Cleaning unused imports, refactoring wavefront integration
This commit is contained in:
parent
a6ee0a1b52
commit
5ff8044158
53 changed files with 973 additions and 851 deletions
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@ -193,7 +193,7 @@ impl SamplerTrait for HaltonSampler {
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}
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fn get1d(&mut self) -> Float {
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if self.dim > PRIME_TABLE_SIZE as u32 {
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if self.dim >= PRIME_TABLE_SIZE as u32 {
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self.dim = 2;
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}
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self.sample_dimension(self.dim)
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@ -1,6 +1,6 @@
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use crate::core::color::ColorEncoding;
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use crate::core::geometry::{
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Normal3f, Point2f, Point3f, Vector2f, Vector3f, VectorLike, spherical_phi, spherical_theta,
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spherical_phi, spherical_theta, Normal3f, Point2f, Point3f, Vector2f, Vector3f, VectorLike,
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};
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use crate::core::image::WrapMode;
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use crate::core::interaction::{Interaction, InteractionTrait, SurfaceInteraction};
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@ -9,9 +9,9 @@ use crate::spectra::{
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SampledWavelengths,
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};
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use crate::utils::math::square;
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use crate::utils::Ptr;
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use crate::utils::Transform;
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use crate::utils::math::square;
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use crate::{Float, INV_2_PI, INV_PI, PI};
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use enum_dispatch::enum_dispatch;
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use num_traits::Float as NumFloat;
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@ -393,7 +393,6 @@ pub enum GPUSpectrumTexture {
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Dots(SpectrumDotsTexture),
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Scaled(GPUSpectrumScaledTexture),
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Image(GPUSpectrumImageTexture),
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Ptex(GPUSpectrumPtexTexture),
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Mix(GPUSpectrumMixTexture),
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}
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@ -411,7 +410,6 @@ impl GPUSpectrumTexture {
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GPUSpectrumTexture::DirectionMix(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Dots(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Scaled(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Ptex(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Image(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Mix(t) => t.evaluate(ctx, lambda),
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}
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@ -460,3 +458,58 @@ impl TextureEvaluator for UniversalTextureEvaluator {
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true
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, Default)]
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pub struct BasicTextureEvaluator;
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impl TextureEvaluator for BasicTextureEvaluator {
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fn evaluate_float(&self, tex: &GPUFloatTexture, ctx: &TextureEvalContext) -> Float {
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match tex {
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GPUFloatTexture::Constant(t) => t.evaluate(ctx),
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GPUFloatTexture::Image(t) => t.evaluate(ctx),
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_ => 0.0,
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}
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}
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fn evaluate_spectrum(
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&self,
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tex: &GPUSpectrumTexture,
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ctx: &TextureEvalContext,
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lambda: &SampledWavelengths,
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) -> SampledSpectrum {
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match tex {
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GPUSpectrumTexture::Constant(t) => t.evaluate(ctx, lambda),
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GPUSpectrumTexture::Image(t) => t.evaluate(ctx, lambda),
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_ => SampledSpectrum::new(0.0),
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}
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}
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fn can_evaluate(
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&self,
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ftex: &[Ptr<GPUFloatTexture>],
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stex: &[Ptr<GPUSpectrumTexture>],
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) -> bool {
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for t in ftex {
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if t.is_null() {
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continue;
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}
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match t.get().unwrap() {
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GPUFloatTexture::Constant(_)
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| GPUFloatTexture::Image(_) => {}
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_ => return false,
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}
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}
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for t in stex {
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if t.is_null() {
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continue;
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}
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match t.get().unwrap() {
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GPUSpectrumTexture::Constant(_)
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| GPUSpectrumTexture::Image(_) => {}
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_ => return false,
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}
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}
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true
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}
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}
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@ -20,6 +20,6 @@ pub mod wavefront;
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pub use core::pbrt::*;
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pub use utils::alloc::{gbox, gvec, gvec_from_slice, gvec_with_capacity, leak, GBox, GVec};
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pub use utils::{Array2D, PBRTOptions, Ptr, Transform};
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pub use utils::{Array2D, BasicPBRTOptions, PBRTOptions, Ptr, Transform};
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pub use utils::soa::WorkQueue;
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pub use wavefront::{WavefrontAggregate};
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@ -42,8 +42,9 @@ impl TriangleShape {
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pub const MAX_SPHERICAL_SAMPLE_AREA: Float = 6.22;
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fn mesh(&self) -> &TriangleMesh {
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&*self.mesh
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self.mesh.get().unwrap()
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}
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fn get_vertex_indices(&self) -> [usize; 3] {
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let mesh = self.mesh();
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let base = (self.tri_index as usize) * 3;
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@ -18,7 +18,7 @@ pub mod transform;
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pub use atomic::{AtomicFloat, AtomicU32};
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pub use containers::Array2D;
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pub use options::PBRTOptions;
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pub use options::{BasicPBRTOptions, PBRTOptions};
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pub use ptr::Ptr;
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pub use transform::{AnimatedTransform, Transform, TransformGeneric};
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@ -9,7 +9,7 @@ pub enum RenderingCoordinateSystem {
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World,
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Copy)]
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pub struct BasicPBRTOptions {
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pub seed: i32,
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pub quiet: bool,
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@ -42,7 +42,7 @@ impl Default for BasicPBRTOptions {
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Copy)]
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pub struct PBRTOptions {
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pub basic: BasicPBRTOptions,
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@ -1,9 +1,5 @@
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use crate::core::geometry::{Bounds3f, Ray, Vector3f};
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use crate::core::interaction::InteractionTrait;
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use crate::core::material::MaterialTrait;
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use crate::core::primitive::{Primitive, PrimitiveTrait};
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use crate::core::texture::{TextureEvaluator, UniversalTextureEvaluator};
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use crate::wavefront::workitems::*;
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use crate::core::geometry::Bounds3f;
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pub trait WavefrontAggregate {
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fn bounds(&self) -> Bounds3f;
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@ -33,184 +29,5 @@ pub trait WavefrontAggregate {
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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);
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// fn intersect_one_random(
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// &self,
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// max_rays: usize,
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// subsurface_scatte_q: &mut SubsurfaceScatterQueue,
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// ) {
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// todo!()
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// }
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}
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pub struct CpuAggregate {
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pub aggregate: Primitive,
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}
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impl CpuAggregate {
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pub fn new(aggregate: Primitive) -> Self {
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Self { aggregate }
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}
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}
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impl WavefrontAggregate for CpuAggregate {
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fn bounds(&self) -> Bounds3f {
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self.aggregate.bounds()
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}
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fn intersect_closest(
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&self,
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max_rays: usize,
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ray_q: &RayQueue,
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escaped_ray_q: &EscapedRayQueue,
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hit_area_light_q: &HitAreaLightQueue,
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basic_eval_mtl_q: &MaterialEvalQueue,
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universal_eval_mtl_q: &MaterialEvalQueue,
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next_ray_q: &RayQueue,
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pixel_sample_state: &PixelSampleState,
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) {
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let n_rays = ray_q.size().min(max_rays as u32);
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for i in 0..n_rays as usize {
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let work = unsafe { ray_q.get(i) };
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let ray = Ray::new(work.ray_o, work.ray_d, Some(work.ray_time), work.ray_medium);
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// Read path state from PixelSampleState
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let pi = work.pixel_index as usize;
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let beta = pixel_sample_state.beta.get(pi);
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let r_u = pixel_sample_state.r_u.get(pi);
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let r_l = pixel_sample_state.r_l.get(pi);
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let lambda = pixel_sample_state.lambda.get(pi);
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let depth = pixel_sample_state.depth.get(pi);
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let specular_bounce = pixel_sample_state.specular_bounce.get(pi) != 0;
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let any_non_specular = pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
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let eta_scale = pixel_sample_state.eta_scale.get(pi);
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let prev_intr_ctx = pixel_sample_state.prev_intr_ctx.get(pi);
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let Some(si) = self.aggregate.intersect(&ray, None) else {
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// Ray escaped — push to escaped ray queue
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escaped_ray_q.push(EscapedRayWorkItem {
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ray_o: work.ray_o,
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ray_d: work.ray_d,
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lambda,
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pixel_index: work.pixel_index,
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beta,
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r_u,
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r_l,
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depth,
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specular_bounce,
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prev_intr_ctx,
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});
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continue;
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};
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let intr = &si.intr;
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// Check for null material (medium interface) — re-queue the ray
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if intr.material.is_null() {
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// Skip intersection and continue ray
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// TODO: offset ray origin past the intersection
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next_ray_q.push(RayWorkItem {
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ray_o: intr.p(),
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ray_d: work.ray_d,
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ray_time: work.ray_time,
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ray_medium: work.ray_medium,
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has_differentials: work.has_differentials,
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differential: work.differential,
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pixel_index: work.pixel_index,
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});
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continue;
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}
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// Check for area light hit
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if !intr.area_light.is_null() {
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hit_area_light_q.push(HitAreaLightWorkItem {
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area_light: intr.area_light,
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p: intr.p(),
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n: intr.n(),
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uv: intr.common.uv,
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wo: -work.ray_d,
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lambda,
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pixel_index: work.pixel_index,
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beta,
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r_u,
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r_l,
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depth,
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specular_bounce,
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prev_intr_ctx,
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});
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}
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// Determine which material evaluation queue to use based on
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// whether the material's textures can be evaluated with the
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// basic evaluator (cheaper) or need the universal one.
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let material = *intr.material.get().unwrap();
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let eval_q = if material.can_evaluate_textures(&UniversalTextureEvaluator) {
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basic_eval_mtl_q
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} else {
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universal_eval_mtl_q
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};
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eval_q.push(MaterialEvalWorkItem {
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p: intr.p(),
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n: intr.n(),
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ns: intr.shading.n,
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dpdu: intr.shading.dpdu,
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dpdv: intr.shading.dpdv,
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uv: intr.common.uv,
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wo: -work.ray_d,
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time: work.ray_time,
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face_index: intr.face_index,
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material: intr.material,
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area_light: intr.area_light,
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medium_interface: intr.common.medium_interface,
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pixel_index: work.pixel_index,
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lambda,
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beta,
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r_u,
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any_non_specular_bounces: any_non_specular,
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depth,
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eta_scale,
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});
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}
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}
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fn intersect_shadow(
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&self,
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max_rays: usize,
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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) {
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let n_rays = shadow_ray_q.size().min(max_rays as u32);
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for i in 0..n_rays as usize {
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let work = unsafe { shadow_ray_q.get(i) };
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let ray = Ray::new(
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work.ray_o,
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work.ray_d,
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Some(work.ray_time),
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crate::Ptr::null(),
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);
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// If the shadow ray is NOT occluded, add the direct lighting
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// contribution to the pixel's accumulated radiance.
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if !self.aggregate.intersect_p(&ray, Some(work.t_max)) {
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let pi = work.pixel_index as usize;
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let mut l = pixel_sample_state.l.get(pi);
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l += work.l_d;
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pixel_sample_state.l.set(pi, l);
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}
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}
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}
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fn intersect_shadow_tr(
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&self,
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max_rays: usize,
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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) {
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self.intersect_shadow(max_rays, shadow_ray_q, pixel_sample_state);
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}
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}
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@ -1,22 +1,9 @@
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use crate::core::bxdf::FArgs;
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use crate::core::bxdf::TransportMode;
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use crate::core::camera::{Camera, CameraTrait};
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use crate::core::camera::Camera;
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use crate::core::film::Film;
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use crate::core::filter::{Filter, FilterTrait};
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use crate::core::geometry::{
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Bounds2i, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector2f, Vector3f,
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VectorLike,
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};
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use crate::core::interaction::InteractionTrait;
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use crate::core::light::{Light, LightSampleContext, LightTrait};
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use crate::core::material::{MaterialEvalContext, MaterialTrait};
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use crate::core::sampler::{CameraSample, Sampler, SamplerTrait};
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use crate::core::texture::{TextureEvalContext, UniversalTextureEvaluator};
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use crate::lights::sampler::{LightSampler, LightSamplerTrait};
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use crate::spectra::{SampledSpectrum, SampledWavelengths};
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use crate::utils::math::square;
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use crate::utils::sampling::power_heuristic;
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use crate::utils::soa::{SoA, SoAAllocator, WorkQueue};
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use crate::core::filter::Filter;
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use crate::core::light::Light;
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use crate::core::sampler::Sampler;
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use crate::lights::sampler::LightSampler;
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use crate::wavefront::aggregate::WavefrontAggregate;
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use crate::wavefront::workitems::*;
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use crate::{Float, GVec, Ptr};
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@ -24,460 +11,26 @@ use crate::{Float, GVec, Ptr};
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pub struct WavefrontPathIntegrator<A: WavefrontAggregate> {
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pub aggregate: A,
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pub camera: Camera,
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pub film: Film,
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pub filter: Filter,
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pub sampler: Sampler,
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pub max_depth: u32,
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pub samples_per_pixel: u32,
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pub regularize: bool,
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// Lights
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pub infinite_lights: GVec<Ptr<Light>>,
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// Queue capacity = resolution.x * scanlines_per_pass
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pub max_queue_size: u32,
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pub scanlines_per_pass: u32,
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pub light_sampler: LightSampler,
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pub film: Ptr<Film>,
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pub filter: Ptr<Filter>,
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pub ray_queues: [RayQueue; 2],
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pub shadow_ray_queue: ShadowRayQueue,
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pub escaped_ray_queue: EscapedRayQueue,
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pub hit_area_light_queue: HitAreaLightQueue,
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pub basic_eval_material_queue: MaterialEvalQueue,
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pub universal_eval_material_queue: MaterialEvalQueue,
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pub light_sampler: LightSampler,
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// Persistent per-path state
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pub pixel_sample_state: PixelSampleState,
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}
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impl<A: WavefrontAggregate> WavefrontPathIntegrator<A> {
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pub fn render(&mut self) {
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let pixel_bounds = self.film.pixel_bounds();
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let resolution = pixel_bounds.diagonal();
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for sample_index in 0..self.samples_per_pixel {
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// Process image in scanline batches
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let mut y0 = pixel_bounds.p_min.y();
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while y0 < pixel_bounds.p_max.y() {
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let y1 = (y0 + self.scanlines_per_pass as i32).min(pixel_bounds.p_max.y());
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// Reset the primary ray queue for this set
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self.ray_queues[0].reset();
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self.generate_camera_rays(y0, y1, sample_index, &pixel_bounds);
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for depth in 0..=self.max_depth {
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let current = (depth % 2) as usize;
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let next = ((depth + 1) % 2) as usize;
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// Reset output queues before intersection
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self.ray_queues[next].reset();
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self.escaped_ray_queue.reset();
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self.hit_area_light_queue.reset();
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self.basic_eval_material_queue.reset();
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self.universal_eval_material_queue.reset();
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self.shadow_ray_queue.reset();
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// Skip if no rays to trace
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if self.ray_queues[current].size() == 0 {
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break;
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pub trait WavefrontRenderer {
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fn render(&mut self);
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}
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// Sorting of rays into output queues
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self.aggregate.intersect_closest(
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self.max_queue_size as usize,
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&self.ray_queues[current],
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&self.escaped_ray_queue,
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&self.hit_area_light_queue,
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&self.basic_eval_material_queue,
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&self.universal_eval_material_queue,
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&self.ray_queues[next],
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&self.pixel_sample_state,
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);
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// Infinite light contributions
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self.handle_escaped_rays();
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||||
// Area light contributions
|
||||
self.handle_emissive_intersections();
|
||||
|
||||
// Last depth — don't evaluate materials or sample lights
|
||||
if depth == self.max_depth {
|
||||
break;
|
||||
}
|
||||
|
||||
// Evaluate materials, sample BSDFs, sample direct lighting
|
||||
// This pushes to shadow_ray_queue and ray_queues[next]
|
||||
self.evaluate_materials_and_bsdfs(depth);
|
||||
|
||||
// Add direct lighting to pixels
|
||||
self.aggregate.intersect_shadow(
|
||||
self.max_queue_size as usize,
|
||||
&self.shadow_ray_queue,
|
||||
&self.pixel_sample_state,
|
||||
);
|
||||
}
|
||||
|
||||
// Update film from accumulated pixel sample state
|
||||
self.update_film(y0, y1, &pixel_bounds);
|
||||
|
||||
y0 = y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stage 1: Generate camera rays for scanlines [y0, y1).
|
||||
fn generate_camera_rays(
|
||||
&mut self,
|
||||
y0: i32,
|
||||
y1: i32,
|
||||
sample_index: u32,
|
||||
pixel_bounds: &Bounds2i,
|
||||
) {
|
||||
// For each pixel in the scanline range, generate a camera ray
|
||||
// and push it to the ray queue. Also initialize the PixelSampleState.
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let p_pixel = Point2i::new(x, y);
|
||||
|
||||
// TODO: proper sampler state per pixel/sample
|
||||
// For now, use a simple approach
|
||||
self.sampler
|
||||
.start_pixel_sample(p_pixel, sample_index as i32, Some(0));
|
||||
|
||||
let lambda = SampledWavelengths::sample_visible(self.sampler.get1d());
|
||||
|
||||
let camera_sample = crate::core::sampler::get_camera_sample(
|
||||
&mut self.sampler,
|
||||
p_pixel,
|
||||
&self.filter,
|
||||
);
|
||||
|
||||
let Some(camera_ray) = self.camera.generate_ray(camera_sample, &lambda) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Compute pixel index for this sample
|
||||
let pixel_index = self.ray_queues[0].size();
|
||||
|
||||
// Initialize persistent pixel state
|
||||
let pi = pixel_index as usize;
|
||||
self.pixel_sample_state.l.set(pi, SampledSpectrum::new(0.0));
|
||||
self.pixel_sample_state.beta.set(pi, camera_ray.weight);
|
||||
self.pixel_sample_state.lambda.set(pi, lambda);
|
||||
self.pixel_sample_state
|
||||
.r_u
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state
|
||||
.r_l
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state.depth.set(pi, 0);
|
||||
self.pixel_sample_state.specular_bounce.set(pi, 1);
|
||||
self.pixel_sample_state.any_non_specular_bounces.set(pi, 0);
|
||||
self.pixel_sample_state.eta_scale.set(pi, 1.0);
|
||||
self.pixel_sample_state.p_film.set(pi, camera_sample.p_film);
|
||||
self.pixel_sample_state
|
||||
.filter_weight
|
||||
.set(pi, camera_sample.filter_weight);
|
||||
self.pixel_sample_state
|
||||
.prev_intr_ctx
|
||||
.set(pi, LightSampleContext::default());
|
||||
|
||||
// Push ray to queue
|
||||
self.ray_queues[0].push(RayWorkItem {
|
||||
ray_o: camera_ray.ray.o,
|
||||
ray_d: camera_ray.ray.d,
|
||||
ray_time: camera_ray.ray.time,
|
||||
ray_medium: camera_ray.ray.medium,
|
||||
pixel_index: pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle escaped rays — evaluate infinite lights.
|
||||
fn handle_escaped_rays(&self) {
|
||||
let n = self.escaped_ray_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.escaped_ray_queue.storage.get(i) };
|
||||
|
||||
let mut l_contrib = SampledSpectrum::new(0.0);
|
||||
|
||||
// Evaluate all infinite lights
|
||||
for light_ptr in &self.infinite_lights {
|
||||
let light = light_ptr.get().unwrap();
|
||||
let ray = crate::core::geometry::Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
|
||||
let le = light.le(&ray, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if w.depth == 0 || w.specular_bounce {
|
||||
// No MIS for direct camera rays or specular bounces
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
} else {
|
||||
// MIS with light sampling
|
||||
// TODO: compute light PDF for MIS weight
|
||||
// For now, use unidirectional weight only
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
}
|
||||
}
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle emissive intersections — area light contribution with MIS.
|
||||
fn handle_emissive_intersections(&self) {
|
||||
let n = self.hit_area_light_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.hit_area_light_queue.storage.get(i) };
|
||||
|
||||
let light = w.area_light.get().unwrap();
|
||||
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let l_contrib = if w.depth == 0 || w.specular_bounce {
|
||||
w.beta * le / w.r_u.average()
|
||||
} else {
|
||||
// MIS: combine BSDF and light sampling weights
|
||||
// TODO: full MIS with light sampler PDF
|
||||
w.beta * le / w.r_u.average()
|
||||
};
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn evaluate_materials_and_bsdfs(&mut self, depth: u32) {
|
||||
self.evaluate_material_queue_impl(depth, false);
|
||||
self.evaluate_material_queue_impl(depth, true);
|
||||
}
|
||||
|
||||
fn evaluate_material_queue_impl(&mut self, depth: u32, use_universal: bool) {
|
||||
let queue = if use_universal {
|
||||
&self.universal_eval_material_queue
|
||||
} else {
|
||||
&self.basic_eval_material_queue
|
||||
};
|
||||
|
||||
let n = queue.size();
|
||||
let next = ((depth + 1) % 2) as usize;
|
||||
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { queue.storage.get(i) };
|
||||
let pi = w.pixel_index as usize;
|
||||
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let beta = self.pixel_sample_state.beta.get(pi);
|
||||
let any_non_specular = self.pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
|
||||
let eta_scale = self.pixel_sample_state.eta_scale.get(pi);
|
||||
|
||||
let Some(material) = w.material.get() else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
let ctx = MaterialEvalContext {
|
||||
texture: TextureEvalContext {
|
||||
p: w.p,
|
||||
dpdx: Vector3f::zero(),
|
||||
dpdy: Vector3f::zero(),
|
||||
n: w.n,
|
||||
uv: w.uv,
|
||||
dudx: 0.0,
|
||||
dudy: 0.0,
|
||||
dvdx: 0.0,
|
||||
dvdy: 0.0,
|
||||
face_index: w.face_index,
|
||||
},
|
||||
wo: w.wo,
|
||||
ns: w.ns,
|
||||
dpdus: w.dpdu,
|
||||
};
|
||||
let mut bsdf = material.get_bsdf(&tex_eval, &ctx, &lambda);
|
||||
|
||||
if bsdf.flags().is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if self.regularize && any_non_specular {
|
||||
bsdf.regularize();
|
||||
}
|
||||
|
||||
if depth >= self.max_depth {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sample a light, compute contribution,
|
||||
// push shadow ray with deferred visibility
|
||||
if bsdf.flags().is_non_specular() {
|
||||
let light_ctx = LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
};
|
||||
|
||||
if let Some(sampled_light) = self
|
||||
.light_sampler
|
||||
.sample_with_context(&light_ctx, self.sampler.get1d())
|
||||
{
|
||||
if let Some(ls) = sampled_light.light.sample_li(
|
||||
&light_ctx,
|
||||
self.sampler.get2d(),
|
||||
&lambda,
|
||||
true,
|
||||
) {
|
||||
if !ls.l.is_black() && ls.pdf > 0.0 {
|
||||
let wi = ls.wi;
|
||||
if let Some(f_val) = bsdf.f(w.wo, wi, TransportMode::Radiance) {
|
||||
let f_cos = f_val * wi.abs_dot(w.ns.into());
|
||||
if !f_cos.is_black() {
|
||||
let p_l = sampled_light.p * ls.pdf;
|
||||
let l_d = if sampled_light.light.light_type().is_delta_light() {
|
||||
beta * ls.l * f_cos / p_l
|
||||
} else {
|
||||
let p_b = bsdf.pdf(w.wo, wi, FArgs::default());
|
||||
let w_l = power_heuristic(1, p_l, 1, p_b);
|
||||
beta * w_l * ls.l * f_cos / p_l
|
||||
};
|
||||
|
||||
if !l_d.is_black() {
|
||||
let ray_o = Ray::offset_origin(
|
||||
&Point3fi::new_from_point(w.p),
|
||||
&w.n,
|
||||
&wi,
|
||||
);
|
||||
let t_max = (1.0 - 1e-4)
|
||||
* (Point3f::from(ls.p_light.p()) - ray_o).norm()
|
||||
/ wi.norm();
|
||||
|
||||
self.shadow_ray_queue.push(ShadowRayWorkItem {
|
||||
ray_o,
|
||||
ray_d: wi,
|
||||
ray_time: w.time,
|
||||
t_max,
|
||||
lambda,
|
||||
l_d,
|
||||
pixel_index: w.pixel_index,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sample BSDF for next bounce
|
||||
let wo = w.wo;
|
||||
let Some(bs) = bsdf.sample_f(
|
||||
wo,
|
||||
self.sampler.get1d(),
|
||||
self.sampler.get2d(),
|
||||
FArgs::default(),
|
||||
) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let f_cos = bs.f * bs.wi.abs_dot(w.ns.into());
|
||||
if f_cos.is_black() || bs.pdf == 0.0 {
|
||||
continue;
|
||||
}
|
||||
let new_beta = beta * f_cos / bs.pdf;
|
||||
|
||||
let new_depth = depth + 1;
|
||||
|
||||
// Russian roulette
|
||||
if new_depth > 3 {
|
||||
let rr_beta = new_beta.max_component_value();
|
||||
if rr_beta < 0.25 {
|
||||
let q = (1.0 - rr_beta).max(0.0_f32);
|
||||
if self.sampler.get1d() < q {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ray_o = Ray::offset_origin(&Point3fi::new_from_point(w.p), &w.n, &bs.wi);
|
||||
|
||||
// Update PixelSampleState
|
||||
self.pixel_sample_state.beta.set(pi, new_beta);
|
||||
self.pixel_sample_state.depth.set(pi, new_depth);
|
||||
self.pixel_sample_state
|
||||
.specular_bounce
|
||||
.set(pi, bs.is_specular() as u8);
|
||||
self.pixel_sample_state
|
||||
.any_non_specular_bounces
|
||||
.set(pi, (any_non_specular || !bs.is_specular()) as u8);
|
||||
self.pixel_sample_state.eta_scale.set(
|
||||
pi,
|
||||
if bs.is_transmissive() {
|
||||
eta_scale * square(bs.eta)
|
||||
} else {
|
||||
eta_scale
|
||||
},
|
||||
);
|
||||
self.pixel_sample_state.prev_intr_ctx.set(
|
||||
pi,
|
||||
LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
},
|
||||
);
|
||||
|
||||
// Push next bounce ray
|
||||
self.ray_queues[next].push(RayWorkItem {
|
||||
ray_o,
|
||||
ray_d: bs.wi,
|
||||
ray_time: w.time,
|
||||
ray_medium: Ptr::null(),
|
||||
pixel_index: w.pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Update film — write accumulated radiance to film pixels.
|
||||
fn update_film(&self, y0: i32, y1: i32, pixel_bounds: &Bounds2i) {
|
||||
// The pixel_sample_state indices map to rays generated in
|
||||
// generate_camera_rays. We need to walk the same pixel order
|
||||
// and read back the accumulated L values.
|
||||
let mut pi = 0usize;
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let l = self.pixel_sample_state.l.get(pi);
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let filter_weight = self.pixel_sample_state.filter_weight.get(pi);
|
||||
let p_film = self.pixel_sample_state.p_film.get(pi);
|
||||
|
||||
// Add sample to film
|
||||
self.film.add_sample(
|
||||
Point2i::new(p_film.x() as i32, p_film.y() as i32),
|
||||
l,
|
||||
&lambda,
|
||||
Some(&crate::core::film::VisibleSurface::default()),
|
||||
filter_weight,
|
||||
);
|
||||
|
||||
pi += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,4 +4,5 @@ pub mod integrator;
|
|||
|
||||
pub use workitems::*;
|
||||
pub use aggregate::WavefrontAggregate;
|
||||
pub use integrator::{WavefrontPathIntegrator, WavefrontRenderer};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,7 @@
|
|||
use crate::Arena;
|
||||
use rayon::prelude::*;
|
||||
use shared::core::aggregates::{BVHAggregate, LinearBVHNode, SplitMethod};
|
||||
use shared::core::geometry::{Bounds3f, Point3f, Ray, Vector3f};
|
||||
use shared::core::geometry::{Bounds3f, Point3f};
|
||||
use shared::core::primitive::{Primitive, PrimitiveTrait};
|
||||
use shared::core::shape::ShapeIntersection;
|
||||
use shared::utils::math::encode_morton_3;
|
||||
use shared::utils::{find_interval, partition_slice};
|
||||
use shared::{gvec, gvec_from_slice, Float};
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ impl CameraBaseParameters {
|
|||
}
|
||||
|
||||
Ok(CameraBaseParameters {
|
||||
camera_transform: camera_transform.clone(),
|
||||
camera_transform: *camera_transform,
|
||||
shutter_open,
|
||||
shutter_close,
|
||||
film,
|
||||
|
|
@ -56,7 +56,7 @@ impl CameraBaseParameters {
|
|||
pub trait CameraBaseFactory {
|
||||
fn create(p: CameraBaseParameters) -> CameraBase {
|
||||
CameraBase {
|
||||
camera_transform: p.camera_transform.clone(),
|
||||
camera_transform: p.camera_transform,
|
||||
shutter_open: p.shutter_open,
|
||||
shutter_close: p.shutter_close,
|
||||
film: Ptr::from(p.film.clone().as_ref()),
|
||||
|
|
@ -144,8 +144,7 @@ impl CameraFactory for Camera {
|
|||
if !sw.is_empty() {
|
||||
if get_options().fullscreen {
|
||||
eprint!("Screenwindow is ignored in fullscreen mode");
|
||||
} else {
|
||||
if sw.len() == 4 {
|
||||
} else if sw.len() == 4 {
|
||||
screen = Bounds2f::from_points(
|
||||
Point2f::new(sw[0], sw[2]),
|
||||
Point2f::new(sw[1], sw[3]),
|
||||
|
|
@ -157,7 +156,6 @@ impl CameraFactory for Camera {
|
|||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let fov = params.get_one_float("fov", 90.)?;
|
||||
let camera = PerspectiveCamera::new(base, fov, screen, lens_radius, focal_distance);
|
||||
|
|
@ -191,8 +189,7 @@ impl CameraFactory for Camera {
|
|||
if !sw.is_empty() {
|
||||
if get_options().fullscreen {
|
||||
eprint!("Screenwindow is ignored in fullscreen mode");
|
||||
} else {
|
||||
if sw.len() == 4 {
|
||||
} else if sw.len() == 4 {
|
||||
screen = Bounds2f::from_points(
|
||||
Point2f::new(sw[0], sw[2]),
|
||||
Point2f::new(sw[1], sw[3]),
|
||||
|
|
@ -204,7 +201,6 @@ impl CameraFactory for Camera {
|
|||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
let camera = OrthographicCamera::new(base, screen, lens_radius, focal_distance);
|
||||
arena.alloc(camera);
|
||||
Ok(Camera::Orthographic(camera))
|
||||
|
|
@ -236,7 +232,7 @@ impl CameraFactory for Camera {
|
|||
PixelFormat::F32,
|
||||
Point2i::new(builtin_res, builtin_res),
|
||||
&["Y"],
|
||||
SRGB.into(),
|
||||
SRGB,
|
||||
);
|
||||
|
||||
let res = image.resolution();
|
||||
|
|
@ -287,7 +283,7 @@ impl CameraFactory for Camera {
|
|||
PixelFormat::F32,
|
||||
Point2i::new(builtin_res, builtin_res),
|
||||
&["Y"],
|
||||
SRGB.into(),
|
||||
SRGB,
|
||||
);
|
||||
let res = img.resolution();
|
||||
for y in 0..res.y() {
|
||||
|
|
@ -309,7 +305,7 @@ impl CameraFactory for Camera {
|
|||
PixelFormat::F32,
|
||||
Point2i::new(builtin_res, builtin_res),
|
||||
&["Y"],
|
||||
SRGB.into(),
|
||||
SRGB,
|
||||
);
|
||||
let low = (0.25 * builtin_res as Float) as i32;
|
||||
let high = (0.75 * builtin_res as Float) as i32;
|
||||
|
|
@ -358,7 +354,7 @@ impl CameraFactory for Camera {
|
|||
PixelFormat::F32,
|
||||
im.image.resolution(),
|
||||
&["Y"],
|
||||
SRGB.into(),
|
||||
SRGB,
|
||||
);
|
||||
let res = mono.resolution();
|
||||
for y in 0..res.y() {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,7 @@
|
|||
use crate::utils::read_float_file;
|
||||
use anyhow::Result;
|
||||
use shared::core::color::{Coeffs, RES, RGBToSpectrumTable};
|
||||
use shared::{Float, Ptr, gvec_from_slice};
|
||||
use std::ops::Deref;
|
||||
use shared::{Float, gvec_from_slice};
|
||||
use std::path::Path;
|
||||
|
||||
pub trait CreateRGBToSpectrumTable {
|
||||
|
|
|
|||
|
|
@ -96,12 +96,12 @@ impl CreatePixelSensor for PixelSensor {
|
|||
};
|
||||
|
||||
if sensor_name == "cie1931" {
|
||||
return Ok(Self::new_with_white_balance(
|
||||
Ok(Self::new_with_white_balance(
|
||||
output_colorspace.as_ref(),
|
||||
sensor_illum.as_deref(),
|
||||
imaging_ratio,
|
||||
arena
|
||||
));
|
||||
))
|
||||
} else {
|
||||
let r_opt = get_named_spectrum(&format!("{}_r", sensor_name));
|
||||
let g_opt = get_named_spectrum(&format!("{}_g", sensor_name));
|
||||
|
|
@ -118,7 +118,7 @@ impl CreatePixelSensor for PixelSensor {
|
|||
let g = g_opt.unwrap();
|
||||
let b = b_opt.unwrap();
|
||||
|
||||
return Ok(Self::new(
|
||||
Ok(Self::new(
|
||||
&r,
|
||||
&g,
|
||||
&b,
|
||||
|
|
@ -130,7 +130,7 @@ impl CreatePixelSensor for PixelSensor {
|
|||
),
|
||||
imaging_ratio,
|
||||
arena
|
||||
));
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -176,7 +176,7 @@ impl CreatePixelSensor for PixelSensor {
|
|||
let sensor_white_g = illum.inner_product(&Spectrum::Dense(g_ptr));
|
||||
let sensor_white_y = illum.inner_product(&Spectrum::Dense(spectra.y));
|
||||
for i in 0..N_SWATCH_REFLECTANCES {
|
||||
let s = swatches[i].clone();
|
||||
let s = swatches[i];
|
||||
let xyz = PixelSensor::project_reflectance::<XYZ>(
|
||||
&s,
|
||||
illum,
|
||||
|
|
@ -184,7 +184,7 @@ impl CreatePixelSensor for PixelSensor {
|
|||
&Spectrum::Dense(spectra.y),
|
||||
&Spectrum::Dense(spectra.z),
|
||||
) * (sensor_white_y / sensor_white_g);
|
||||
for c in 0..3 as u32 {
|
||||
for c in 0..3_u32 {
|
||||
xyz_output[i][c as usize] = xyz[c].try_into().unwrap();
|
||||
}
|
||||
}
|
||||
|
|
@ -362,7 +362,7 @@ pub trait FilmTrait: Sync {
|
|||
})
|
||||
.collect();
|
||||
|
||||
let mut image = HostImage::new(format, resolution, channel_names, SRGB.into());
|
||||
let mut image = HostImage::new(format, resolution, channel_names, SRGB);
|
||||
let _rgb_desc = ImageChannelDesc::new(&[0, 1, 2]);
|
||||
|
||||
for (iy, row_data) in processed_rows.into_iter().enumerate() {
|
||||
|
|
|
|||
|
|
@ -2,10 +2,8 @@ use crate::Arena;
|
|||
use crate::{FileLoc, ParameterDictionary};
|
||||
use anyhow::{bail, Result};
|
||||
use shared::core::filter::Filter;
|
||||
use shared::core::geometry::{Bounds2f, Point2f, Vector2f};
|
||||
use shared::core::geometry::Vector2f;
|
||||
use shared::filters::*;
|
||||
use shared::utils::sampling::PiecewiseConstant2D;
|
||||
use shared::{Array2D, Float};
|
||||
|
||||
pub trait FilterFactory {
|
||||
fn create(
|
||||
|
|
|
|||
|
|
@ -302,7 +302,7 @@ fn read_pfm(path: &Path) -> Result<ImageAndMetadata> {
|
|||
|
||||
let names: &[&str] = if channels == 1 { &["Y"] } else { &["R", "G", "B"] };
|
||||
|
||||
let image = HostImage::new(PixelFormat::F32, Point2i::new(w, h), names, LINEAR.into());
|
||||
let image = HostImage::new(PixelFormat::F32, Point2i::new(w, h), names, LINEAR);
|
||||
let metadata = ImageMetadata::default();
|
||||
|
||||
Ok(ImageAndMetadata { image, metadata })
|
||||
|
|
|
|||
|
|
@ -1,14 +1,12 @@
|
|||
use anyhow::{anyhow, Result};
|
||||
use half::f16;
|
||||
use rayon::prelude::{IndexedParallelIterator, ParallelIterator, ParallelSliceMut};
|
||||
use shared::core::color::{ColorEncoding, ColorEncodingTrait, LINEAR};
|
||||
use shared::core::color::ColorEncoding;
|
||||
use shared::core::geometry::{Bounds2f, Point2f, Point2i};
|
||||
use shared::core::image::{Image, ImageBase, PixelFormat, Pixels, WrapMode, WrapMode2D};
|
||||
use shared::core::image::{Image, PixelFormat, WrapMode, WrapMode2D};
|
||||
use shared::utils::math::square;
|
||||
use shared::{Array2D, Float, Ptr};
|
||||
use smallvec::{smallvec, SmallVec};
|
||||
use shared::{Array2D, Float};
|
||||
use smallvec::SmallVec;
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::sync::Arc;
|
||||
|
||||
pub mod io;
|
||||
pub mod metadata;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
use super::HostImage;
|
||||
use rayon::prelude::*;
|
||||
use shared::core::color::ColorEncoding;
|
||||
use shared::core::geometry::{Bounds2i, Point2i};
|
||||
use shared::core::image::{PixelFormat, WrapMode, WrapMode2D};
|
||||
use shared::utils::math::windowed_sinc;
|
||||
|
|
@ -109,7 +108,7 @@ impl HostImage {
|
|||
PixelFormat::F32,
|
||||
new_res,
|
||||
&self.channel_names,
|
||||
self.encoding().into(),
|
||||
self.encoding(),
|
||||
)));
|
||||
|
||||
let x_weights = resample_weights(res.x() as usize, new_res.x() as usize);
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
camera: &Camera,
|
||||
sampler: &mut Sampler,
|
||||
) -> Option<BSDF> {
|
||||
self.compute_differentials(r, camera, sampler.samples_per_pixel() as i32);
|
||||
self.compute_differentials(r, camera, sampler.samples_per_pixel());
|
||||
let material = {
|
||||
let Some(mut active_mat) = self.material.get() else {
|
||||
return None;
|
||||
|
|
@ -47,7 +47,7 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
let ctx = MaterialEvalContext::from(&*self);
|
||||
active_mat = mix.choose_material(&tex_eval, &ctx)?;
|
||||
}
|
||||
active_mat.clone()
|
||||
*active_mat
|
||||
};
|
||||
let ctx = MaterialEvalContext::from(&*self);
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
|
|
@ -82,7 +82,7 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
let ctx = MaterialEvalContext::from(self);
|
||||
active_mat = mix.choose_material(&tex_eval, &ctx)?;
|
||||
}
|
||||
let material = active_mat.clone();
|
||||
let material = *active_mat;
|
||||
let ctx = MaterialEvalContext::from(self);
|
||||
material.get_bssrdf(&tex_eval, &ctx, lambda)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ use std::sync::Arc;
|
|||
pub fn lookup_spectrum(s: &Spectrum) -> Arc<DenselySampledSpectrum> {
|
||||
let cache = &SPECTRUM_CACHE;
|
||||
let dense_spectrum = DenselySampledSpectrum::from_spectrum(s);
|
||||
cache.lookup(dense_spectrum).into()
|
||||
cache.lookup(dense_spectrum)
|
||||
}
|
||||
|
||||
fn dummy_shape() -> Shape {
|
||||
|
|
@ -60,7 +60,7 @@ pub fn create_light(
|
|||
&shape, &alpha, None, arena,
|
||||
),
|
||||
"infinite" => crate::lights::infinite::create(
|
||||
render_from_light, medium.into(), camera_transform,
|
||||
render_from_light, medium, camera_transform,
|
||||
parameters, None, loc, arena,
|
||||
),
|
||||
"diffuse" => Err(anyhow!(
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ use shared::core::primitive::PrimitiveTrait;
|
|||
use shared::core::sampler::CameraSample;
|
||||
use shared::spectra::{SampledWavelengths, LAMBDA_MAX, LAMBDA_MIN};
|
||||
use shared::Float;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
||||
let media = scene.create_media();
|
||||
|
|
@ -19,7 +18,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
let (named_materials, materials) = scene.create_materials(&textures, arena)?;
|
||||
let lights = scene.create_lights(&textures, arena);
|
||||
|
||||
let have_scattering = {
|
||||
let _have_scattering = {
|
||||
let shapes = scene.shapes.lock();
|
||||
let animated = scene.animated_shapes.lock();
|
||||
shapes
|
||||
|
|
@ -37,16 +36,9 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
all_lights.extend(area_lights);
|
||||
|
||||
let camera = scene.get_camera().unwrap();
|
||||
let film = camera.get_film();
|
||||
let _film = camera.get_film();
|
||||
warn!("Creating integrator");
|
||||
let sampler = scene.get_sampler()?;
|
||||
let integrator = scene.create_integrator(
|
||||
camera.clone(),
|
||||
sampler.clone(),
|
||||
aggregate.clone(),
|
||||
all_lights,
|
||||
arena,
|
||||
);
|
||||
|
||||
if get_options().pixel_material.is_some() {
|
||||
let lambda =
|
||||
|
|
@ -96,16 +88,33 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
depth += 1;
|
||||
ray = intr.spawn_ray(ray.d);
|
||||
}
|
||||
} else {
|
||||
if depth == 1 {
|
||||
} else if depth == 1 {
|
||||
bail!("No geometry visible from pixel")
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if get_options().wavefront {
|
||||
eprintln!("RENDER: Wavefront backend");
|
||||
let mut wf = scene.create_wavefront_integrator(
|
||||
camera.clone(),
|
||||
sampler.clone(),
|
||||
aggregate.clone(),
|
||||
all_lights,
|
||||
arena,
|
||||
);
|
||||
wf.render();
|
||||
} else {
|
||||
eprintln!("RENDER: Path integrator backend");
|
||||
let integrator = scene.create_integrator(
|
||||
camera.clone(),
|
||||
sampler.clone(),
|
||||
aggregate.clone(),
|
||||
all_lights,
|
||||
arena,
|
||||
);
|
||||
render(
|
||||
&integrator,
|
||||
&integrator.base,
|
||||
|
|
@ -113,5 +122,8 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
sampler.as_ref(),
|
||||
arena,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
Ok(())
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -260,7 +260,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
|
||||
fn color_space(&mut self, name: &str, loc: FileLoc) -> Result<(), ParserError> {
|
||||
let stdcs = get_colorspace_device();
|
||||
let _ = match stdcs.get_named(name) {
|
||||
match stdcs.get_named(name) {
|
||||
Some(cs) => {
|
||||
self.graphics_state.color_space = Some(Arc::new(*cs.get().unwrap()));
|
||||
}
|
||||
|
|
@ -591,7 +591,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
self.current_accelerator
|
||||
.take()
|
||||
.expect("Accelerator not set before WorldBegin"),
|
||||
&arena,
|
||||
arena,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ use crate::core::sampler::SamplerFactory;
|
|||
use crate::core::shape::{ShapeFactory, ShapeWithContext};
|
||||
use crate::core::texture::{FloatTexture, SpectrumTexture};
|
||||
use crate::integrators::{CreateIntegrator, PathConfig, PathIntegrator};
|
||||
use crate::lights::sampler::create_light_sampler;
|
||||
use crate::utils::parallel::{run_async, AsyncJob};
|
||||
use crate::utils::parameters::{NamedTextures, ParameterDictionary, TextureParameterDictionary};
|
||||
use crate::utils::resolve_filename;
|
||||
|
|
@ -19,21 +20,22 @@ use anyhow::{anyhow, Result};
|
|||
use parking_lot::Mutex;
|
||||
use shared::core::aggregates::{BVHAggregate, SplitMethod};
|
||||
use shared::core::camera::CameraTrait;
|
||||
use shared::core::camera::{Camera, CameraTransform};
|
||||
use shared::core::camera::Camera;
|
||||
use shared::core::color::LINEAR;
|
||||
use shared::core::film::Film;
|
||||
use shared::core::filter::Filter;
|
||||
use shared::core::light::Light;
|
||||
use shared::core::light::{Light, LightTrait};
|
||||
use shared::core::material::Material;
|
||||
use shared::core::medium::{Medium, MediumInterface};
|
||||
use shared::core::primitive::{AnimatedPrimitive, GeometricPrimitive, Primitive, SimplePrimitive};
|
||||
use shared::core::sampler::Sampler;
|
||||
use shared::core::sampler::{Sampler, SamplerTrait};
|
||||
use shared::core::shape::Shape;
|
||||
use shared::core::texture::{GPUFloatTexture, SpectrumType};
|
||||
use shared::lights::sampler::LightSampler;
|
||||
use shared::core::texture::SpectrumType;
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::textures::FloatConstantTexture;
|
||||
use shared::{Ptr, Transform};
|
||||
use shared::utils::soa::SoA;
|
||||
use shared::wavefront::*;
|
||||
use shared::{gvec, Ptr, WorkQueue};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
|
|
@ -146,6 +148,12 @@ pub struct BasicScene {
|
|||
pub film_state: Mutex<SingletonState<Film>>,
|
||||
}
|
||||
|
||||
impl Default for BasicScene {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl BasicScene {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
@ -196,7 +204,7 @@ impl BasicScene {
|
|||
&film.parameters,
|
||||
exposure_time,
|
||||
filter,
|
||||
Some(camera.camera_transform.clone()),
|
||||
Some(camera.camera_transform),
|
||||
&film.loc,
|
||||
arena,
|
||||
)
|
||||
|
|
@ -508,12 +516,12 @@ impl BasicScene {
|
|||
state.map.clone()
|
||||
}
|
||||
|
||||
pub fn create_lights(&self, textures: &NamedTextures, arena: &Arena) -> Vec<Arc<Light>> {
|
||||
pub fn create_lights(&self, _textures: &NamedTextures, arena: &Arena) -> Vec<Arc<Light>> {
|
||||
let light_state = self.light_state.lock();
|
||||
let camera = self
|
||||
.get_camera()
|
||||
.expect("Camera must be initialized before lights");
|
||||
let camera_transform = camera.base().camera_transform.clone();
|
||||
let camera_transform = camera.base().camera_transform;
|
||||
let mut lights: Vec<Arc<Light>> = Vec::new();
|
||||
|
||||
// Non-area lights created from stored entities
|
||||
|
|
@ -533,7 +541,7 @@ impl BasicScene {
|
|||
medium.map(|m| *m),
|
||||
&entity.transformed_base.base.parameters,
|
||||
&entity.transformed_base.base.loc,
|
||||
camera_transform.clone(),
|
||||
camera_transform,
|
||||
arena,
|
||||
) {
|
||||
Ok(light) => lights.push(Arc::new(light)),
|
||||
|
|
@ -709,6 +717,90 @@ impl BasicScene {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn create_wavefront_integrator(
|
||||
&self,
|
||||
camera: Arc<Camera>,
|
||||
sampler: Arc<Sampler>,
|
||||
aggregate: Arc<Primitive>,
|
||||
lights: Vec<Arc<Light>>,
|
||||
arena: &Arena,
|
||||
) -> WavefrontPathIntegrator<CpuAggregate> {
|
||||
let entity = self.integrator.lock().clone().unwrap();
|
||||
let max_depth = entity
|
||||
.parameters
|
||||
.get_one_int("maxdepth", 5)
|
||||
.expect("Could not obtain depth value");
|
||||
let regularize = entity
|
||||
.parameters
|
||||
.get_one_bool("regularize", false)
|
||||
.expect("Could not obtain regularize flag value");
|
||||
|
||||
let spp = sampler.samples_per_pixel() as u32;
|
||||
let film = camera.base().film;
|
||||
let pixel_bounds = film.pixel_bounds();
|
||||
let filter = Ptr::from(&film.base().filter);
|
||||
let light_sampler = create_light_sampler("power", &lights, arena);
|
||||
let res_x = pixel_bounds.diagonal().x() as u32;
|
||||
let max_samples = 1024u32 * 1024;
|
||||
let scanlines_per_pass = (max_samples / res_x).max(1);
|
||||
let max_queue_size = res_x * scanlines_per_pass;
|
||||
|
||||
let mut infinite_lights = gvec();
|
||||
for light in &lights {
|
||||
if light.light_type().is_infinite() {
|
||||
infinite_lights.push(arena.alloc(**light));
|
||||
}
|
||||
}
|
||||
|
||||
let cpu_aggregate = CpuAggregate::new(*aggregate);
|
||||
|
||||
WavefrontPathIntegrator {
|
||||
aggregate: cpu_aggregate,
|
||||
camera: (*camera).clone(),
|
||||
sampler: (*sampler).clone(),
|
||||
max_depth: max_depth.try_into().unwrap(),
|
||||
film,
|
||||
filter,
|
||||
samples_per_pixel: spp,
|
||||
regularize,
|
||||
infinite_lights,
|
||||
max_queue_size,
|
||||
scanlines_per_pass,
|
||||
light_sampler,
|
||||
ray_queues: [
|
||||
WorkQueue::new(
|
||||
RayWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
WorkQueue::new(
|
||||
RayWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
],
|
||||
shadow_ray_queue: WorkQueue::new(
|
||||
ShadowRayWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
escaped_ray_queue: WorkQueue::new(
|
||||
EscapedRayWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
hit_area_light_queue: WorkQueue::new(
|
||||
HitAreaLightWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
basic_eval_material_queue: WorkQueue::new(
|
||||
MaterialEvalWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
universal_eval_material_queue: WorkQueue::new(
|
||||
MaterialEvalWorkItemSoA::allocate(max_queue_size, arena),
|
||||
max_queue_size,
|
||||
),
|
||||
pixel_sample_state: PixelSampleState::allocate(max_queue_size, arena),
|
||||
}
|
||||
}
|
||||
|
||||
// Getters
|
||||
|
||||
pub fn get_camera(&self) -> Result<Arc<Camera>> {
|
||||
|
|
@ -847,7 +939,7 @@ impl BasicScene {
|
|||
shape,
|
||||
arena.alloc(mtl),
|
||||
light_ptr,
|
||||
mi.clone(),
|
||||
mi,
|
||||
alpha_ptr,
|
||||
))
|
||||
};
|
||||
|
|
@ -866,9 +958,9 @@ impl BasicScene {
|
|||
materials: &[Material],
|
||||
light_state: &LightState,
|
||||
media: &HashMap<String, Arc<Medium>>,
|
||||
film_cs: Option<&RGBColorSpace>,
|
||||
_film_cs: Option<&RGBColorSpace>,
|
||||
arena: &Arena,
|
||||
area_lights: &mut Vec<Arc<Light>>,
|
||||
_area_lights: &mut Vec<Arc<Light>>,
|
||||
) -> Vec<Primitive> {
|
||||
let mut primitives = Vec::new();
|
||||
|
||||
|
|
@ -945,7 +1037,7 @@ impl BasicScene {
|
|||
shape,
|
||||
arena.alloc(mtl),
|
||||
Ptr::null(), // no area light on animated shapes
|
||||
mi.clone(),
|
||||
mi,
|
||||
alpha_ptr,
|
||||
))
|
||||
};
|
||||
|
|
@ -1103,7 +1195,6 @@ impl BasicScene {
|
|||
Err(anyhow!("{} requested but not initialized!", name))
|
||||
}
|
||||
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn upload_shapes(
|
||||
&self,
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ use crate::core::film::{CreateFilmBase, CreatePixelSensor};
|
|||
use shared::core::film::PixelSensor;
|
||||
use anyhow::{Result, anyhow};
|
||||
use shared::core::film::{FilmBase, GBufferFilm};
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::utils::AnimatedTransform;
|
||||
use std::path::Path;
|
||||
|
||||
|
|
@ -26,7 +25,7 @@ impl CreateFilm for GBufferFilm {
|
|||
|
||||
let filename = params.get_one_string("filename", "pbrt.exr")?;
|
||||
if Path::new(&filename).extension() != Some("exr".as_ref()) {
|
||||
return Err(anyhow!("{}: EXR is the only format supported by GBufferFilm", loc).into());
|
||||
return Err(anyhow!("{}: EXR is the only format supported by GBufferFilm", loc));
|
||||
}
|
||||
|
||||
let coords_system = params.get_one_string("coordinatesystem", "camera")?;
|
||||
|
|
@ -43,8 +42,7 @@ impl CreateFilm for GBufferFilm {
|
|||
"{}: unknown coordinate system for GBufferFilm. (Expecting camera
|
||||
or world",
|
||||
loc
|
||||
)
|
||||
.into());
|
||||
));
|
||||
};
|
||||
|
||||
let film = GBufferFilm::new(
|
||||
|
|
|
|||
|
|
@ -9,9 +9,6 @@ pub mod gbuffer;
|
|||
pub mod rgb;
|
||||
pub mod spectral;
|
||||
|
||||
pub use gbuffer::*;
|
||||
pub use rgb::*;
|
||||
pub use spectral::*;
|
||||
|
||||
pub trait CreateFilm {
|
||||
fn create(
|
||||
|
|
|
|||
|
|
@ -3,8 +3,7 @@ use crate::core::film::{CreateFilmBase, CreatePixelSensor};
|
|||
use crate::Arena;
|
||||
use anyhow::Result;
|
||||
use shared::core::camera::CameraTransform;
|
||||
use shared::core::film::{Film, FilmBase, RGBFilm, RGBPixel, PixelSensor};
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::core::film::{Film, FilmBase, RGBFilm, PixelSensor};
|
||||
|
||||
impl CreateFilm for RGBFilm {
|
||||
fn create(
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ use anyhow::{anyhow, Result};
|
|||
use shared::core::camera::CameraTransform;
|
||||
use shared::core::film::{FilmBase, PixelSensor, SpectralFilm};
|
||||
use shared::spectra::{LAMBDA_MAX, LAMBDA_MIN};
|
||||
use shared::utils::math::SquareMatrix;
|
||||
use shared::Float;
|
||||
use std::path::Path;
|
||||
|
||||
|
|
@ -28,7 +27,7 @@ impl CreateFilm for SpectralFilm {
|
|||
|
||||
let filename = params.get_one_string("filename", "pbrt.exr")?;
|
||||
if Path::new(&filename).extension() != Some("exr".as_ref()) {
|
||||
return Err(anyhow!("{}: EXR is the only format supported by GBufferFilm", loc).into());
|
||||
return Err(anyhow!("{}: EXR is the only format supported by GBufferFilm", loc));
|
||||
}
|
||||
|
||||
let n_buckets = params.get_one_int("nbuckets", 16)? as usize;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,6 @@ use shared::core::geometry::{Point2i, Ray};
|
|||
use shared::core::light::Light;
|
||||
use shared::core::primitive::Primitive;
|
||||
use shared::core::sampler::Sampler;
|
||||
use shared::lights::sampler::LightSampler;
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use std::sync::Arc;
|
||||
|
||||
|
|
@ -58,7 +57,7 @@ impl CreateIntegrator for PathIntegrator {
|
|||
fn create(
|
||||
parameters: ParameterDictionary,
|
||||
camera: Arc<Camera>,
|
||||
sampler: Arc<Sampler>,
|
||||
_sampler: Arc<Sampler>,
|
||||
aggregate: Arc<Primitive>,
|
||||
lights: Vec<Arc<Light>>,
|
||||
config: PathConfig,
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ impl PathIntegrator {
|
|||
|
||||
if !self
|
||||
.base
|
||||
.unoccluded(&Interaction::Surface(intr.clone()), &ls.p_light)
|
||||
.unoccluded(&Interaction::Surface(*intr), &ls.p_light)
|
||||
{
|
||||
return SampledSpectrum::zero();
|
||||
}
|
||||
|
|
@ -232,8 +232,8 @@ impl RayIntegratorTrait for PathIntegrator {
|
|||
if !le.is_black() {
|
||||
if state.depth == 0 || state.specular_bounce {
|
||||
state.l += state.beta * le;
|
||||
} else if self.config.use_mis {
|
||||
if !isect.area_light.is_null() {
|
||||
} else if self.config.use_mis
|
||||
&& !isect.area_light.is_null() {
|
||||
let light = &isect.area_light;
|
||||
let p_l = self.sampler.pmf_with_context(&state.prev_ctx, light)
|
||||
* light.pdf_li(&state.prev_ctx, ray.d, true);
|
||||
|
|
@ -241,7 +241,6 @@ impl RayIntegratorTrait for PathIntegrator {
|
|||
state.l += state.beta * w_b * le;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get BSDF
|
||||
let Some(mut bsdf) = isect.get_bsdf(&ray, lambda, &self.camera, sampler) else {
|
||||
|
|
|
|||
|
|
@ -9,14 +9,13 @@ use crate::Arena;
|
|||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||
use shared::core::camera::{Camera, CameraTrait};
|
||||
use shared::core::geometry::{Bounds2i, Point2i, VectorLike};
|
||||
use shared::core::geometry::{Bounds2i, Point2i};
|
||||
use shared::core::sampler::get_camera_sample;
|
||||
use shared::core::sampler::{Sampler, SamplerTrait};
|
||||
use shared::spectra::SampledSpectrum;
|
||||
use shared::Float;
|
||||
use std::io::Write;
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
struct PbrtProgress {
|
||||
bar: ProgressBar,
|
||||
|
|
@ -95,7 +94,7 @@ pub fn render<T>(
|
|||
&mut tile_sampler,
|
||||
p_pixel,
|
||||
s_index,
|
||||
&arena,
|
||||
arena,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
|
@ -158,7 +157,7 @@ pub fn render<T>(
|
|||
if let Some(out_path) = &options.mse_reference_output {
|
||||
mse_out_file = Some(
|
||||
std::fs::File::create(out_path)
|
||||
.expect(&format!("Failed to create MSE output file: {}", out_path)),
|
||||
.unwrap_or_else(|_| panic!("Failed to create MSE output file: {}", out_path)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -177,7 +176,7 @@ pub fn render<T>(
|
|||
&mut sampler,
|
||||
p_pixel,
|
||||
sample_index.try_into().unwrap(),
|
||||
&arena,
|
||||
arena,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -200,7 +199,7 @@ pub fn render<T>(
|
|||
if wave_start == spp || options.write_partial_images || reference_image.is_some() {
|
||||
let mut metadata = ImageMetadata {
|
||||
render_time_seconds: Some(progress.elapsed_seconds()),
|
||||
samples_per_pixel: Some(wave_start as i32),
|
||||
samples_per_pixel: Some(wave_start),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,12 @@ pub struct PathState {
|
|||
pub prev_pdf: Float,
|
||||
}
|
||||
|
||||
impl Default for PathState {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl PathState {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
|
|||
|
|
@ -15,3 +15,5 @@ pub mod wavefront;
|
|||
|
||||
pub use utils::{Arena, FileLoc, ParameterDictionary, Upload, ArenaUpload};
|
||||
pub const MAX_TAGS: u32 = 16;
|
||||
pub use shared::{BasicPBRTOptions, PBRTOptions};
|
||||
pub use globals::{get_options, init_pbrt};
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ use shared::core::spectrum::Spectrum;
|
|||
use shared::core::texture::SpectrumType;
|
||||
use shared::lights::DistantLight;
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::utils::{Ptr, Transform};
|
||||
use shared::utils::Transform;
|
||||
use shared::Float;
|
||||
|
||||
trait CreateDistantLight {
|
||||
|
|
|
|||
|
|
@ -69,12 +69,11 @@ pub fn create(
|
|||
scale /= spectrum_to_photometric(i);
|
||||
|
||||
let phi_v = params.get_one_float("power", -1.0)?;
|
||||
if phi_v > 0.0 {
|
||||
if let Some(ref img) = host_image {
|
||||
if phi_v > 0.0
|
||||
&& let Some(ref img) = host_image {
|
||||
let k_e = compute_emissive_power(img);
|
||||
scale *= phi_v / k_e;
|
||||
}
|
||||
}
|
||||
|
||||
let swap_yz: [Float; 16] = [
|
||||
1., 0., 0., 0., 0., 0., 1., 0., 0., 1., 0., 0., 0., 0., 0., 1.,
|
||||
|
|
@ -146,7 +145,7 @@ fn convert_to_luminance_image(
|
|||
}
|
||||
}
|
||||
|
||||
Ok(HostImage::from_f32(&y_pixels, res, &["Y"].to_vec()))
|
||||
Ok(HostImage::from_f32(&y_pixels, res, ["Y"].as_ref()))
|
||||
}
|
||||
|
||||
(Err(_), Ok(_)) => {
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ use rayon::prelude::*;
|
|||
use shared::core::camera::CameraTransform;
|
||||
use shared::core::geometry::{cos_theta, Bounds2f, Frame, Point2f, Point2i, Point3f, VectorLike};
|
||||
use shared::core::image::WrapMode;
|
||||
use shared::core::light::{Light, LightBase, LightType};
|
||||
use shared::core::light::Light;
|
||||
use shared::core::medium::Medium;
|
||||
use shared::core::spectrum::Spectrum;
|
||||
use shared::core::texture::SpectrumType;
|
||||
|
|
@ -17,7 +17,7 @@ use shared::lights::{ImageInfiniteLight, PortalInfiniteLight, UniformInfiniteLig
|
|||
use shared::spectra::RGBColorSpace;
|
||||
use shared::utils::math::{equal_area_sphere_to_square, equal_area_square_to_sphere};
|
||||
use shared::utils::sampling::{PiecewiseConstant2D, WindowedPiecewiseConstant2D};
|
||||
use shared::{Float, Ptr, Transform, PI};
|
||||
use shared::{Float, Transform, PI};
|
||||
use std::path::Path;
|
||||
|
||||
pub fn create(
|
||||
|
|
@ -275,7 +275,7 @@ fn load_image(
|
|||
let rgb = l[0].to_rgb(colorspace, &stdspec);
|
||||
let image =
|
||||
HostImage::new_constant(Point2i::new(1, 1), &["R", "G", "B"], &[rgb.r, rgb.g, rgb.b]);
|
||||
return Ok((image, colorspace.clone()));
|
||||
return Ok((image, *colorspace));
|
||||
}
|
||||
|
||||
let im = HostImage::read(Path::new(filename), None)
|
||||
|
|
@ -290,7 +290,7 @@ fn load_image(
|
|||
.get_channel_desc(&["R", "G", "B"])
|
||||
.map_err(|_| anyhow!("image '{}' must have R, G, B channels", filename))?;
|
||||
|
||||
let cs = im.metadata.colorspace.unwrap_or_else(|| colorspace.clone());
|
||||
let cs = im.metadata.colorspace.unwrap_or_else(|| *colorspace);
|
||||
Ok((im.image.select_channels(&desc), cs))
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ use shared::core::spectrum::Spectrum;
|
|||
use shared::core::texture::SpectrumType;
|
||||
use shared::lights::PointLight;
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::{Float, PI, Ptr, Transform};
|
||||
use shared::{Float, PI, Transform};
|
||||
|
||||
pub trait CreatePointLight {
|
||||
fn new(
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use crate::Arena;
|
||||
use shared::core::light::{Light, LightTrait};
|
||||
use shared::lights::sampler::{
|
||||
BVHLightSampler, LightSampler, PowerLightSampler, UniformLightSampler,
|
||||
LightSampler, PowerLightSampler, UniformLightSampler,
|
||||
};
|
||||
use shared::utils::sampling::AliasTable;
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ use shared::core::texture::SpectrumType;
|
|||
use shared::lights::SpotLight;
|
||||
use shared::spectra::RGBColorSpace;
|
||||
use shared::utils::math::radians;
|
||||
use shared::{Float, Ptr, Transform, PI};
|
||||
use shared::{Float, Transform, PI};
|
||||
|
||||
trait CreateSpotLight {
|
||||
fn new(
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ impl CreateHaltonSampler for HaltonSampler {
|
|||
full_res: Point2i,
|
||||
randomize: RandomizeStrategy,
|
||||
seed: u64,
|
||||
arena: &Arena,
|
||||
_arena: &Arena,
|
||||
) -> Self {
|
||||
let digit_permutations = compute_radical_inverse_permutations(seed);
|
||||
let leaked = Box::leak(gbox(digit_permutations));
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ impl CreateShape for BilinearPatchShape {
|
|||
n.clear();
|
||||
}
|
||||
|
||||
for (_, &idx) in vertex_indices.iter().enumerate() {
|
||||
for &idx in vertex_indices.iter() {
|
||||
if idx < 0 || idx as usize >= p.len() {
|
||||
return Err(anyhow!(
|
||||
"Bilinear patch mesh has out-of-bounds vertex index {} ({} \"P\" values were given). Discarding this mesh.",
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ pub fn create_curve(
|
|||
let u_max = (i + 1) as Float / n_segments as Float;
|
||||
|
||||
let curve = CurveShape {
|
||||
common: curve_common.clone(),
|
||||
common: curve_common,
|
||||
u_min,
|
||||
u_max,
|
||||
};
|
||||
|
|
@ -90,7 +90,7 @@ impl CreateShape for CurveShape {
|
|||
|
||||
if basis == "bezier" {
|
||||
if cp.len() <= degree as usize
|
||||
|| ((cp.len() - 1 - degree as usize) % degree as usize) != 0
|
||||
|| !(cp.len() - 1 - degree as usize).is_multiple_of(degree as usize)
|
||||
{
|
||||
return Err(anyhow!(
|
||||
"Invalid number of control points {}: for the degree {} Bezier basis {} + n * {} are required.",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ use ply_rs::parser::Parser;
|
|||
use ply_rs::ply::{DefaultElement, Property};
|
||||
use shared::core::geometry::{Normal3f, Point2f, Point3f, VectorLike};
|
||||
use shared::shapes::mesh::TriangleMesh;
|
||||
use shared::utils::sampling::PiecewiseConstant2D;
|
||||
use shared::Transform;
|
||||
use std::fs::File;
|
||||
use std::path::Path;
|
||||
|
|
@ -214,9 +213,9 @@ impl TriQuadMesh {
|
|||
let v20 = p2 - p0;
|
||||
let face_normal = v10.cross(v20);
|
||||
|
||||
self.n[i0] = self.n[i0] + Normal3f::from(face_normal);
|
||||
self.n[i1] = self.n[i1] + Normal3f::from(face_normal);
|
||||
self.n[i2] = self.n[i2] + Normal3f::from(face_normal);
|
||||
self.n[i0] += Normal3f::from(face_normal);
|
||||
self.n[i1] += Normal3f::from(face_normal);
|
||||
self.n[i2] += Normal3f::from(face_normal);
|
||||
}
|
||||
|
||||
for quad in self.quad_indices.chunks_exact(4) {
|
||||
|
|
@ -231,14 +230,14 @@ impl TriQuadMesh {
|
|||
let face_normal = v10.cross(v20);
|
||||
|
||||
for &idx in &indices {
|
||||
self.n[idx] = self.n[idx] + Normal3f::from(face_normal);
|
||||
self.n[idx] += Normal3f::from(face_normal);
|
||||
}
|
||||
}
|
||||
|
||||
for normal in &mut self.n {
|
||||
let len_sq = normal.norm_squared();
|
||||
if len_sq > 0.0 {
|
||||
*normal = *normal / len_sq.sqrt();
|
||||
*normal /= len_sq.sqrt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ impl CreateShape for TriangleShape {
|
|||
n.clear();
|
||||
}
|
||||
|
||||
for (_, &index) in vertex_indices.iter().enumerate() {
|
||||
for &index in vertex_indices.iter() {
|
||||
// Check for negative indices (if keeping i32) or out of bounds
|
||||
if index < 0 || index as usize >= p.len() {
|
||||
bail!(
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ use shared::core::spectrum::Spectrum;
|
|||
use shared::spectra::{DenselySampledSpectrum, RGBColorSpace};
|
||||
use shared::utils::math::SquareMatrix;
|
||||
use shared::Ptr;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub trait CreateRGBColorSpace {
|
||||
fn new(
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use shared::core::spectrum::Spectrum;
|
||||
use shared::spectra::cie::*;
|
||||
use shared::spectra::{DenselySampledSpectrum, PiecewiseLinearSpectrum};
|
||||
use shared::{gbox, gvec_from_slice, leak, Float, Ptr};
|
||||
use shared::{gvec_from_slice, leak, Float};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::LazyLock;
|
||||
|
||||
|
|
|
|||
|
|
@ -107,10 +107,10 @@ impl StandardColorSpaces {
|
|||
|
||||
pub fn get_colorspace_context() -> StandardColorSpaces {
|
||||
StandardColorSpaces {
|
||||
srgb: SRGB.clone().into(),
|
||||
dci_p3: DCI_P3.clone().into(),
|
||||
rec2020: REC2020.clone().into(),
|
||||
aces2065_1: ACES.clone().into(),
|
||||
srgb: SRGB.clone(),
|
||||
dci_p3: DCI_P3.clone(),
|
||||
rec2020: REC2020.clone(),
|
||||
aces2065_1: ACES.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
use parking_lot::Mutex;
|
||||
use shared::core::geometry::{Bounds2i, Point2i};
|
||||
use std::collections::HashSet;
|
||||
use std::hash::Hash;
|
||||
use std::sync::Arc;
|
||||
|
|
@ -8,6 +7,15 @@ pub struct InternCache<T> {
|
|||
cache: Mutex<HashSet<Arc<T>>>,
|
||||
}
|
||||
|
||||
impl<T> Default for InternCache<T>
|
||||
where
|
||||
T: Eq + Clone + Hash,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> InternCache<T>
|
||||
where
|
||||
T: Eq + Clone + Hash,
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ impl MIPMap {
|
|||
}
|
||||
|
||||
pub fn get_rgb_colorspace(&self) -> Option<RGBColorSpace> {
|
||||
self.color_space.clone()
|
||||
self.color_space
|
||||
}
|
||||
|
||||
pub fn get_level(&self, level: usize) -> &HostImage {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
use crossbeam_channel::{Receiver, bounded};
|
||||
use rayon::prelude::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct AsyncJob<T> {
|
||||
|
|
|
|||
|
|
@ -515,7 +515,7 @@ impl ParameterDictionary {
|
|||
|| param.type_name == "rgb"
|
||||
|| param.type_name == "blackbody"
|
||||
{
|
||||
return Some(self.extract_spectrum_array(param, stype)[0].clone());
|
||||
return Some(self.extract_spectrum_array(param, stype)[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -654,7 +654,7 @@ impl ParameterDictionary {
|
|||
}
|
||||
|
||||
fn extract_sampled_spectrum(&self, param: &ParsedParameter) -> Vec<Spectrum> {
|
||||
if param.floats.len() % 2 != 0 {
|
||||
if !param.floats.len().is_multiple_of(2) {
|
||||
panic!(
|
||||
"{}: Found odd number of values for '{}'",
|
||||
param.loc, param.name
|
||||
|
|
@ -852,11 +852,11 @@ impl TextureParameterDictionary {
|
|||
|
||||
pub fn get_float_texture(&self, name: &str, val: Float) -> Result<Arc<FloatTexture>> {
|
||||
if let Some(tex) = self.get_float_texture_or_null(name)? {
|
||||
return Ok(tex);
|
||||
Ok(tex)
|
||||
} else {
|
||||
return Ok(Arc::new(FloatTexture::Constant(FloatConstantTexture::new(
|
||||
Ok(Arc::new(FloatTexture::Constant(FloatConstantTexture::new(
|
||||
val,
|
||||
))));
|
||||
))))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -961,7 +961,7 @@ impl TextureParameterDictionary {
|
|||
_ => {}
|
||||
}
|
||||
}
|
||||
return None;
|
||||
None
|
||||
}
|
||||
|
||||
pub fn get_float_texture_or_null(&self, name: &str) -> Result<Option<Arc<FloatTexture>>> {
|
||||
|
|
|
|||
|
|
@ -102,7 +102,6 @@ fn convert_spectrum(tex: &SpectrumTexture, arena: &Arena) -> GPUSpectrumTexture
|
|||
t.base
|
||||
.mipmap
|
||||
.color_space
|
||||
.clone()
|
||||
.unwrap_or_else(crate::spectra::default_colorspace),
|
||||
),
|
||||
})
|
||||
|
|
@ -127,14 +126,14 @@ impl Upload for Arc<SpectrumTexture> {
|
|||
impl Upload for &FloatTexture {
|
||||
type Target = Ptr<GPUFloatTexture>;
|
||||
fn upload(self, arena: &Arena) -> Self::Target {
|
||||
arena.alloc(convert_float(&self, arena))
|
||||
arena.alloc(convert_float(self, arena))
|
||||
}
|
||||
}
|
||||
|
||||
impl Upload for &SpectrumTexture {
|
||||
type Target = Ptr<GPUSpectrumTexture>;
|
||||
fn upload(self, arena: &Arena) -> Self::Target {
|
||||
arena.alloc(convert_spectrum(&self, arena))
|
||||
arena.alloc(convert_spectrum(self, arena))
|
||||
}
|
||||
}
|
||||
impl Upload for Option<Arc<FloatTexture>> {
|
||||
|
|
|
|||
181
src/wavefront/aggregate.rs
Normal file
181
src/wavefront/aggregate.rs
Normal file
|
|
@ -0,0 +1,181 @@
|
|||
use crate::core::texture::{BasicTextureEvaluator, TextureEvaluator, UniversalTextureEvaluator};
|
||||
use crate::core::primitive::{Primitive, PrimitiveTrait};
|
||||
use crate::core::geometry::{Bounds3f, Ray, Vector3f, VectorLike};
|
||||
use crate::core::interaction::InteractionTrait;
|
||||
use crate::core::material::MaterialTrait;
|
||||
use crate::globals::get_options;
|
||||
use rayon::prelude::*;
|
||||
use shared::wavefront::WavefrontAggregate;
|
||||
|
||||
pub struct CpuAggregate {
|
||||
pub aggregate: Primitive,
|
||||
}
|
||||
|
||||
impl CpuAggregate {
|
||||
pub fn new(aggregate: Primitive) -> Self {
|
||||
Self { aggregate }
|
||||
}
|
||||
}
|
||||
|
||||
impl WavefrontAggregate for CpuAggregate {
|
||||
fn bounds(&self) -> Bounds3f {
|
||||
self.aggregate.bounds()
|
||||
}
|
||||
|
||||
fn intersect_closest(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
ray_q: &RayQueue,
|
||||
escaped_ray_q: &EscapedRayQueue,
|
||||
hit_area_light_q: &HitAreaLightQueue,
|
||||
basic_eval_mtl_q: &MaterialEvalQueue,
|
||||
universal_eval_mtl_q: &MaterialEvalQueue,
|
||||
next_ray_q: &RayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = ray_q.size().min(max_rays as u32);
|
||||
let options = get_options();
|
||||
|
||||
(0..n_rays as usize).into_par_iter().for_each(|i| {
|
||||
let work = unsafe { ray_q.get(i) };
|
||||
|
||||
let ray = Ray::new(work.ray_o, work.ray_d, Some(work.ray_time), work.ray_medium);
|
||||
|
||||
let pi = work.pixel_index as usize;
|
||||
let beta = pixel_sample_state.beta.get(pi);
|
||||
let r_u = pixel_sample_state.r_u.get(pi);
|
||||
let r_l = pixel_sample_state.r_l.get(pi);
|
||||
let lambda = pixel_sample_state.lambda.get(pi);
|
||||
let depth = pixel_sample_state.depth.get(pi);
|
||||
let specular_bounce = pixel_sample_state.specular_bounce.get(pi) != 0;
|
||||
let any_non_specular = pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
|
||||
let eta_scale = pixel_sample_state.eta_scale.get(pi);
|
||||
let prev_intr_ctx = pixel_sample_state.prev_intr_ctx.get(pi);
|
||||
|
||||
let Some(si) = self.aggregate.intersect(&ray, None) else {
|
||||
escaped_ray_q.push(EscapedRayWorkItem {
|
||||
ray_o: work.ray_o,
|
||||
ray_d: work.ray_d,
|
||||
lambda,
|
||||
pixel_index: work.pixel_index,
|
||||
beta,
|
||||
r_u,
|
||||
r_l,
|
||||
depth,
|
||||
specular_bounce,
|
||||
prev_intr_ctx,
|
||||
});
|
||||
return;
|
||||
};
|
||||
|
||||
let intr = &si.intr;
|
||||
|
||||
if intr.material.is_null() {
|
||||
let ray_o = Ray::offset_origin(&intr.pi(), &intr.n(), &work.ray_d);
|
||||
let ray_medium = if work.ray_d.dot(intr.n().into()) > 0.0 {
|
||||
intr.common.medium_interface.outside
|
||||
} else {
|
||||
intr.common.medium_interface.inside
|
||||
};
|
||||
next_ray_q.push(RayWorkItem {
|
||||
ray_o,
|
||||
ray_d: work.ray_d,
|
||||
ray_time: work.ray_time,
|
||||
ray_medium,
|
||||
has_differentials: work.has_differentials,
|
||||
differential: work.differential,
|
||||
pixel_index: work.pixel_index,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for area light hit
|
||||
if !intr.area_light.is_null() {
|
||||
hit_area_light_q.push(HitAreaLightWorkItem {
|
||||
area_light: intr.area_light,
|
||||
p: intr.p(),
|
||||
n: intr.n(),
|
||||
uv: intr.common.uv,
|
||||
wo: -work.ray_d,
|
||||
lambda,
|
||||
pixel_index: work.pixel_index,
|
||||
beta,
|
||||
r_u,
|
||||
r_l,
|
||||
depth,
|
||||
specular_bounce,
|
||||
prev_intr_ctx,
|
||||
});
|
||||
}
|
||||
|
||||
// Determine which material evaluation queue to use based on
|
||||
// whether the material's textures can be evaluated with the
|
||||
// basic evaluator (cheaper) or need the universal one.
|
||||
let material = *intr.material.get().unwrap();
|
||||
let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
|
||||
basic_eval_mtl_q
|
||||
} else {
|
||||
universal_eval_mtl_q
|
||||
};
|
||||
|
||||
eval_q.push(MaterialEvalWorkItem {
|
||||
p: intr.p(),
|
||||
n: intr.n(),
|
||||
ns: intr.shading.n,
|
||||
dpdu: intr.shading.dpdu,
|
||||
dpdv: intr.shading.dpdv,
|
||||
uv: intr.common.uv,
|
||||
wo: -work.ray_d,
|
||||
time: work.ray_time,
|
||||
face_index: intr.face_index,
|
||||
material: intr.material,
|
||||
area_light: intr.area_light,
|
||||
medium_interface: intr.common.medium_interface,
|
||||
pixel_index: work.pixel_index,
|
||||
lambda,
|
||||
beta,
|
||||
r_u,
|
||||
any_non_specular_bounces: any_non_specular,
|
||||
depth,
|
||||
eta_scale,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn intersect_shadow(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
let n_rays = shadow_ray_q.size().min(max_rays as u32);
|
||||
|
||||
for i in 0..n_rays as usize {
|
||||
let work = unsafe { shadow_ray_q.get(i) };
|
||||
|
||||
let ray = Ray::new(
|
||||
work.ray_o,
|
||||
work.ray_d,
|
||||
Some(work.ray_time),
|
||||
crate::Ptr::null(),
|
||||
);
|
||||
|
||||
if !self.aggregate.intersect_p(&ray, Some(work.t_max)) {
|
||||
let pi = work.pixel_index as usize;
|
||||
let mut l = pixel_sample_state.l.get(pi);
|
||||
l += work.l_d;
|
||||
pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn intersect_shadow_tr(
|
||||
&self,
|
||||
max_rays: usize,
|
||||
shadow_ray_q: &ShadowRayQueue,
|
||||
pixel_sample_state: &PixelSampleState,
|
||||
) {
|
||||
self.intersect_shadow(max_rays, shadow_ray_q, pixel_sample_state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,38 +1,459 @@
|
|||
// use crate::MAX_TAGS;
|
||||
// use shared::{Ptr, GVec};
|
||||
// use shared::core::film::Film;
|
||||
// use shared::core::color::RGB;
|
||||
// use shared::core::filter::Filter;
|
||||
// use shared::core::light::Light;
|
||||
// use shared::core::sampler::Sampler;
|
||||
// use shared::wavefront::{WavefrontAggregate, RayQueue, MediumSampleQueue, EscapedRayQueue, HitAreaLightQueue, MaterialEvalQueue, ShadowRayQueue, GetBSSRDFAndProbeRayQueue, SubsurfaceScatterQueue};
|
||||
//
|
||||
// pub struct WavefrontPathIntegrator {
|
||||
// pub init_visible_surface: bool,
|
||||
// pub have_subsurface: bool,
|
||||
// pub have_media: bool,
|
||||
// pub have_basic_eval_material: [bool; MAX_TAGS + 1],
|
||||
// pub have_universal_eval_material: [bool; MAX_TAGS + 1],
|
||||
// pub filter: Filter,
|
||||
// pub film: Film,
|
||||
// pub sampler: Sampler,
|
||||
// pub camera: Camera,
|
||||
// pub infinite_lights: GVec<Light>,
|
||||
// pub max_depth: usize,
|
||||
// pub sampler_per_pixel: usize,
|
||||
// pub regularize: bool,
|
||||
// pub scanlines_per_pixel: usize,
|
||||
// pub max_queue_size: usize,
|
||||
// pub medium_sample_queue: Ptr<MediumSampleQueue>,
|
||||
// pub medium_scatter_queue: Ptr<MediumScatterQueue>,
|
||||
// pub escaped_ray_queue: Ptr<EscapedRayQueue>,
|
||||
// pub hit_area_light_queue: Ptr<HitAreaLightQueue>,
|
||||
// pub basic_eval_material_queue: Ptr<MaterialEvalQueue>,
|
||||
// pub universal_eval_material_queue: Ptr<MaterialEvalQueue>,
|
||||
// pub shadow_ray_queue: Ptr<ShadowRayQueue>,
|
||||
// pub bssrdf_eval_queue: PTr<GetBSSRDFAndProbeRayQueue>,
|
||||
// pub subsurface_scatter_queue: Ptr<SubsurfaceScatterQueue>,
|
||||
// pub display_rgb: Ptr<RGB>,
|
||||
// pub display_rgb_host: Ptr<RGB>,
|
||||
//
|
||||
// }
|
||||
use super::CpuAggregate;
|
||||
use crate::globals::get_options;
|
||||
use shared::core::bxdf::{FArgs, TransportMode};
|
||||
use shared::core::camera::{Camera, CameraTrait};
|
||||
use shared::core::filter::{Filter, FilterTrait};
|
||||
use shared::core::geometry::{
|
||||
Bounds2i, Point2f, Point2i, Point3f, Point3fi, Ray, RayDifferential, Vector2f, Vector3f,
|
||||
VectorLike,
|
||||
};
|
||||
use shared::core::interaction::InteractionTrait;
|
||||
use shared::core::light::{Light, LightSampleContext, LightTrait};
|
||||
use shared::core::material::{MaterialEvalContext, MaterialTrait};
|
||||
use shared::core::sampler::{CameraSample, Sampler, SamplerTrait};
|
||||
use shared::core::texture::{TextureEvalContext, UniversalTextureEvaluator};
|
||||
use shared::lights::sampler::{LightSampler, LightSamplerTrait};
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use shared::utils::math::square;
|
||||
use shared::utils::sampling::power_heuristic;
|
||||
use shared::utils::soa::{SoA, SoAAllocator, WorkQueue};
|
||||
use shared::wavefront::{WavefrontAggregate, WavefrontPathIntegrator, WavefrontRenderer};
|
||||
|
||||
impl WavefrontRenderer for WavefrontPathIntegrator<CpuAggregate> {
|
||||
pub fn render(&mut self) {
|
||||
let film = self.camera.get_film();
|
||||
let filter = film.get_filter();
|
||||
let pixel_bounds = film.pixel_bounds();
|
||||
let resolution = pixel_bounds.diagonal();
|
||||
|
||||
let total_work = (pixel_bounds.area() as u64) * (self.samples_per_pixel as u64);
|
||||
let options = get_options();
|
||||
let progress = PbrtProgress::new(total_work, "Rendering", options.quiet);
|
||||
|
||||
for sample_index in 0..self.samples_per_pixel {
|
||||
// Process image in scanline batches
|
||||
let mut y0 = pixel_bounds.p_min.y();
|
||||
while y0 < pixel_bounds.p_max.y() {
|
||||
let y1 = (y0 + self.scanlines_per_pass as i32).min(pixel_bounds.p_max.y());
|
||||
|
||||
// Reset the primary ray queue for this set
|
||||
self.ray_queues[0].reset();
|
||||
|
||||
self.generate_camera_rays(y0, y1, sample_index, &pixel_bounds);
|
||||
|
||||
for depth in 0..=self.max_depth {
|
||||
let current = (depth % 2) as usize;
|
||||
let next = ((depth + 1) % 2) as usize;
|
||||
|
||||
// Reset output queues before intersection
|
||||
self.ray_queues[next].reset();
|
||||
self.escaped_ray_queue.reset();
|
||||
self.hit_area_light_queue.reset();
|
||||
self.basic_eval_material_queue.reset();
|
||||
self.universal_eval_material_queue.reset();
|
||||
self.shadow_ray_queue.reset();
|
||||
|
||||
// Skip if no rays to trace
|
||||
if self.ray_queues[current].size() == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
// Sorting of rays into output queues
|
||||
self.aggregate.intersect_closest(
|
||||
self.max_queue_size as usize,
|
||||
&self.ray_queues[current],
|
||||
&self.escaped_ray_queue,
|
||||
&self.hit_area_light_queue,
|
||||
&self.basic_eval_material_queue,
|
||||
&self.universal_eval_material_queue,
|
||||
&self.ray_queues[next],
|
||||
&self.pixel_sample_state,
|
||||
);
|
||||
|
||||
// Infinite light contributions
|
||||
self.handle_escaped_rays();
|
||||
|
||||
// Area light contributions
|
||||
self.handle_emissive_intersections();
|
||||
|
||||
// Last depth — don't evaluate materials or sample lights
|
||||
if depth == self.max_depth {
|
||||
break;
|
||||
}
|
||||
|
||||
// Evaluate materials, sample BSDFs, sample direct lighting
|
||||
// This pushes to shadow_ray_queue and ray_queues[next]
|
||||
self.evaluate_materials_and_bsdfs(depth);
|
||||
|
||||
// Add direct lighting to pixels
|
||||
self.aggregate.intersect_shadow(
|
||||
self.max_queue_size as usize,
|
||||
&self.shadow_ray_queue,
|
||||
&self.pixel_sample_state,
|
||||
);
|
||||
}
|
||||
|
||||
self.update_film(y0, y1, &pixel_bounds);
|
||||
let batch_pixels =
|
||||
((y1 - y0) * (pixel_bounds.p_max.x() - pixel_bounds.p_min.x())) as u64;
|
||||
progress.inc(batch_pixels);
|
||||
|
||||
y0 = y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stage 1: Generate camera rays for scanlines [y0, y1).
|
||||
fn generate_camera_rays(
|
||||
&mut self,
|
||||
y0: i32,
|
||||
y1: i32,
|
||||
sample_index: u32,
|
||||
pixel_bounds: &Bounds2i,
|
||||
) {
|
||||
// For each pixel in the scanline range, generate a camera ray
|
||||
// and push it to the ray queue. Also initialize the PixelSampleState.
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let p_pixel = Point2i::new(x, y);
|
||||
|
||||
// TODO: proper sampler state per pixel/sample
|
||||
// For now, use a simple approach
|
||||
self.sampler
|
||||
.start_pixel_sample(p_pixel, sample_index as i32, Some(0));
|
||||
|
||||
let lambda = SampledWavelengths::sample_visible(self.sampler.get1d());
|
||||
|
||||
let camera_sample = crate::core::sampler::get_camera_sample(
|
||||
&mut self.sampler,
|
||||
p_pixel,
|
||||
&self.filter,
|
||||
);
|
||||
|
||||
let Some(camera_ray) = self.camera.generate_ray(camera_sample, &lambda) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Compute pixel index for this sample
|
||||
let pixel_index = self.ray_queues[0].size();
|
||||
|
||||
// Initialize persistent pixel state
|
||||
let pi = pixel_index as usize;
|
||||
self.pixel_sample_state.l.set(pi, SampledSpectrum::new(0.0));
|
||||
self.pixel_sample_state.beta.set(pi, camera_ray.weight);
|
||||
self.pixel_sample_state.lambda.set(pi, lambda);
|
||||
self.pixel_sample_state
|
||||
.r_u
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state
|
||||
.r_l
|
||||
.set(pi, SampledSpectrum::new(1.0));
|
||||
self.pixel_sample_state.depth.set(pi, 0);
|
||||
self.pixel_sample_state.specular_bounce.set(pi, 1);
|
||||
self.pixel_sample_state.any_non_specular_bounces.set(pi, 0);
|
||||
self.pixel_sample_state.eta_scale.set(pi, 1.0);
|
||||
self.pixel_sample_state.p_film.set(pi, camera_sample.p_film);
|
||||
self.pixel_sample_state
|
||||
.filter_weight
|
||||
.set(pi, camera_sample.filter_weight);
|
||||
self.pixel_sample_state
|
||||
.prev_intr_ctx
|
||||
.set(pi, LightSampleContext::default());
|
||||
|
||||
// Push ray to queue
|
||||
self.ray_queues[0].push(RayWorkItem {
|
||||
ray_o: camera_ray.ray.o,
|
||||
ray_d: camera_ray.ray.d,
|
||||
ray_time: camera_ray.ray.time,
|
||||
ray_medium: camera_ray.ray.medium,
|
||||
pixel_index: pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle escaped rays — evaluate infinite lights.
|
||||
fn handle_escaped_rays(&self) {
|
||||
let n = self.escaped_ray_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.escaped_ray_queue.storage.get(i) };
|
||||
|
||||
let mut l_contrib = SampledSpectrum::new(0.0);
|
||||
|
||||
// Evaluate all infinite lights
|
||||
for light_ptr in &self.infinite_lights {
|
||||
let light = light_ptr.get().unwrap();
|
||||
let ray = crate::core::geometry::Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
|
||||
let le = light.le(&ray, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if w.depth == 0 || w.specular_bounce {
|
||||
// No MIS for direct camera rays or specular bounces
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
} else {
|
||||
// MIS with light sampling
|
||||
// TODO: compute light PDF for MIS weight
|
||||
// For now, use unidirectional weight only
|
||||
l_contrib += w.beta * le / w.r_u.average();
|
||||
}
|
||||
}
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle emissive intersections — area light contribution with MIS.
|
||||
fn handle_emissive_intersections(&self) {
|
||||
let n = self.hit_area_light_queue.size();
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { self.hit_area_light_queue.storage.get(i) };
|
||||
|
||||
let light = w.area_light.get().unwrap();
|
||||
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
|
||||
if le.is_black() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let l_contrib = if w.depth == 0 || w.specular_bounce {
|
||||
w.beta * le / w.r_u.average()
|
||||
} else {
|
||||
// MIS: combine BSDF and light sampling weights
|
||||
// TODO: full MIS with light sampler PDF
|
||||
w.beta * le / w.r_u.average()
|
||||
};
|
||||
|
||||
if !l_contrib.is_black() {
|
||||
let pi = w.pixel_index as usize;
|
||||
let mut l = self.pixel_sample_state.l.get(pi);
|
||||
l += l_contrib;
|
||||
self.pixel_sample_state.l.set(pi, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn evaluate_materials_and_bsdfs(&mut self, depth: u32) {
|
||||
self.evaluate_material_queue_impl(depth, false);
|
||||
self.evaluate_material_queue_impl(depth, true);
|
||||
}
|
||||
|
||||
fn evaluate_material_queue_impl(&mut self, depth: u32, use_universal: bool) {
|
||||
let queue = if use_universal {
|
||||
&self.universal_eval_material_queue
|
||||
} else {
|
||||
&self.basic_eval_material_queue
|
||||
};
|
||||
|
||||
let n = queue.size();
|
||||
let next = ((depth + 1) % 2) as usize;
|
||||
|
||||
for i in 0..n as usize {
|
||||
let w = unsafe { queue.storage.get(i) };
|
||||
let pi = w.pixel_index as usize;
|
||||
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let beta = self.pixel_sample_state.beta.get(pi);
|
||||
let any_non_specular = self.pixel_sample_state.any_non_specular_bounces.get(pi) != 0;
|
||||
let eta_scale = self.pixel_sample_state.eta_scale.get(pi);
|
||||
|
||||
let Some(material) = w.material.get() else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
let ctx = MaterialEvalContext {
|
||||
texture: TextureEvalContext {
|
||||
p: w.p,
|
||||
dpdx: Vector3f::zero(),
|
||||
dpdy: Vector3f::zero(),
|
||||
n: w.n,
|
||||
uv: w.uv,
|
||||
dudx: 0.0,
|
||||
dudy: 0.0,
|
||||
dvdx: 0.0,
|
||||
dvdy: 0.0,
|
||||
face_index: w.face_index,
|
||||
},
|
||||
wo: w.wo,
|
||||
ns: w.ns,
|
||||
dpdus: w.dpdu,
|
||||
};
|
||||
let mut bsdf = material.get_bsdf(&tex_eval, &ctx, &lambda);
|
||||
|
||||
if bsdf.flags().is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if self.regularize && any_non_specular {
|
||||
bsdf.regularize();
|
||||
}
|
||||
|
||||
if depth >= self.max_depth {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sample a light, compute contribution,
|
||||
// push shadow ray with deferred visibility
|
||||
if bsdf.flags().is_non_specular() {
|
||||
let light_ctx = LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
};
|
||||
|
||||
if let Some(sampled_light) = self
|
||||
.light_sampler
|
||||
.sample_with_context(&light_ctx, self.sampler.get1d())
|
||||
{
|
||||
if let Some(ls) = sampled_light.light.sample_li(
|
||||
&light_ctx,
|
||||
self.sampler.get2d(),
|
||||
&lambda,
|
||||
true,
|
||||
) {
|
||||
if !ls.l.is_black() && ls.pdf > 0.0 {
|
||||
let wi = ls.wi;
|
||||
if let Some(f_val) = bsdf.f(w.wo, wi, TransportMode::Radiance) {
|
||||
let f_cos = f_val * wi.abs_dot(w.ns.into());
|
||||
if !f_cos.is_black() {
|
||||
let p_l = sampled_light.p * ls.pdf;
|
||||
let l_d = if sampled_light.light.light_type().is_delta_light() {
|
||||
beta * ls.l * f_cos / p_l
|
||||
} else {
|
||||
let p_b = bsdf.pdf(w.wo, wi, FArgs::default());
|
||||
let w_l = power_heuristic(1, p_l, 1, p_b);
|
||||
beta * w_l * ls.l * f_cos / p_l
|
||||
};
|
||||
|
||||
if !l_d.is_black() {
|
||||
let ray_o = Ray::offset_origin(
|
||||
&Point3fi::new_from_point(w.p),
|
||||
&w.n,
|
||||
&wi,
|
||||
);
|
||||
let t_max = (1.0 - 1e-4)
|
||||
* (Point3f::from(ls.p_light.p()) - ray_o).norm()
|
||||
/ wi.norm();
|
||||
|
||||
self.shadow_ray_queue.push(ShadowRayWorkItem {
|
||||
ray_o,
|
||||
ray_d: wi,
|
||||
ray_time: w.time,
|
||||
t_max,
|
||||
lambda,
|
||||
l_d,
|
||||
pixel_index: w.pixel_index,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sample BSDF for next bounce
|
||||
let wo = w.wo;
|
||||
let Some(bs) = bsdf.sample_f(
|
||||
wo,
|
||||
self.sampler.get1d(),
|
||||
self.sampler.get2d(),
|
||||
FArgs::default(),
|
||||
) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
let f_cos = bs.f * bs.wi.abs_dot(w.ns.into());
|
||||
if f_cos.is_black() || bs.pdf == 0.0 {
|
||||
continue;
|
||||
}
|
||||
let new_beta = beta * f_cos / bs.pdf;
|
||||
|
||||
let new_depth = depth + 1;
|
||||
|
||||
// Russian roulette
|
||||
if new_depth > 3 {
|
||||
let rr_beta = new_beta.max_component_value();
|
||||
if rr_beta < 0.25 {
|
||||
let q = (1.0 - rr_beta).max(0.0_f32);
|
||||
if self.sampler.get1d() < q {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ray_o = Ray::offset_origin(&Point3fi::new_from_point(w.p), &w.n, &bs.wi);
|
||||
|
||||
// Update PixelSampleState
|
||||
self.pixel_sample_state.beta.set(pi, new_beta);
|
||||
self.pixel_sample_state.depth.set(pi, new_depth);
|
||||
self.pixel_sample_state
|
||||
.specular_bounce
|
||||
.set(pi, bs.is_specular() as u8);
|
||||
self.pixel_sample_state
|
||||
.any_non_specular_bounces
|
||||
.set(pi, (any_non_specular || !bs.is_specular()) as u8);
|
||||
self.pixel_sample_state.eta_scale.set(
|
||||
pi,
|
||||
if bs.is_transmissive() {
|
||||
eta_scale * square(bs.eta)
|
||||
} else {
|
||||
eta_scale
|
||||
},
|
||||
);
|
||||
self.pixel_sample_state.prev_intr_ctx.set(
|
||||
pi,
|
||||
LightSampleContext {
|
||||
pi: Point3fi::new_from_point(w.p),
|
||||
n: w.n,
|
||||
ns: w.ns,
|
||||
},
|
||||
);
|
||||
|
||||
// Push next bounce ray
|
||||
self.ray_queues[next].push(RayWorkItem {
|
||||
ray_o,
|
||||
ray_d: bs.wi,
|
||||
ray_time: w.time,
|
||||
ray_medium: Ptr::null(),
|
||||
pixel_index: w.pixel_index,
|
||||
has_differentials: true,
|
||||
differential: RayDifferential::default(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn update_film(&self, y0: i32, y1: i32, pixel_bounds: &Bounds2i) {
|
||||
// The pixel_sample_state indices map to rays generated in
|
||||
// generate_camera_rays. We need to walk the same pixel order
|
||||
// and read back the accumulated L values.
|
||||
let mut pi = 0usize;
|
||||
for y in y0..y1 {
|
||||
for x in pixel_bounds.p_min.x()..pixel_bounds.p_max.x() {
|
||||
let l = self.pixel_sample_state.l.get(pi);
|
||||
let lambda = self.pixel_sample_state.lambda.get(pi);
|
||||
let filter_weight = self.pixel_sample_state.filter_weight.get(pi);
|
||||
let p_film = self.pixel_sample_state.p_film.get(pi);
|
||||
|
||||
// Add sample to film
|
||||
self.film.add_sample(
|
||||
Point2i::new(p_film.x() as i32, p_film.y() as i32),
|
||||
l,
|
||||
&lambda,
|
||||
Some(&crate::core::film::VisibleSurface::default()),
|
||||
filter_weight,
|
||||
);
|
||||
|
||||
pi += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +1,4 @@
|
|||
pub mod aggregate;
|
||||
pub mod integrator;
|
||||
|
||||
pub use aggregate::CpuAggregate;
|
||||
|
|
|
|||
Loading…
Reference in a new issue