Continuing migration to index and GVec based usage of objects

This commit is contained in:
Wito Wiala 2026-08-31 15:35:55 +01:00
parent 8e8a3845f8
commit 46a4edaee5
13 changed files with 189 additions and 63 deletions

View file

@ -1,4 +1,5 @@
use crate::core::light::Light; use crate::core::light::Light;
use crate::core::material::Material;
#[repr(C)] #[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)] #[derive(Clone, Copy, Debug, PartialEq, Eq)]
@ -16,8 +17,18 @@ impl Default for LightIdx {
impl LightIdx { impl LightIdx {
#[inline] #[inline]
pub fn get(self, lights: &[Light]) -> &Light { pub fn get(self, lights: &[Light]) -> &Light {
debug_assert!(!self.is_none(), "LightIdx::get on NONE handle");
&lights[self.0 as usize] &lights[self.0 as usize]
} }
#[inline]
pub fn try_get(self, lights: &[Light]) -> Option<&Light> {
if self.is_none() {
None
} else {
lights.get(self.0 as usize)
}
}
} }
#[repr(C)] #[repr(C)]
@ -27,6 +38,21 @@ pub struct MaterialIdx(pub u32);
impl MaterialIdx { impl MaterialIdx {
pub const NONE: Self = MaterialIdx(u32::MAX); pub const NONE: Self = MaterialIdx(u32::MAX);
pub fn is_none(self) -> bool { self.0 == u32::MAX } pub fn is_none(self) -> bool { self.0 == u32::MAX }
#[inline]
pub fn get(self, materials: &[Material]) -> &Material {
debug_assert!(!self.is_none(), "MaterialIdx::get on NONE handle");
&materials[self.0 as usize]
}
#[inline]
pub fn try_get(self, materials: &[Material]) -> Option<&Material> {
if self.is_none() {
None
} else {
materials.get(self.0 as usize)
}
}
} }
impl Default for MaterialIdx { impl Default for MaterialIdx {

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@ -1,7 +1,7 @@
use crate::core::LightIdx;
use crate::core::geometry::primitives::OctahedralVector; use crate::core::geometry::primitives::OctahedralVector;
use crate::core::geometry::{Bounds3f, DirectionCone, Normal3f, Point3f, Vector3f, VectorLike}; use crate::core::geometry::{Bounds3f, DirectionCone, Normal3f, Point3f, Vector3f, VectorLike};
use crate::core::light::{Light, LightBounds, LightSampleContext}; use crate::core::light::{Light, LightBounds, LightSampleContext};
use crate::core::LightIdx;
use crate::spectra::{SampledSpectrum, SampledWavelengths}; use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::math::{clamp, lerp, sample_discrete}; use crate::utils::math::{clamp, lerp, sample_discrete};
use crate::utils::math::{safe_sqrt, square}; use crate::utils::math::{safe_sqrt, square};
@ -378,12 +378,7 @@ impl BVHLightSampler {
#[inline(always)] #[inline(always)]
fn light_index_in(&self, base: Ptr<Light>, len: u32, light: &Light) -> Option<usize> { fn light_index_in(&self, base: Ptr<Light>, len: u32, light: &Light) -> Option<usize> {
let target = light as *const Light; let target = light as *const Light;
for i in 0..len as usize { (0..len as usize).find(|&i| unsafe { base.add(i) }.as_raw() == target)
if unsafe { base.add(i) }.as_raw() == target {
return Some(i);
}
}
None
} }
fn evaluate_cost(&self, b: &LightBounds, bounds: &Bounds3f, dim: usize) -> Float { fn evaluate_cost(&self, b: &LightBounds, bounds: &Bounds3f, dim: usize) -> Float {
@ -414,7 +409,10 @@ impl LightSamplerTrait for BVHLightSampler {
// in the scene lights array by construction) // in the scene lights array by construction)
let ind = (u * inf_size).min(inf_size - 1.) as u32; let ind = (u * inf_size).min(inf_size - 1.) as u32;
let pmf = p_inf / inf_size; let pmf = p_inf / inf_size;
return Some(SampledLight { light: LightIdx(ind), p: pmf }); return Some(SampledLight {
light: LightIdx(ind),
p: pmf,
});
} }
if self.nodes_len == 0 { if self.nodes_len == 0 {

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@ -44,7 +44,7 @@ impl InteractionGetter for SurfaceInteraction {
if self.material.is_none() { if self.material.is_none() {
return None; return None;
} }
let mut active_mat: &Material = &materials[self.material.0 as usize]; let mut active_mat: &Material = self.material.get(materials);
let material = { let material = {
let tex_eval = UniversalTextureEvaluator; let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat { while let Material::Mix(mix) = active_mat {
@ -82,7 +82,7 @@ impl InteractionGetter for SurfaceInteraction {
if self.material.is_none() { if self.material.is_none() {
return None; return None;
} }
let mut active_mat: &Material = &materials[self.material.0 as usize]; let mut active_mat: &Material = self.material.get(materials);
let tex_eval = UniversalTextureEvaluator; let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat { while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(self); let ctx = MaterialEvalContext::from(self);

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@ -291,6 +291,8 @@ pub trait CreateMedium {
} }
} }
impl CreateMedium for Medium {}
fn create_homogeneous( fn create_homogeneous(
parameters: &ParameterDictionary, parameters: &ParameterDictionary,
loc: &FileLoc, loc: &FileLoc,

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@ -14,7 +14,7 @@ use crate::wavefront::integrator::CpuWavefrontRenderer;
use shared::Float; use shared::Float;
pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> { pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
let media = scene.create_media(); let media = scene.create_media(arena);
let textures = scene.create_textures(arena); let textures = scene.create_textures(arena);
let (named_materials, materials, _default_mtl) = scene.create_materials(&textures, arena)?; let (named_materials, materials, _default_mtl) = scene.create_materials(&textures, arena)?;
let (lights, al_map) = scene.create_lights(&textures, &media, arena); let (lights, al_map) = scene.create_lights(&textures, &media, arena);

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@ -152,11 +152,20 @@ impl BasicSceneBuilder {
} }
pub fn new(scene: Arc<BasicScene>) -> Self { pub fn new(scene: Arc<BasicScene>) -> Self {
// pbrt seeds material index 0 with a default "diffuse" so that a shape
// declared before any Material statement still has one (scene.cpp:102).
let default_material_index = scene.add_material(SceneEntity {
name: "diffuse".into(),
loc: FileLoc::default(),
parameters: ParameterDictionary::new(Vec::new(), None).unwrap(),
});
Self { Self {
scene, scene,
current_block: BlockState::OptionsBlock, current_block: BlockState::OptionsBlock,
graphics_state: GraphicsState { graphics_state: GraphicsState {
active_transform_bits: Self::ALL_TRANSFORM_BITS, active_transform_bits: Self::ALL_TRANSFORM_BITS,
current_material_index: Some(default_material_index),
..Default::default() ..Default::default()
}, },
pushed_graphics_states: Vec::new(), pushed_graphics_states: Vec::new(),
@ -512,23 +521,31 @@ impl ParserTarget for BasicSceneBuilder {
params: ParsedParameterVector, params: ParsedParameterVector,
loc: FileLoc, loc: FileLoc,
) -> Result<(), ParserError> { ) -> Result<(), ParserError> {
self.verify_world("MakeNamedMaterial", &loc)?;
let curr_name = normalize_utf8(name); let curr_name = normalize_utf8(name);
if !self.named_material_names.insert(curr_name.to_string()) { if !self.medium_names.insert(curr_name.clone()) {
return Err(ParserError::Generic( return Err(ParserError::Generic(
format!("Named material '{}' redefined.", name), format!("Named medium '{}' redefined.", name),
loc, loc,
)); ));
} }
let parameters = self.make_params(params, &loc)?;
let entity = SceneEntity { let parameters = ParameterDictionary::from_array(
name: name.to_string(), params,
loc, &self.graphics_state.medium_attributes,
parameters, self.graphics_state.color_space.clone(),
)?;
let render_from_object = self.render_from_object();
let entity = MediumSceneEntity {
base: SceneEntity {
name: name.to_string(),
loc,
parameters,
},
render_from_object,
}; };
self.scene.add_named_material(&curr_name, entity); self.scene.add_medium(&curr_name, entity);
Ok(()) Ok(())
} }
@ -741,10 +758,15 @@ impl ParserTarget for BasicSceneBuilder {
loc: FileLoc, loc: FileLoc,
) -> Result<(), ParserError> { ) -> Result<(), ParserError> {
self.verify_world("material", &loc)?; self.verify_world("material", &loc)?;
let dict = ParameterDictionary::from_array(
params,
&self.graphics_state.material_attributes,
self.graphics_state.color_space.clone(),
)?;
let entity = SceneEntity { let entity = SceneEntity {
name: name.to_string(), name: name.to_string(),
loc, loc,
parameters: ParameterDictionary::new(params.clone(), None).unwrap(), parameters: dict,
}; };
let idx = self.scene.add_material(entity); let idx = self.scene.add_material(entity);
self.graphics_state.current_material_index = Some(idx); self.graphics_state.current_material_index = Some(idx);
@ -754,15 +776,44 @@ impl ParserTarget for BasicSceneBuilder {
fn make_named_material( fn make_named_material(
&mut self, &mut self,
_name: &str, name: &str,
_params: ParsedParameterVector, params: ParsedParameterVector,
_loc: FileLoc, loc: FileLoc,
) -> Result<(), ParserError> { ) -> Result<(), ParserError> {
todo!() self.verify_world("MakeNamedMaterial", &loc)?;
let curr_name = normalize_utf8(name);
if !self.named_material_names.insert(curr_name.clone()) {
return Err(ParserError::Generic(
format!("Named material '{}' redefined.", name),
loc,
));
}
let parameters = ParameterDictionary::from_array(
params,
&self.graphics_state.material_attributes,
self.graphics_state.color_space.clone(),
)?;
// pbrt stores an empty entity name here: the material type comes from the
// "type" parameter (scene.cpp:719).
self.scene.add_named_material(
&curr_name,
SceneEntity {
name: String::new(),
loc,
parameters,
},
);
Ok(())
} }
fn named_material(&mut self, _name: &str, _loc: FileLoc) -> Result<(), ParserError> { fn named_material(&mut self, name: &str, loc: FileLoc) -> Result<(), ParserError> {
todo!() self.verify_world("NamedMaterial", &loc)?;
self.graphics_state.current_material_name = normalize_utf8(name);
self.graphics_state.current_material_index = None;
Ok(())
} }
fn light_source( fn light_source(

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@ -6,6 +6,7 @@ use crate::core::film::FilmFactory;
use crate::core::filter::FilterFactory; use crate::core::filter::FilterFactory;
use crate::core::image::{HostImage, ImageIO}; use crate::core::image::{HostImage, ImageIO};
use crate::core::material::MaterialFactory; use crate::core::material::MaterialFactory;
use crate::core::medium::CreateMedium;
use crate::core::primitive::{CreateGeometricPrimitive, CreateSimplePrimitive}; use crate::core::primitive::{CreateGeometricPrimitive, CreateSimplePrimitive};
use crate::core::sampler::SamplerFactory; use crate::core::sampler::SamplerFactory;
use crate::core::shape::{ShapeFactory, ShapeWithContext}; use crate::core::shape::{ShapeFactory, ShapeWithContext};
@ -87,21 +88,21 @@ fn resolve_material(
MaterialRef::Name(name) => match named_materials.get(name) { MaterialRef::Name(name) => match named_materials.get(name) {
Some(m) => *m, Some(m) => *m,
None => { None => {
MaterialIdx::default() log::error!("{}: named material '{}' not found", loc, name);
// log::error!("{}: named material '{}' not found", loc, name); MaterialIdx::NONE
// crate::core::material::default_diffuse_material(arena)
} }
}, },
// Anonymous materials are placed at the front of `materials`, so the
// index handed out by `add_material` is the handle directly.
MaterialRef::Index(idx) => { MaterialRef::Index(idx) => {
if *idx < materials.len() { if *idx < materials.len() {
MaterialIdx(*idx as u32) MaterialIdx(*idx as u32)
} else { } else {
MaterialIdx::default() log::error!("{}: material index {} out of bounds", loc, idx);
// log::error!("{}: material index {} out of bounds", loc, idx); MaterialIdx::NONE
// crate::core::material::default_diffuse_material(arena)
} }
} }
MaterialRef::None => MaterialIdx::default(), MaterialRef::None => MaterialIdx::NONE,
} }
} }
@ -258,6 +259,11 @@ impl BasicScene {
state.named_materials.push((name.to_string(), material)); state.named_materials.push((name.to_string(), material));
} }
pub fn add_medium(&self, name: &str, medium: MediumSceneEntity) {
let mut state = self.media_state.lock();
state.entities.push((name.to_string(), medium));
}
pub fn add_material(&self, material: SceneEntity) -> usize { pub fn add_material(&self, material: SceneEntity) -> usize {
let mut state = self.material_state.lock(); let mut state = self.material_state.lock();
self.start_loading_normal_maps(&mut state, &material.parameters); self.start_loading_normal_maps(&mut state, &material.parameters);
@ -498,13 +504,16 @@ impl BasicScene {
} }
} }
let mut materials: Vec<Material> = Vec::new(); // Named materials must be *created* first: an anonymous material may be a
let mut named_materials: HashMap<String, MaterialIdx> = HashMap::new(); // mix that resolves its sub-materials by name. They are *placed* after the
// anonymous ones though, so that `MaterialRef::Index(i)` — an index into
// `state.materials` handed out by `add_material` — is `MaterialIdx(i)`.
let mut named_created: Vec<(String, Material)> = Vec::new();
// Value map for resolving named sub-materials (e.g. mix) during creation. // Value map for resolving named sub-materials (e.g. mix) during creation.
let mut named_values: HashMap<String, Material> = HashMap::new(); let mut named_values: HashMap<String, Material> = HashMap::new();
for (name, entity) in &state.named_materials { for (name, entity) in &state.named_materials {
if named_materials.contains_key(name) { if named_values.contains_key(name) {
log::error!( log::error!(
"{}: trying to redefine named material '{}'.", "{}: trying to redefine named material '{}'.",
entity.loc, entity.loc,
@ -531,10 +540,8 @@ impl BasicScene {
arena, arena,
) { ) {
Ok(mat) => { Ok(mat) => {
let idx = MaterialIdx(materials.len() as u32);
materials.push(mat);
named_values.insert(name.clone(), mat); named_values.insert(name.clone(), mat);
named_materials.insert(name.clone(), idx); named_created.push((name.clone(), mat));
} }
Err(e) => { Err(e) => {
log::error!( log::error!(
@ -547,7 +554,9 @@ impl BasicScene {
} }
} }
// Indexed (anonymous) materials, appended after named ones. // Indexed (anonymous) materials occupy [0, state.materials.len()) so that
// a `MaterialRef::Index` needs no offset.
let mut materials: Vec<Material> = Vec::with_capacity(state.materials.len());
for entity in &state.materials { for entity in &state.materials {
let result: Result<Material> = (|| { let result: Result<Material> = (|| {
let normal_map = self.get_normal_map(&state, &entity.parameters)?; let normal_map = self.get_normal_map(&state, &entity.parameters)?;
@ -574,13 +583,19 @@ impl BasicScene {
materials.push(mat); materials.push(mat);
} }
let mut named_materials: HashMap<String, MaterialIdx> = HashMap::new();
for (name, mat) in named_created {
named_materials.insert(name, MaterialIdx(materials.len() as u32));
materials.push(mat);
}
let default_mtl = MaterialIdx(materials.len() as u32); let default_mtl = MaterialIdx(materials.len() as u32);
materials.push(crate::core::material::default_diffuse_material(arena)); materials.push(crate::core::material::default_diffuse_material(arena));
Ok((named_materials, materials, default_mtl)) Ok((named_materials, materials, default_mtl))
} }
pub fn create_media(&self) -> HashMap<String, Arc<Medium>> { pub fn create_media(&self, arena: &Arena) -> HashMap<String, Arc<Medium>> {
let mut state = self.media_state.lock(); let mut state = self.media_state.lock();
if !state.jobs.is_empty() { if !state.jobs.is_empty() {
let jobs: Vec<(String, AsyncJob<Medium>)> = state.jobs.drain().collect(); let jobs: Vec<(String, AsyncJob<Medium>)> = state.jobs.drain().collect();
@ -588,6 +603,29 @@ impl BasicScene {
state.map.insert(name, Arc::new(job.wait())); state.map.insert(name, Arc::new(job.wait()));
} }
} }
let entities: Vec<(String, MediumSceneEntity)> = state.entities.drain(..).collect();
for (name, entity) in entities {
if entity.render_from_object.is_animated() {
log::warn!(
"{}: animated media aren't supported, using start transform.",
entity.base.loc
);
}
match Medium::create(
&entity.base.name,
&entity.base.parameters,
entity.render_from_object.start_transform,
&entity.base.loc,
arena,
) {
Ok(m) => {
state.map.insert(name, Arc::new(*m));
}
Err(e) => log::error!("{}: failed to create medium: {}", entity.base.loc, e),
}
}
state.map.clone() state.map.clone()
} }
@ -711,7 +749,7 @@ impl BasicScene {
textures, textures,
named_materials, named_materials,
materials, materials,
area_map, Some(area_map),
media, media,
arena, arena,
); );
@ -723,7 +761,6 @@ impl BasicScene {
textures, textures,
named_materials, named_materials,
materials, materials,
area_map,
media, media,
arena, arena,
); );
@ -740,7 +777,7 @@ impl BasicScene {
textures, textures,
named_materials, named_materials,
materials, materials,
area_map, None,
media, media,
arena, arena,
); );
@ -749,7 +786,6 @@ impl BasicScene {
textures, textures,
named_materials, named_materials,
materials, materials,
area_map,
media, media,
arena, arena,
); );
@ -896,13 +932,23 @@ impl BasicScene {
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, MaterialIdx>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
area_map: &AreaLightMap, // `None` for object-instance definitions: the map is keyed by the
// top-level shape index, so it must not be consulted for the
// independently-numbered shapes inside an instance definition.
area_map: Option<&AreaLightMap>,
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
arena: &Arena, arena: &Arena,
) -> Vec<Primitive> { ) -> Vec<Primitive> {
let mut primitives = Vec::new(); let mut primitives = Vec::new();
for (entity_idx, entity) in shapes.iter().enumerate() { for (entity_idx, entity) in shapes.iter().enumerate() {
if area_map.is_none() && entity.light_index.is_some() {
log::error!(
"{}: area lights are not supported with object instancing.",
entity.base.loc
);
}
let created_shapes = match Shape::create( let created_shapes = match Shape::create(
&entity.base.name, &entity.base.name,
*entity.render_from_object, *entity.render_from_object,
@ -946,8 +992,7 @@ impl BasicScene {
for (sub_idx, shape) in created_shapes.into_iter().enumerate() { for (sub_idx, shape) in created_shapes.into_iter().enumerate() {
// look up the pre-created light index instead of creating one // look up the pre-created light index instead of creating one
let light_idx = area_map let light_idx = area_map
.get(&(entity_idx, sub_idx)) .and_then(|m| m.get(&(entity_idx, sub_idx)).copied())
.copied()
.unwrap_or(LightIdx::NONE); .unwrap_or(LightIdx::NONE);
let prim = let prim =
@ -973,7 +1018,6 @@ impl BasicScene {
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, MaterialIdx>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
area_map: &AreaLightMap,
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
arena: &Arena, arena: &Arena,
) -> Vec<Primitive> { ) -> Vec<Primitive> {
@ -1215,10 +1259,10 @@ impl BasicScene {
entities: &[ShapeSceneEntity], entities: &[ShapeSceneEntity],
loaded: Vec<ShapeWithContext>, loaded: Vec<ShapeWithContext>,
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
shape_lights: &HashMap<usize, Vec<Light>>, shape_lights: &AreaLightMap,
) -> Vec<Primitive> { ) -> Vec<Primitive> {
// TODO: GPU wavefront path — upload shapes into device-visible arena, // TODO: GPU wavefront path — upload shapes into device-visible arena,
// build SOA primitive arrays for kernel dispatch // build SOA primitive arrays for kernel dispatch
@ -1242,7 +1286,7 @@ impl BasicScene {
entities: &[AnimatedShapeSceneEntity], entities: &[AnimatedShapeSceneEntity],
loaded: Vec<Ptr<Shape>>, loaded: Vec<Ptr<Shape>>,
textures: &NamedTextures, textures: &NamedTextures,
named_materials: &HashMap<String, Material>, named_materials: &HashMap<String, MaterialIdx>,
materials: &[Material], materials: &[Material],
media: &HashMap<String, Arc<Medium>>, media: &HashMap<String, Arc<Medium>>,
) -> Vec<Primitive> { ) -> Vec<Primitive> {

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@ -1,4 +1,4 @@
use super::{LightSceneEntity, SceneEntity, TextureSceneEntity}; use super::{LightSceneEntity, MediumSceneEntity, SceneEntity, TextureSceneEntity};
use crate::core::image::HostImage; use crate::core::image::HostImage;
use crate::core::texture::{FloatTexture, SpectrumTexture}; use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::utils::parallel::AsyncJob; use crate::utils::parallel::AsyncJob;
@ -34,6 +34,8 @@ pub struct LightState {
#[derive(Debug, Default)] #[derive(Debug, Default)]
pub struct MediaState { pub struct MediaState {
/// Media declared by `MakeNamedMedium`, not yet instantiated.
pub entities: Vec<(String, MediumSceneEntity)>,
pub jobs: HashMap<String, AsyncJob<Medium>>, pub jobs: HashMap<String, AsyncJob<Medium>>,
pub map: HashMap<String, Arc<Medium>>, pub map: HashMap<String, Arc<Medium>>,
} }

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@ -73,7 +73,7 @@ impl IntegratorBase {
use_mis: bool, use_mis: bool,
) { ) {
for &idx in &self.infinite_lights { for &idx in &self.infinite_lights {
let light = &self.lights[idx.0 as usize]; let light = idx.get(&self.lights);
let le = light.le(ray, lambda); let le = light.le(ray, lambda);
if le.is_black() { if le.is_black() {
continue; continue;

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@ -108,7 +108,7 @@ impl PathIntegrator {
return SampledSpectrum::zero(); return SampledSpectrum::zero();
}; };
let light = &self.base.lights[sampled.light.0 as usize]; let light = sampled.light.get(&self.base.lights);
let Some(ls) = light.sample_li(&ctx, sampler.get2d(), lambda, true) else { let Some(ls) = light.sample_li(&ctx, sampler.get2d(), lambda, true) else {
return SampledSpectrum::zero(); return SampledSpectrum::zero();
@ -240,7 +240,7 @@ impl RayIntegratorTrait for PathIntegrator {
state.l += state.beta * le; state.l += state.beta * le;
} else if self.config.use_mis && !isect.area_light.is_none() { } else if self.config.use_mis && !isect.area_light.is_none() {
let idx = isect.area_light; let idx = isect.area_light;
let light = &self.base.lights[idx.0 as usize]; let light = idx.get(&self.base.lights);
let p_l = self.sampler.pmf_with_context(&state.prev_ctx, idx) let p_l = self.sampler.pmf_with_context(&state.prev_ctx, idx)
* light.pdf_li(&state.prev_ctx, ray.d, true); * light.pdf_li(&state.prev_ctx, ray.d, true);
let w_b = power_heuristic(1, state.prev_pdf, 1, p_l); let w_b = power_heuristic(1, state.prev_pdf, 1, p_l);

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@ -281,7 +281,10 @@ impl ParameterDictionary {
params: &[ParsedParameter], params: &[ParsedParameter],
color_space: Option<Arc<RGBColorSpace>>, color_space: Option<Arc<RGBColorSpace>>,
) -> Result<Self> { ) -> Result<Self> {
let n_owned_params = params.len(); // paramdict.cpp:150 — the owned params are `p0`; the inherited attribute
// vector is appended (reversed) after `p0` has itself been reversed.
let n_owned_params = p0.len();
p0.reverse();
p0.extend(params.iter().rev().cloned()); p0.extend(params.iter().rev().cloned());
let dict = Self { let dict = Self {

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@ -101,7 +101,7 @@ impl WavefrontAggregate for CpuAggregate {
} }
// Material eval queue dispatch // Material eval queue dispatch
let material = &self.materials[intr.material.0 as usize]; let material = intr.material.get(&self.materials);
let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) { let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
basic_eval_mtl_q basic_eval_mtl_q
} else { } else {

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@ -364,7 +364,7 @@ impl CpuWavefrontRenderer {
let mut l_contrib = SampledSpectrum::new(0.0); let mut l_contrib = SampledSpectrum::new(0.0);
for idx in infinite_lights { for idx in infinite_lights {
let light = &self.lights[idx.0 as usize]; let light = idx.get(&self.lights);
let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null()); let ray = Ray::new(w.ray_o, w.ray_d, None, Ptr::null());
let le = light.le(&ray, &w.lambda); let le = light.le(&ray, &w.lambda);
if le.is_black() { if le.is_black() {
@ -402,7 +402,7 @@ impl CpuWavefrontRenderer {
if w.area_light.is_none() { if w.area_light.is_none() {
return; return;
} }
let light = &self.lights[w.area_light.0 as usize]; let light = w.area_light.get(&self.lights);
let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda); let le = light.l(w.p, w.n, w.uv, w.wo, &w.lambda);
if le.is_black() { if le.is_black() {
@ -475,7 +475,7 @@ impl CpuWavefrontRenderer {
if w.material.is_none() { if w.material.is_none() {
return; return;
} }
let material = &self.materials[w.material.0 as usize]; let material = w.material.get(&self.materials);
let pi = w.pixel_index as usize; let pi = w.pixel_index as usize;
let rs = pixel_sample_state.samples.get(pi); let rs = pixel_sample_state.samples.get(pi);
@ -604,7 +604,7 @@ impl CpuWavefrontRenderer {
DIAG_SAMPLE_LIGHT_NONE.fetch_add(1, Ordering::Relaxed); DIAG_SAMPLE_LIGHT_NONE.fetch_add(1, Ordering::Relaxed);
return; return;
}; };
let light = &self.lights[sampled_light.light.0 as usize]; let light = sampled_light.light.get(&self.lights);
let Some(ls) = light.sample_li(&light_ctx, rs.direct.u, &lambda, true) else { let Some(ls) = light.sample_li(&light_ctx, rs.direct.u, &lambda, true) else {
DIAG_SAMPLE_LI_NONE.fetch_add(1, Ordering::Relaxed); DIAG_SAMPLE_LI_NONE.fetch_add(1, Ordering::Relaxed);