texture::{BasicTextureEvaluator, TextureEvalContext, UniversalTextureEvaluator};
use shared::core::LightIdx;
use shared::lights::sampler::{LightSampler, LightSamplerTrait}; use shared::lights::sampler::{LightSampler, LightSamplerTrait};
use shared::spectra::{SampledSpectrum, SampledWavelengths}; use shared::spectra::{SampledSpectrum, SampledWavelengths};
use shared::utils::math::square; use shared::utils::math::square;
@ -28,7 +28,7 @@ use shared::utils::sampling::power_heuristic;
use shared::utils::soa::{SoA, SoAAllocator, WorkQueue}; use shared::utils::soa::{SoA, SoAAllocator, WorkQueue};
use shared::wavefront::workitems::*; use shared::wavefront::workitems::*;
use shared::wavefront::{WavefrontAggregate, WavefrontPathIntegrator, WavefrontRenderer}; use shared::wavefront::{WavefrontAggregate, WavefrontPathIntegrator, WavefrontRenderer};
use shared::{gvec, Ptr, SHADOW_EPSILON}; use shared::{gvec, gvec_from_slice, GVec, Ptr, SHADOW_EPSILON};
use std::ops::{Deref, DerefMut}; use std::ops::{Deref, DerefMut};
use std::sync::Arc; use std::sync::Arc;
@ -56,7 +56,8 @@ where
camera: Arc<Camera>, camera: Arc<Camera>,
sampler: Arc<Sampler>, sampler: Arc<Sampler>,
aggregate: Arc<Primitive>, aggregate: Arc<Primitive>,
mut lights: Vec<Arc<Light>>, mut lights: Vec<Light>,
materials: Vec<Material>,
arena: &Arena, arena: &Arena,
) -> CpuWavefrontRenderer { ) -> CpuWavefrontRenderer {
let max_depth = parameters let max_depth = parameters
@ -76,10 +77,10 @@ where
let scanlines_per_pass = (max_samples / res_x).max(1); let scanlines_per_pass = (max_samples / res_x).max(1);
let max_queue_size = res_x * scanlines_per_pass; let max_queue_size = res_x * scanlines_per_pass;
let mut infinite_lights = gvec(); let mut infinite_lights: GVec<LightIdx> = gvec();
for light in &lights { for (i, light) in lights.iter().enumerate() {
if light.light_type().is_infinite() { if light.light_type().is_infinite() {
infinite_lights.push(arena.alloc(**light)); infinite_lights.push(LightIdx(i as u32));
} }
} }
@ -87,9 +88,12 @@ where
let bounds = aggregate.bounds(); let bounds = aggregate.bounds();
for light in &mut lights { for light in &mut lights {
Arc::<Light>::make_mut(light).preprocess(&bounds); light.preprocess(&bounds);
} }
let lights: GVec<Light> = gvec_from_slice(&lights);
let materials: GVec<Material> = gvec_from_slice(&materials);
CpuWavefrontRenderer(WavefrontPathIntegrator { CpuWavefrontRenderer(WavefrontPathIntegrator {
aggregate: cpu_aggregate, aggregate: cpu_aggregate,
camera: (*camera).clone(), camera: (*camera).clone(),
@ -100,6 +104,8 @@ where
samples_per_pixel: spp, samples_per_pixel: spp,
regularize, regularize,
infinite_lights, infinite_lights,
lights,
materials,
max_queue_size, max_queue_size,
scanlines_per_pass, scanlines_per_pass,
light_sampler, light_sampler,
@ -304,8 +310,8 @@ impl CpuWavefrontRenderer {
let mut l_contrib = SampledSpectrum::new(0.0); let mut l_contrib = SampledSpectrum::new(0.0);
for light_ptr in infinite_lights { for idx in infinite_lights {
let light = light_ptr.get().unwrap(); let light = &self.lights[idx.0 as usize];
let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null()); let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
let le = light.le(&ray, &w.lambda); let le = light.le(&ray, &w.lambda);
if le.is_black() { if le.is_black() {
@ -317,7 +323,7 @@ impl CpuWavefrontRenderer {
} else { } else {
// Compute MIS-weighted radiance contribution from infinite light // Compute MIS-weighted radiance contribution from infinite light
let ctx = w.prev_intr_ctx; let ctx = w.prev_intr_ctx;
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light); let light_choice_pdf = light_sampler.pmf_with_context(&ctx, *idx);
let r_l = w.r_l * light_choice_pdf * light.pdf_li(&ctx, w.ray_d, true); let r_l = w.r_l * light_choice_pdf * light.pdf_li(&ctx, w.ray_d, true);
l_contrib += w.beta * le / (w.r_u + r_l).average(); l_contrib += w.beta * le / (w.r_u + r_l).average();
} }
@ -339,9 +345,12 @@ impl CpuWavefrontRenderer {
let hit_area_light_queue = &self.hit_area_light_queue; let hit_area_light_queue = &self.hit_area_light_queue;
(0..n as usize).into_par_iter().for_each(|i| { (0..n as usize).into_par_iter().for_each(|i| {
let w = unsafe { hit_area_light_queue.storage.get(i) }; let w = unsafe { hit_area_light_queue.get(i) };
if w.area_light.is_none() {
return;
}
let light = &self.lights[w.area_light.0 as usize];
let light = w.area_light.get().unwrap();
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda); let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
if le.is_black() { if le.is_black() {
return; return;
@ -352,7 +361,7 @@ impl CpuWavefrontRenderer {
} else { } else {
let wi = -w.wo; let wi = -w.wo;
let ctx = w.prev_intr_ctx; let ctx = w.prev_intr_ctx;
let light_choice_pdf = light_sampler.pmf_with_context(&ctx, light); let light_choice_pdf = light_sampler.pmf_with_context(&ctx, w.area_light);
// wi from previous interaction to this light hit // wi from previous interaction to this light hit
let light_pdf = light_choice_pdf * light.pdf_li(&ctx, wi, true); let light_pdf = light_choice_pdf * light.pdf_li(&ctx, wi, true);
let r_u = w.r_u; let r_u = w.r_u;
@ -395,13 +404,13 @@ impl CpuWavefrontRenderer {
(0..n as usize).into_par_iter().for_each(|i| { (0..n as usize).into_par_iter().for_each(|i| {
let w = unsafe { queue.storage.get(i) }; let w = unsafe { queue.storage.get(i) };
if w.material.is_none() {
return;
}
let material = &self.materials[w.material.0 as usize];
let pi = w.pixel_index as usize; let pi = w.pixel_index as usize;
let rs = pixel_sample_state.samples.get(pi); let rs = pixel_sample_state.samples.get(pi);
let Some(material) = w.material.get() else {
return;
};
let _is_cond = material.is_conductor(); let _is_cond = material.is_conductor();
// GetMaterialEvalContext // GetMaterialEvalContext
@ -425,33 +434,6 @@ impl CpuWavefrontRenderer {
let lambda = w.lambda; let lambda = w.lambda;
// DIAGNOSTIC: print image texture evaluate result for first few diffuse hits
{
use std::sync::atomic::{AtomicU32, Ordering};
static DIAG_COUNT: AtomicU32 = AtomicU32::new(0);
if let shared::core::material::Material::Diffuse(dm) = material {
if !dm.reflectance.is_null() {
let cnt = DIAG_COUNT.fetch_add(1, Ordering::Relaxed);
if cnt < 5 {
let ref_tex = dm.reflectance.get().unwrap();
let val = ref_tex.evaluate(&ctx.texture, &lambda);
eprintln!(
"DIAG[{}] diffuse reflectance uv={:?} result={:?}",
cnt, w.uv, val
);
if let shared::core::texture::SpectrumTexture::Image(img_tex) = ref_tex
{
eprintln!(
" image_ptr_null={} scale={}",
img_tex.image.is_null(),
img_tex.scale
);
}
}
}
}
}
let mut bsdf = if use_universal { let mut bsdf = if use_universal {
material.get_bsdf(&UniversalTextureEvaluator, &ctx, &lambda) material.get_bsdf(&UniversalTextureEvaluator, &ctx, &lambda)
} else { } else {
@ -549,12 +531,9 @@ impl CpuWavefrontRenderer {
else { else {
return; return;
}; };
let light = &self.lights[sampled_light.light.0 as usize];
let Some(ls) = let Some(ls) = light.sample_li(&light_ctx, rs.direct.u, &lambda, true) else {
sampled_light
.light
.sample_li(&light_ctx, rs.direct.u, &lambda, true)
else {
return; return;
}; };
@ -573,7 +552,7 @@ impl CpuWavefrontRenderer {
let beta = w.beta * f * wi.abs_dot(ns.into()); let beta = w.beta * f * wi.abs_dot(ns.into());
let light_pdf = ls.pdf * sampled_light.p; let light_pdf = ls.pdf * sampled_light.p;
let bsdf_pdf = if sampled_light.light.light_type().is_delta_light() { let bsdf_pdf = if light.light_type().is_delta_light() {
0.0 0.0
} else { } else {
bsdf.pdf(wo, wi, FArgs::default()) bsdf.pdf(wo, wi, FArgs::default())