Added missing geometry. Implementing missing material methods

This commit is contained in:
Wito Wiala 2026-05-25 22:14:56 +01:00
parent 3d95ff4c92
commit 3cb2086f6d
18 changed files with 629 additions and 466 deletions

View file

@ -75,17 +75,17 @@ pub enum Filter {
impl<T: FilterTrait> FilterTrait for Ptr<T> {
fn radius(&self) -> Vector2f {
self.radius()
self.get().unwrap().radius()
}
fn integral(&self) -> Float {
self.as_ref().integral()
self.get().unwrap().integral()
}
fn evaluate(&self, p: Point2f) -> Float {
self.evaluate(p)
self.get().unwrap().evaluate(p)
}
fn sample(&self, p: Point2f) -> FilterSample {
self.sample(p)
self.get().unwrap().sample(p)
}
}

View file

@ -354,8 +354,7 @@ impl SurfaceInteraction {
let (dpdu, dpdv) = if !displacement.is_null() {
bump_map(tex_eval, &displacement, &ctx)
} else if !normal_image.is_null() {
let map = unsafe { normal_image.as_ref() };
normal_map(map, &ctx)
normal_map(&normal_image, &ctx)
} else {
(self.shading.dpdu, self.shading.dpdv)
};

View file

@ -224,14 +224,14 @@ pub enum Primitive {
impl<T: PrimitiveTrait> PrimitiveTrait for Ptr<T> {
fn bounds(&self) -> Bounds3f {
unsafe { self.as_ref().bounds() }
self.get().unwrap().bounds()
}
fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
unsafe { self.as_ref().intersect(r, t_max) }
self.get().unwrap().intersect(r, t_max)
}
fn intersect_p(&self, r: &Ray, t_max: Option<Float>) -> bool {
unsafe { self.as_ref().intersect_p(r, t_max) }
self.get().unwrap().intersect_p(r, t_max)
}
}

View file

@ -40,10 +40,10 @@ pub enum Spectrum {
impl<T: SpectrumTrait> SpectrumTrait for Ptr<T> {
fn evaluate(&self, lambda: Float) -> Float {
self.evaluate(lambda)
self.get().unwrap().evaluate(lambda)
}
fn max_value(&self) -> Float {
self.max_value()
self.get().unwrap().max_value()
}
}

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@ -10,34 +10,85 @@ use crate::core::scattering::TrowbridgeReitzDistribution;
use crate::core::spectrum::{Spectrum, SpectrumTrait};
use crate::core::texture::{GPUFloatTexture, GPUSpectrumTexture, TextureEvaluator};
use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::Ptr;
use crate::utils::math::clamp;
use crate::utils::Ptr;
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct ConductorMaterial {
pub displacement: Ptr<GPUFloatTexture>,
pub normal_map: Ptr<Image>,
pub reflectance: Ptr<GPUSpectrumTexture>,
pub eta: Ptr<GPUSpectrumTexture>,
pub k: Ptr<GPUSpectrumTexture>,
pub reflectance: Ptr<GPUSpectrumTexture>,
pub u_roughness: Ptr<GPUFloatTexture>,
pub v_roughness: Ptr<GPUFloatTexture>,
pub displacement: Ptr<GPUFloatTexture>,
pub remap_roughness: bool,
pub normal_map: Ptr<Image>,
}
impl ConductorMaterial {
pub fn new(
normal_map: Ptr<Image>,
reflectance: Ptr<GPUSpectrumTexture>,
eta: Ptr<GPUSpectrumTexture>,
k: Ptr<GPUSpectrumTexture>,
u_roughness: Ptr<GPUFloatTexture>,
v_roughness: Ptr<GPUFloatTexture>,
displacement: Ptr<GPUFloatTexture>,
remap_roughness: bool,
) -> Self {
Self {
normal_map,
reflectance,
eta,
k,
u_roughness,
v_roughness,
displacement,
remap_roughness,
}
}
}
impl MaterialTrait for ConductorMaterial {
fn get_bsdf<T: TextureEvaluator>(
&self,
_tex_eval: &T,
_ctx: &MaterialEvalContext,
_lambda: &SampledWavelengths,
tex_eval: &T,
ctx: &MaterialEvalContext,
lambda: &SampledWavelengths,
) -> BSDF {
todo!()
let mut u_rough = tex_eval.evaluate_float(&self.u_roughness, ctx);
let mut v_rough = tex_eval.evaluate_float(&self.v_roughness, ctx);
if self.remap_roughness {
u_rough = TrowbridgeReitzDistribution::roughness_to_alpha(u_rough);
v_rough = TrowbridgeReitzDistribution::roughness_to_alpha(v_rough);
}
let (etas, ks) = if !self.eta.is_null() {
(
tex_eval.evaluate_spectrum(&self.eta, ctx, lambda),
tex_eval.evaluate_spectrum(&self.k, ctx, lambda),
)
} else {
let r = SampledSpectrum::clamp(
&tex_eval.evaluate_spectrum(&self.reflectance, ctx, lambda),
0.,
0.9999,
);
let one_minus_r = SampledSpectrum::new(1.) - r;
(
SampledSpectrum::new(1.),
2. * r.sqrt() / SampledSpectrum::clamp_zero(&one_minus_r).sqrt(),
)
};
let distrib = TrowbridgeReitzDistribution::new(u_rough, v_rough);
let bxdf = BxDF::Conductor(ConductorBxDF::new(&distrib, etas, ks));
BSDF::new(ctx.ns, ctx.dpdus, bxdf)
}
fn get_bssrdf<T>(
&self,
_tex_eval: &T,
tex_eval: &T,
_ctx: &MaterialEvalContext,
_lambda: &SampledWavelengths,
) -> Option<BSSRDF> {
@ -51,14 +102,14 @@ impl MaterialTrait for ConductorMaterial {
}
fn get_normal_map(&self) -> Option<&Image> {
todo!()
self.normal_map.get()
}
fn get_displacement(&self) -> Ptr<GPUFloatTexture> {
todo!()
self.displacement
}
fn has_subsurface_scattering(&self) -> bool {
todo!()
false
}
}

View file

@ -1,6 +1,7 @@
use core::hash::{Hash, Hasher};
use core::marker::PhantomData;
use core::ops::Index;
use core::cmp;
#[repr(transparent)]
#[derive(Debug)]
@ -21,6 +22,18 @@ impl<T: ?Sized> PartialEq for Ptr<T> {
}
}
impl<T: ?Sized> PartialOrd for Ptr<T> {
fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
Some(self.ptr.cmp(&other.ptr))
}
}
impl<T: ?Sized> Ord for Ptr<T> {
fn cmp(&self, other: &Self) -> cmp::Ordering {
self.ptr.cmp(&other.ptr)
}
}
impl<T: ?Sized> Eq for Ptr<T> {}
unsafe impl<T: ?Sized + Send> Send for Ptr<T> {}
@ -61,7 +74,7 @@ impl<T> Ptr<T> {
}
#[inline(always)]
pub unsafe fn get_mut<'a>(self) -> Option<&'a mut T> {
pub fn get_mut<'a>(self) -> Option<&'a mut T> {
if self.is_null() {
None
} else {

View file

@ -39,7 +39,9 @@ impl InteractionGetter for SurfaceInteraction {
) -> Option<BSDF> {
self.compute_differentials(r, camera, sampler.samples_per_pixel() as i32);
let material = {
let mut active_mat = unsafe { self.material.as_ref() };
let Some(mut active_mat) = self.material.get() else {
return None;
};
let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(&*self);
@ -72,7 +74,9 @@ impl InteractionGetter for SurfaceInteraction {
lambda: &SampledWavelengths,
_camera: &Camera,
) -> Option<BSSRDF> {
let mut active_mat = unsafe { self.material.as_ref() };
let Some(mut active_mat) = self.material.get() else {
return None;
};
let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(self);

View file

@ -17,13 +17,20 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
let media = scene.create_media();
let textures = scene.create_textures(arena);
let (named_materials, materials) = scene.create_materials(&textures, arena)?;
for (i, m) in materials.iter().enumerate() {
eprintln!("materials[{}]: {:?}", i, std::mem::discriminant(m));
}
let lights = scene.create_lights(&textures, arena);
let have_scattering = {
let shapes = scene.shapes.lock();
let animated = scene.animated_shapes.lock();
shapes.iter().any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
|| animated.iter().any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
shapes
.iter()
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
|| animated
.iter()
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
};
let (aggregate, area_lights) =
@ -83,7 +90,7 @@ pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
log::debug!("Distance from camera: {}\n", intr.p().distance(cr.ray.o));
for (name, mtl) in &named_materials {
if *mtl == unsafe { *intr.material.as_ref() } {
if *mtl == *intr.material.get().unwrap() {
log::debug!("Named material: {}\n\n", name);
break;
}

View file

@ -104,7 +104,6 @@ impl Default for GraphicsState {
}
}
#[derive(PartialEq, Eq)]
enum BlockState {
OptionsBlock,
@ -263,7 +262,7 @@ impl ParserTarget for BasicSceneBuilder {
let stdcs = get_colorspace_device();
let _ = match stdcs.get_named(name) {
Some(cs) => {
self.graphics_state.color_space = unsafe { Some(Arc::new(*cs.as_ref())) };
self.graphics_state.color_space = Some(Arc::new(*cs.get().unwrap()));
}
None => {
eprintln!("Error: Color space '{}' unknown at {}", name, loc);
@ -747,9 +746,12 @@ impl ParserTarget for BasicSceneBuilder {
loc,
parameters: ParameterDictionary::new(params.clone(), None).unwrap(),
};
self.graphics_state.current_material_name = self.scene.add_material(entity).to_string();
let idx = self.scene.add_material(entity);
self.graphics_state.current_material_index = Some(idx);
self.graphics_state.current_material_name = String::new();
Ok(())
}
fn make_named_material(
&mut self,
_name: &str,

View file

@ -468,7 +468,7 @@ impl BasicScene {
let materials: Vec<Material> = state
.materials
.iter()
.filter_map(|entity| {
.map(|entity| {
let result: Result<Material> = (|| {
let normal_map = self.get_normal_map(&state, &entity.parameters)?;
let tex_dict = TextureParameterDictionary::new(
@ -484,12 +484,11 @@ impl BasicScene {
arena,
)
})();
match result {
Ok(mat) => Some(mat),
Ok(mat) => mat,
Err(e) => {
log::error!("{}: failed to create material: {}", entity.loc, e);
None
crate::core::material::default_diffuse_material(arena)
}
}
})

View file

@ -1,12 +1,13 @@
use crate::core::texture::FloatTexture;
use crate::shapes::*;
use crate::utils::loop_subdivide;
use crate::utils::resolve_filename;
use crate::{Arena, FileLoc, ParameterDictionary};
use anyhow::{anyhow, bail, Result};
use parking_lot::Mutex;
use shared::core::shape::*;
use shared::shapes::*;
use shared::{Transform, Ptr};
use shared::{Ptr, Transform};
use std::collections::HashMap;
use std::sync::Arc;
@ -130,6 +131,79 @@ impl ShapeFactory for Shape {
Ok(shapes)
}
"loopsubdiv" => {
let n_levels = parameters.get_one_int("levels", 3)? as usize;
let Ok(vertex_indices_i32) = parameters.get_int_array("indices") else {
bail!("Vertex indices \"indices\" not provided for \"LoopSubdiv\" shape.");
};
let Ok(p) = parameters.get_point3f_array("P") else {
bail!("Vertex positions \"P\" not provided for LoopSubdiv shape.");
};
if vertex_indices_i32.is_empty() {
bail!("Vertex indices \"indices\" must be provided with loopsubdiv.");
}
if vertex_indices_i32.len() % 3 != 0 {
bail!(
"Number of vertex indices {} not a multiple of 3.",
vertex_indices_i32.len()
);
}
if p.is_empty() {
bail!("Vertex positions \"P\" must be provided with loopsubdiv.");
}
let vertex_indices: Vec<usize> = vertex_indices_i32
.iter()
.map(|&i| {
if i < 0 {
bail!("Negative vertex index {} in loopsubdiv.", i);
}
let ui = i as usize;
if ui >= p.len() {
bail!(
"Vertex index {} out of bounds ({} \"P\" values given).",
i,
p.len()
);
}
Ok(ui)
})
.collect::<Result<Vec<_>>>()?;
let scheme = parameters.get_one_string("scheme", "loop")?;
if scheme != "loop" {
bail!("Unsupported subdivision scheme \"{}\".", scheme);
}
let mesh = loop_subdivide(
arena,
&render_from_object,
reverse_orientation,
n_levels,
&vertex_indices,
&p,
);
let host_arc = Arc::new(mesh);
let mut global_store = ALL_TRIANGLE_MESHES.lock();
global_store.push(host_arc.clone());
drop(global_store);
let n_tris = host_arc.n_triangles;
let mesh_ptr = arena.alloc_arc(host_arc);
let shapes: Vec<Ptr<Shape>> = (0..n_tris)
.map(|i| {
arena.alloc(Shape::Triangle(TriangleShape {
mesh: mesh_ptr,
tri_index: i as i32,
}))
})
.collect();
Ok(shapes)
}
_ => Err(anyhow!("Unknown shape name")),
}
}

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@ -227,12 +227,6 @@ impl RayIntegratorTrait for PathIntegrator {
let t_hit = si.t_hit();
let isect = &mut si.intr;
if state.depth == 0 {
let n = isect.n();
let v = (n.x() + 1.0) * 0.5;
return (SampledSpectrum::from_array(&[v, v, v, v]), None);
}
// Emission from hit surface
let le = isect.le(-ray.d, lambda);
if !le.is_black() {

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@ -101,7 +101,7 @@ pub fn create(
// Upload alpha texture to GPU and check for null texture
let alpha_ptr = arena.upload(alpha);
let light_type = match unsafe { alpha_ptr.as_ref() } {
let light_type = match alpha_ptr.get().unwrap() {
GPUFloatTexture::Constant(t) if t.evaluate(&TextureEvalContext::default()) == 0.0 => {
LightType::DeltaPosition
}

View file

@ -1,20 +1,68 @@
use crate::core::image::HostImage;
use crate::core::material::CreateMaterial;
// use crate::core::scattering::TrowbridgeReitzDistribution;
use crate::core::texture::SpectrumTexture;
use crate::spectra::data::get_named_spectrum;
use crate::utils::TextureParameterDictionary;
use anyhow::Result;
use crate::{Arena, ArenaUpload, FileLoc};
use anyhow::{bail, Result};
use shared::core::texture::SpectrumType;
use shared::core::material::Material;
use shared::materials::ConductorMaterial;
use shared::textures::SpectrumConstantTexture;
use std::collections::HashMap;
use std::sync::Arc;
impl CreateMaterial for ConductorMaterial {
fn create(
_parameters: &TextureParameterDictionary,
_normal_map: Option<Arc<HostImage>>,
_named_materials: &std::collections::HashMap<String, shared::core::material::Material>,
_loc: &crate::utils::FileLoc,
_arena: &crate::Arena,
parameters: &TextureParameterDictionary,
normal_map: Option<Arc<HostImage>>,
_named_materials: &HashMap<String, Material>,
loc: &FileLoc,
arena: &Arena,
) -> Result<Material> {
todo!()
let eta = parameters.get_spectrum_texture_or_null("eta", SpectrumType::Unbounded);
let k = parameters.get_spectrum_texture_or_null("k", SpectrumType::Unbounded);
let reflectance =
parameters.get_spectrum_texture_or_null("reflectance", SpectrumType::Albedo);
let (eta, k) = if reflectance.is_some() {
if eta.is_some() || k.is_some() {
bail!(
"{}: For the coated conductor material, both \"reflectance\" \
and \"eta\"/\"k\" cannot be provided simultaneously.",
loc
);
}
(None, None)
} else {
let eta = eta.unwrap_or_else(|| {
let s = get_named_spectrum("metal-Cu-eta").expect("Missing copper spectrum");
Arc::new(SpectrumTexture::Constant(SpectrumConstantTexture::new(s)))
});
let k = k.unwrap_or_else(|| {
let s = get_named_spectrum("metal-Cu-k").expect("Missing copper spectrum");
Arc::new(SpectrumTexture::Constant(SpectrumConstantTexture::new(s)))
});
(Some(eta), Some(k))
};
let u_roughness = parameters.get_float_texture("roughness", 0.)?;
let v_roughness = parameters.get_float_texture("roughness", 0.)?;
let displacement = parameters.get_float_texture_or_null("displacement")?;
let remap_roughness = parameters.get_one_bool("remaproughness", true)?;
eprintln!("ConductorMaterial::create eta={:?} k={:?} reflectance={:?}", eta.is_some(), k.is_some(), reflectance.is_some());
let material = Self::new(
arena.upload(normal_map),
arena.upload(reflectance),
arena.upload(eta),
arena.upload(k),
arena.upload(u_roughness),
arena.upload(v_roughness),
arena.upload(displacement),
remap_roughness,
);
arena.alloc(material);
Ok(Material::Conductor(material))
}
}

View file

@ -3,8 +3,9 @@ use crate::core::texture::{FloatTextureTrait, SpectrumTextureTrait};
use crate::utils::{FileLoc, TextureParameterDictionary};
use crate::Arena;
use anyhow::Result;
use shared::core::spectrum::Spectrum;
use shared::core::texture::{SpectrumType, TextureEvalContext};
use shared::spectra::{SampledSpectrum, SampledWavelengths};
use shared::spectra::{SampledSpectrum, SampledWavelengths, ConstantSpectrum};
use shared::utils::Transform;
use shared::Float;
use std::sync::Arc;
@ -70,11 +71,32 @@ pub struct SpectrumScaledTexture {
impl CreateSpectrumTexture for SpectrumScaledTexture {
fn create(
_render_from_texture: Transform,
_parameters: TextureParameterDictionary,
_spectrum_type: SpectrumType,
parameters: TextureParameterDictionary,
spectrum_type: SpectrumType,
_loc: FileLoc,
) -> Result<SpectrumTexture> {
todo!()
let one = Spectrum::Constant(ConstantSpectrum::new(1.0));
let tex = parameters
.get_spectrum_texture("tex", Some(one), spectrum_type)
.ok_or_else(|| anyhow::anyhow!("{}: missing \"tex\" parameter", _loc))?;
let scale = parameters.get_float_texture("scale", 1.0)?;
if let FloatTexture::Constant(ref cscale) = *scale {
let cs = cscale.value;
if cs == 1.0 {
return Ok((*tex).clone());
}
if let SpectrumTexture::Image(ref image) = *tex {
let mut image_copy = image.clone();
image_copy.base.multiply_scale(cs);
return Ok(SpectrumTexture::Image(image_copy));
}
}
Ok(SpectrumTexture::Scaled(SpectrumScaledTexture {
tex,
scale,
}))
}
}

View file

@ -1,533 +1,472 @@
use crate::utils::backend::GpuAllocator;
use crate::Arena;
use shared::core::geometry::{Normal3f, Point3f, Vector3f};
use shared::{Float, Ptr};
use shared::shapes::TriangleMesh;
use shared::{Float, Transform};
use std::collections::HashMap;
pub struct SDVertex {
pub p: Point3f,
pub start_face: Ptr<SDFace>,
pub child: Ptr<SDVertex>,
pub regular: bool,
pub boundary: bool,
const NULL: u32 = u32::MAX;
#[repr(C)]
struct SDVertex {
p: Point3f,
start_face: u32,
child: u32,
regular: bool,
boundary: bool,
}
impl SDVertex {
pub fn new(p: Point3f) -> Self {
Self {
p,
start_face: Ptr::null(),
child: Ptr::null(),
regular: false,
boundary: false,
}
}
}
pub struct SDFace {
pub v: [Ptr<SDVertex>; 3],
pub f: [Ptr<SDFace>; 3],
pub children: [Ptr<SDFace>; 4],
#[repr(C)]
struct SDFace {
v: [u32; 3],
f: [u32; 3],
children: [u32; 4],
}
impl SDFace {
pub fn new(v0: Ptr<SDVertex>, v1: Ptr<SDVertex>, v2: Ptr<SDVertex>) -> Self {
Self {
v: [v0, v1, v2],
f: [Ptr::null(); 3],
children: [Ptr::null(); 4],
}
}
pub fn vnum(&self, vert: Ptr<SDVertex>) -> usize {
fn vnum(&self, vert: u32) -> usize {
for i in 0..3 {
if self.v[i] == vert {
return i;
}
}
panic!("Basic logic error in SDFace::vnum()");
panic!("SDFace::vnum: vertex {} not in face", vert);
}
pub fn next_face(&self, vert: Ptr<SDVertex>) -> Ptr<SDFace> {
self.f[self.vnum(vert)]
}
fn next_face(&self, vert: u32) -> u32 { self.f[self.vnum(vert)] }
fn prev_face(&self, vert: u32) -> u32 { self.f[prev(self.vnum(vert))] }
fn next_vert(&self, vert: u32) -> u32 { self.v[next(self.vnum(vert))] }
fn prev_vert(&self, vert: u32) -> u32 { self.v[prev(self.vnum(vert))] }
pub fn prev_face(&self, vert: Ptr<SDVertex>) -> Ptr<SDFace> {
self.f[prev(self.vnum(vert))]
}
pub fn next_vert(&self, vert: Ptr<SDVertex>) -> Ptr<SDVertex> {
self.v[next(self.vnum(vert))]
}
pub fn prev_vert(&self, vert: Ptr<SDVertex>) -> Ptr<SDVertex> {
self.v[prev(self.vnum(vert))]
}
pub fn other_vert(&self, v0: Ptr<SDVertex>, v1: Ptr<SDVertex>) -> Ptr<SDVertex> {
fn other_vert(&self, v0: u32, v1: u32) -> u32 {
for i in 0..3 {
if self.v[i] != v0 && self.v[i] != v1 {
return self.v[i];
}
}
panic!("Basic logic error in SDFace::other_vert()");
panic!("SDFace::other_vert: face doesn't contain both vertices");
}
}
const fn next(i: usize) -> usize {
(i + 1) % 3
}
#[inline(always)]
const fn next(i: usize) -> usize { (i + 1) % 3 }
const fn prev(i: usize) -> usize {
(i + 2) % 3
}
#[inline(always)]
const fn prev(i: usize) -> usize { (i + 2) % 3 }
fn canonical_key<T>(v0: Ptr<T>, v1: Ptr<T>) -> (usize, usize) {
let a = v0.as_ptr() as usize;
let b = v1.as_ptr() as usize;
if a <= b {
(a, b)
} else {
(b, a)
#[derive(Hash, Eq, PartialEq, Copy, Clone)]
struct EdgeKey(u32, u32);
impl EdgeKey {
fn new(a: u32, b: u32) -> Self {
if a <= b { Self(a, b) } else { Self(b, a) }
}
}
fn beta(valence: usize) -> Float {
if valence == 3 {
3.0 / 16.0
} else {
3.0 / (8.0 * valence as Float)
}
if valence == 3 { 3.0 / 16.0 } else { 3.0 / (8.0 * valence as Float) }
}
fn loop_gamma(valence: usize) -> Float {
1.0 / (valence as Float + 3.0 / (8.0 * beta(valence)))
}
fn valence(v: Ptr<SDVertex>) -> usize {
let vertex = v;
let start = vertex.start_face;
if start.is_null() {
return 0;
}
fn valence(verts: &[SDVertex], faces: &[SDFace], vi: u32) -> usize {
let v = &verts[vi as usize];
let start = v.start_face;
debug_assert_ne!(start, NULL);
if !vertex.boundary {
let mut nf = 1;
let mut f = start;
loop {
f = f.next_face(v);
if f.is_null() {
panic!("interior vertex with broken face loop");
}
if f == start {
break;
}
if !v.boundary {
let mut nf = 1usize;
let mut fi = faces[start as usize].next_face(vi);
while fi != start {
assert_ne!(fi, NULL, "interior vertex with broken face loop");
nf += 1;
fi = faces[fi as usize].next_face(vi);
}
nf
} else {
let mut nf = 1;
let mut f = start;
while !f.next_face(v).is_null() {
f = f.next_face(v);
let mut nf = 1usize;
let mut fi = faces[start as usize].next_face(vi);
while fi != NULL {
nf += 1;
fi = faces[fi as usize].next_face(vi);
}
f = start;
while !f.prev_face(v).is_null() {
f = f.prev_face(v);
fi = faces[start as usize].prev_face(vi);
while fi != NULL {
nf += 1;
fi = faces[fi as usize].prev_face(vi);
}
nf + 1
}
}
fn one_ring(v: Ptr<SDVertex>, out: &mut [Point3f]) {
let vertex = v;
if !vertex.boundary {
let start = vertex.start_face;
let mut face = start;
let mut i = 0;
fn one_ring(verts: &[SDVertex], faces: &[SDFace], vi: u32) -> Vec<Point3f> {
let v = &verts[vi as usize];
let mut ring = Vec::new();
if !v.boundary {
let start = v.start_face;
let mut fi = start;
loop {
out[i] = face.next_vert(v).p;
i += 1;
face = face.next_face(v);
if face == start {
break;
}
ring.push(verts[faces[fi as usize].next_vert(vi) as usize].p);
fi = faces[fi as usize].next_face(vi);
if fi == start { break; }
}
} else {
let start = vertex.start_face;
let mut face = start;
while !face.next_face(v).is_null() {
face = face.next_face(v);
}
out[0] = face.next_vert(v).p;
let mut i = 1;
// Walk forward to the last face in the fan
let mut fi = v.start_face;
loop {
out[i] = face.prev_vert(v).p;
i += 1;
let pf = face.prev_face(v);
if pf.is_null() {
break;
let nf = faces[fi as usize].next_face(vi);
if nf == NULL { break; }
fi = nf;
}
face = pf;
ring.push(verts[faces[fi as usize].next_vert(vi) as usize].p);
loop {
ring.push(verts[faces[fi as usize].prev_vert(vi) as usize].p);
let pf = faces[fi as usize].prev_face(vi);
if pf == NULL { break; }
fi = pf;
}
}
ring
}
fn weight_one_ring(v: Ptr<SDVertex>, beta: Float) -> Point3f {
let valence = valence(v);
let mut p_ring = vec![Point3f::default(); valence];
one_ring(v, &mut p_ring);
let vertex = v;
let mut p = vertex.p * (1.0 - valence as Float * beta);
for i in 0..valence {
p += p_ring[i] * beta;
fn weight_one_ring(verts: &[SDVertex], faces: &[SDFace], vi: u32, beta: Float) -> Point3f {
let ring = one_ring(verts, faces, vi);
let val = ring.len();
let mut acc = (1.0 - val as Float * beta) * Vector3f::from(verts[vi as usize].p);
for r in &ring {
acc += beta * Vector3f::from(*r);
}
p
Point3f::from(acc)
}
fn weight_boundary(v: Ptr<SDVertex>, beta: Float) -> Point3f {
let valence = valence(v);
let mut p_ring = vec![Point3f::default(); valence];
one_ring(v, &mut p_ring);
let vertex = v;
let mut p = vertex.p * (1.0 - 2.0 * beta);
p += p_ring[0] * beta;
p += p_ring[valence - 1] * beta;
p
fn weight_boundary(verts: &[SDVertex], faces: &[SDFace], vi: u32, beta: Float) -> Point3f {
let ring = one_ring(verts, faces, vi);
let val = ring.len();
let acc = (1.0 - 2.0 * beta) * Vector3f::from(verts[vi as usize].p)
+ beta * Vector3f::from(ring[0])
+ beta * Vector3f::from(ring[val - 1]);
Point3f::from(acc)
}
pub fn loop_subdivide<A: GpuAllocator>(
arena: &Arena<A>,
pub fn loop_subdivide(
_arena: &Arena,
render_from_object: &Transform,
reverse_orientation: bool,
n_levels: usize,
vertex_indices: &[usize],
p: &[Point3f],
points: &[Point3f],
) -> TriangleMesh {
let mut vertices: Vec<Ptr<SDVertex>> = Vec::with_capacity(p.len());
for &pos in p {
vertices.push(arena.alloc(SDVertex::new(pos)));
}
let n_faces_init = vertex_indices.len() / 3;
let n_faces = vertex_indices.len() / 3;
let mut faces: Vec<Ptr<SDFace>> = Vec::with_capacity(n_faces);
for i in 0..n_faces {
let v0 = vertices[vertex_indices[3 * i]];
let v1 = vertices[vertex_indices[3 * i + 1]];
let v2 = vertices[vertex_indices[3 * i + 2]];
faces.push(arena.alloc(SDFace::new(v0, v1, v2)));
}
let mut verts: Vec<SDVertex> = points
.iter()
.map(|&p| SDVertex {
p,
start_face: NULL,
child: NULL,
regular: false,
boundary: false,
})
.collect();
for &f in &faces {
let face = f;
let mut faces: Vec<SDFace> = (0..n_faces_init)
.map(|i| {
let base = i * 3;
SDFace {
v: [
vertex_indices[base] as u32,
vertex_indices[base + 1] as u32,
vertex_indices[base + 2] as u32,
],
f: [NULL; 3],
children: [NULL; 4],
}
})
.collect();
for fi in 0..n_faces_init {
for j in 0..3 {
face.v[j].get_mut().unwrap().start_face = f;
verts[faces[fi].v[j] as usize].start_face = fi as u32;
}
}
let mut edges: HashMap<(usize, usize), (Ptr<SDFace>, usize)> = HashMap::new();
for &f in &faces {
let face = f;
{
let mut edge_map: HashMap<EdgeKey, (u32, usize)> =
HashMap::with_capacity(n_faces_init * 3 / 2);
for fi in 0..n_faces_init {
for edge_num in 0..3 {
let v0 = face.v[edge_num];
let v1 = face.v[next(edge_num)];
let key = canonical_key(v0, v1);
let v0 = faces[fi].v[edge_num];
let v1 = faces[fi].v[next(edge_num)];
let key = EdgeKey::new(v0, v1);
if let Some(&(first_face, first_edge_num)) = edges.get(&key) {
first_face.get_mut().unwrap().f[first_edge_num] = f;
f.get_mut().f[edge_num] = first_face;
edges.remove(&key);
if let Some(&(other_fi, other_edge)) = edge_map.get(&key) {
faces[other_fi as usize].f[other_edge] = fi as u32;
faces[fi].f[edge_num] = other_fi;
edge_map.remove(&key);
} else {
edges.insert(key, (f, edge_num));
edge_map.insert(key, (fi as u32, edge_num));
}
}
}
}
for &v in &vertices {
let vertex = v.get_mut().unwrap();
let start = vertex.start_face;
let mut f = start;
let mut is_boundary = false;
loop {
let nf = f.next_face(v);
if nf.is_null() {
is_boundary = true;
break;
}
f = nf;
if f == start {
break;
}
}
let val = valence(v);
vertex.boundary = is_boundary;
vertex.regular = if !is_boundary && val == 6 {
true
} else if is_boundary && val == 4 {
true
} else {
false
// Classify vertices as boundary/interior and regular/extraordinary
for vi in 0..verts.len() {
let start = verts[vi].start_face;
let mut fi = start;
let is_boundary = loop {
let nf = faces[fi as usize].next_face(vi as u32);
if nf == NULL { break true; }
fi = nf;
if fi == start { break false; }
};
verts[vi].boundary = is_boundary;
let val = valence(&verts, &faces, vi as u32);
verts[vi].regular = if !is_boundary { val == 6 } else { val == 4 };
}
// -- Subdivision levels ---------------------------------------------------
let mut f = faces;
let mut v = vertices;
let mut live_verts: Vec<u32> = (0..verts.len() as u32).collect();
let mut live_faces: Vec<u32> = (0..faces.len() as u32).collect();
for _ in 0..n_levels {
let mut new_faces: Vec<Ptr<SDFace>> = Vec::new();
let mut new_vertices: Vec<Ptr<SDVertex>> = Vec::new();
for _level in 0..n_levels {
let old_verts = live_verts.clone();
let old_faces = live_faces.clone();
let mut new_verts: Vec<u32> = Vec::with_capacity(old_verts.len() + old_faces.len() * 3);
let mut new_faces: Vec<u32> = Vec::with_capacity(old_faces.len() * 4);
// Allocate vertex children
for &vertex_ptr in &v {
let vertex = vertex_ptr;
let child = arena.alloc(SDVertex {
// Allocate child (even) vertices — one per existing vertex
for &vi in &old_verts {
let child_id = verts.len() as u32;
verts.push(SDVertex {
p: Point3f::default(),
start_face: Ptr::null(),
child: Ptr::null(),
regular: vertex.regular,
boundary: vertex.boundary,
start_face: NULL,
child: NULL,
regular: verts[vi as usize].regular,
boundary: verts[vi as usize].boundary,
});
vertex_ptr.get_mut().unwrap().child = child;
new_vertices.push(child);
verts[vi as usize].child = child_id;
new_verts.push(child_id);
}
for &face_ptr in &f {
for k in 0..4 {
let child = arena.alloc(SDFace::new(Ptr::null(), Ptr::null(), Ptr::null()));
face_ptr.get_mut().unwrap().children[k] = child;
new_faces.push(child);
// Allocate 4 child faces per existing face
for &fi in &old_faces {
let base = faces.len() as u32;
for _ in 0..4 {
faces.push(SDFace {
v: [NULL; 3],
f: [NULL; 3],
children: [NULL; 4],
});
}
faces[fi as usize].children = [base, base + 1, base + 2, base + 3];
for k in 0..4u32 {
new_faces.push(base + k);
}
}
for &vertex_ptr in &v {
let vertex = vertex_ptr;
let child = vertex.child;
let new_p = if !vertex.boundary {
if vertex.regular {
weight_one_ring(vertex_ptr, 1.0 / 16.0)
// Reposition even vertices using the Loop stencil
for &vi in &old_verts {
let child = verts[vi as usize].child;
let new_p = if !verts[vi as usize].boundary {
if verts[vi as usize].regular {
weight_one_ring(&verts, &faces, vi, 1.0 / 16.0)
} else {
let val = valence(vertex_ptr);
weight_one_ring(vertex_ptr, beta(val))
let val = valence(&verts, &faces, vi);
weight_one_ring(&verts, &faces, vi, beta(val))
}
} else {
weight_boundary(vertex_ptr, 1.0 / 8.0)
weight_boundary(&verts, &faces, vi, 1.0 / 8.0)
};
child.get_mut().unwrap().p = new_p;
verts[child as usize].p = new_p;
}
let mut edge_verts: HashMap<(usize, usize), Ptr<SDVertex>> = HashMap::new();
for &face_ptr in &f {
let face = face_ptr;
for k in 0..3 {
let v0 = face.v[k];
let v1 = face.v[next(k)];
let key = canonical_key(v0, v1);
// Create odd (edge) vertices
let mut edge_verts: HashMap<EdgeKey, u32> = HashMap::new();
if !edge_verts.contains_key(&key) {
let is_boundary = face.f[k].is_null();
let start_face = face.children[3];
for &fi in &old_faces {
for k in 0..3 {
let v0 = faces[fi as usize].v[k];
let v1 = faces[fi as usize].v[next(k)];
let key = EdgeKey::new(v0, v1);
if edge_verts.contains_key(&key) { continue; }
let is_boundary = faces[fi as usize].f[k] == NULL;
let new_vi = verts.len() as u32;
let new_p = if is_boundary {
let p0 = v0.p;
let p1 = v1.p;
p0 * 0.5 + p1 * 0.5
Point3f::from(
0.5 * Vector3f::from(verts[v0 as usize].p)
+ 0.5 * Vector3f::from(verts[v1 as usize].p),
)
} else {
let p0 = v0.p;
let p1 = v1.p;
let p2 = face.other_vert(v0, v1).p;
let f2 = face.f[k];
let p3 = f2.other_vert(v0, v1).p;
p0 * (3.0 / 8.0) + p1 * (3.0 / 8.0) + p2 * (1.0 / 8.0) + p3 * (1.0 / 8.0)
let neighbor_fi = faces[fi as usize].f[k];
let other_a = faces[fi as usize].other_vert(v0, v1);
let other_b = faces[neighbor_fi as usize].other_vert(v0, v1);
Point3f::from(
(3.0 / 8.0) * Vector3f::from(verts[v0 as usize].p)
+ (3.0 / 8.0) * Vector3f::from(verts[v1 as usize].p)
+ (1.0 / 8.0) * Vector3f::from(verts[other_a as usize].p)
+ (1.0 / 8.0) * Vector3f::from(verts[other_b as usize].p),
)
};
let vert = arena.alloc(SDVertex {
verts.push(SDVertex {
p: new_p,
start_face,
child: Ptr::null(),
start_face: faces[fi as usize].children[3],
child: NULL,
regular: true,
boundary: is_boundary,
});
edge_verts.insert(key, vert);
new_vertices.push(vert);
}
new_verts.push(new_vi);
edge_verts.insert(key, new_vi);
}
}
for &vertex_ptr in &v {
let vertex = vertex_ptr;
let start_face = vertex.start_face;
let vert_num = start_face.vnum(vertex_ptr);
let child = vertex.child;
let child_start_face = start_face.children[vert_num];
child.get_mut().unwrap().start_face = child_start_face;
// Snapshot parent arrays before writing into children to avoid
// reading stale data from the same Vec.
// Even vertex start_face pointers
for &vi in &old_verts {
let sf = verts[vi as usize].start_face;
let vnum = faces[sf as usize].vnum(vi);
let child = verts[vi as usize].child;
verts[child as usize].start_face = faces[sf as usize].children[vnum];
}
for &face_ptr in &f {
let face = face_ptr;
// Copy the data we need so we don't hold a borrow into the parent
// while we mutably borrow its children.
let face_children = face.children;
let face_f = face.f;
let face_v = face.v;
// Face neighbor pointers
for &fi in &old_faces {
let children = faces[fi as usize].children;
let face_f = faces[fi as usize].f;
let face_v = faces[fi as usize].v;
for j in 0..3 {
let c3 = face_children[3];
let c_j = face_children[j];
let c_next_j = face_children[next(j)];
for j in 0..3usize {
// Center child (children[3]) neighbors the three corner children
faces[children[3] as usize].f[j] = children[next(j)];
faces[children[j] as usize].f[next(j)] = children[3];
// Sibling links
if !c3.is_null() {
c3.get_mut().unwrap().f[j] = c_next_j;
}
if !c_j.is_null() {
c_j.get_mut().unwrap().f[next(j)] = c3;
}
// Neighbor links
// Corner child j's f[j] = neighbor face's child at the shared vertex
let f2 = face_f[j];
if !f2.is_null() {
let f2_vnum = f2.vnum(face_v[j]);
let f2_child = f2.children[f2_vnum];
if !c_j.is_null() {
c_j.get_mut().unwrap().f[j] = f2_child;
}
} else if !c_j.is_null() {
c_j.get_mut().unwrap().f[j] = Ptr::null();
}
let f2_prev = face_f[prev(j)];
if !f2_prev.is_null() {
let f2_vnum = f2_prev.vnum(face_v[j]);
let f2_child = f2_prev.children[f2_vnum];
if !c_j.is_null() {
c_j.get_mut().unwrap().f[prev(j)] = f2_child;
}
} else if !c_j.is_null() {
c_j.get_mut().unwrap().f[prev(j)] = Ptr::null();
}
}
}
// Update face vertex pointers
for &face_ptr in &f {
let face = face_ptr;
let face_v = face.v;
let face_children = face.children;
for j in 0..3 {
let v_j_child = face_v[j].child;
let c_j = face_children[j];
if !c_j.is_null() {
c_j.get_mut().unwrap().v[j] = v_j_child;
}
let key = canonical_key(face_v[j], face_v[next(j)]);
let vert = edge_verts[&key];
let c_next_j = face_children[next(j)];
let c3 = face_children[3];
if !c_j.is_null() {
c_j.get_mut().unwrap().v[next(j)] = vert;
}
if !c_next_j.is_null() {
c_next_j.get_mut().unwrap().v[j] = vert;
}
if !c3.is_null() {
c3.get_mut().unwrap().v[j] = vert;
}
}
}
// Prepare for next level
f = new_faces;
v = new_vertices;
}
let mut p_limit: Vec<Point3f> = Vec::with_capacity(v.len());
for &vertex_ptr in &v {
let vertex = vertex_ptr;
if vertex.boundary {
p_limit.push(weight_boundary(vertex_ptr, 1.0 / 5.0));
faces[children[j] as usize].f[j] = if f2 != NULL {
let vnum2 = faces[f2 as usize].vnum(face_v[j]);
faces[f2 as usize].children[vnum2]
} else {
let val = valence(vertex_ptr);
p_limit.push(weight_one_ring(vertex_ptr, loop_gamma(val)));
NULL
};
let f2 = face_f[prev(j)];
faces[children[j] as usize].f[prev(j)] = if f2 != NULL {
let vnum2 = faces[f2 as usize].vnum(face_v[j]);
faces[f2 as usize].children[vnum2]
} else {
NULL
};
}
}
for (i, &vertex_ptr) in v.iter().enumerate() {
vertex_ptr.get_mut().unwrap().p = p_limit[i];
// Face vertex pointers
for &fi in &old_faces {
let children = faces[fi as usize].children;
let face_v = faces[fi as usize].v;
for j in 0..3usize {
let child_v = verts[face_v[j] as usize].child;
let edge_v = edge_verts[&EdgeKey::new(face_v[j], face_v[next(j)])];
faces[children[j] as usize].v[j] = child_v;
faces[children[j] as usize].v[next(j)] = edge_v;
faces[children[next(j)] as usize].v[j] = edge_v;
faces[children[3] as usize].v[j] = edge_v;
}
}
let mut ns: Vec<Normal3f> = Vec::with_capacity(v.len());
let mut p_ring: Vec<Point3f> = Vec::with_capacity(16);
live_verts = new_verts;
live_faces = new_faces;
}
for &vertex_ptr in &v {
let vertex = vertex_ptr;
let valence = valence(vertex_ptr);
p_ring.resize(valence, Point3f::default());
one_ring(vertex_ptr, &mut p_ring[..valence]);
let n_final = live_verts.len();
let mut p_limit: Vec<Point3f> = Vec::with_capacity(n_final);
for &vi in &live_verts {
if verts[vi as usize].boundary {
p_limit.push(weight_boundary(&verts, &faces, vi, 1.0 / 5.0));
} else {
let val = valence(&verts, &faces, vi);
p_limit.push(weight_one_ring(&verts, &faces, vi, loop_gamma(val)));
}
}
for (i, &vi) in live_verts.iter().enumerate() {
verts[vi as usize].p = p_limit[i];
}
let pi = std::f64::consts::PI as Float;
let mut normals: Vec<Normal3f> = Vec::with_capacity(n_final);
for &vi in &live_verts {
let ring = one_ring(&verts, &faces, vi);
let val = ring.len();
let vert_p = verts[vi as usize].p;
let (s, t) = if !verts[vi as usize].boundary {
let mut s = Vector3f::default();
let mut t = Vector3f::default();
for j in 0..val {
let angle = 2.0 * pi * j as Float / val as Float;
s += angle.cos() * Vector3f::from(ring[j]);
t += angle.sin() * Vector3f::from(ring[j]);
}
(s, t)
} else {
let s = Vector3f::from(ring[val - 1]) - Vector3f::from(ring[0]);
let t = if val == 2 {
Vector3f::from(ring[0]) + Vector3f::from(ring[1])
- 2.0 * Vector3f::from(vert_p)
} else if val == 3 {
Vector3f::from(ring[1]) - Vector3f::from(vert_p)
} else if val == 4 {
-1.0 * Vector3f::from(ring[0])
+ 2.0 * Vector3f::from(ring[1])
+ 2.0 * Vector3f::from(ring[2])
- 1.0 * Vector3f::from(ring[3])
- 2.0 * Vector3f::from(vert_p)
} else {
let theta = pi / (val - 1) as Float;
let mut t = theta.sin()
* (Vector3f::from(ring[0]) + Vector3f::from(ring[val - 1]));
for k in 1..(val - 1) {
let wt = (2.0 * theta.cos() - 2.0) * (k as Float * theta).sin();
t += wt * Vector3f::from(ring[k]);
}
-t
};
(s, t)
};
if !vertex.boundary {
for j in 0..valence {
let angle = 2.0 * std::f64::consts::PI * j as f64 / valence as f64;
s += Vector3f::from(p_ring[j]) * angle.cos() as Float;
t += Vector3f::from(p_ring[j]) * angle.sin() as Float;
}
} else {
s = Vector3f::from(p_ring[valence - 1] - p_ring[0]);
if valence == 2 {
t = Vector3f::from(p_ring[0] + p_ring[1] - vertex_ptr.p * 2.0);
} else if valence == 3 {
t = Vector3f::from(p_ring[1] - vertex_ptr.p);
} else if valence == 4 {
t = Vector3f::from(
p_ring[0] * -1.0
+ p_ring[1] * 2.0
+ p_ring[2] * 2.0
+ p_ring[3] * -1.0
+ vertex_ptr.p * -2.0,
);
} else {
let theta = std::f64::consts::PI / (valence - 1) as f64;
t = Vector3f::from(p_ring[0] + p_ring[valence - 1].into()) * theta.sin() as Float;
for k in 1..(valence - 1) {
let wt = (2.0 * theta.cos() - 2.0) * ((k as f64) * theta).sin();
t += Vector3f::from(p_ring[k]) * wt as Float;
}
t = -t;
}
}
ns.push(Normal3f::from(Vector3f::cross(s, t)));
normals.push(Normal3f::from(s.cross(t)));
}
let ntris = f.len();
let mut verts: Vec<usize> = Vec::with_capacity(3 * ntris);
let mut used_verts: HashMap<Ptr<SDVertex>, usize> = HashMap::new();
for (i, &vertex_ptr) in v.iter().enumerate() {
used_verts.insert(vertex_ptr, i);
let mut vert_remap: HashMap<u32, i32> = HashMap::with_capacity(n_final);
for (i, &vi) in live_verts.iter().enumerate() {
vert_remap.insert(vi, i as i32);
}
for &face_ptr in &f {
let face = face_ptr;
let mut indices: Vec<i32> = Vec::with_capacity(live_faces.len() * 3);
for &fi in &live_faces {
for j in 0..3 {
verts.push(used_verts[&face.v[j]]);
indices.push(vert_remap[&faces[fi as usize].v[j]]);
}
}
TriangleMesh::new(
render_from_object,
reverse_orientation,
&verts,
&indices,
&p_limit,
&normals,
&[],
&ns,
&[],
&[],
)

View file

@ -2,7 +2,7 @@ use crate::core::spectrum::SPECTRUM_FILE_CACHE;
use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::spectra::data::get_named_spectrum;
use crate::spectra::piecewise::ReadFromFile;
use crate::utils::FileLoc;
use crate::utils::{FileLoc, resolve_filename};
use anyhow::{bail, Result};
use shared::core::color::RGB;
use shared::core::geometry::{Normal3f, Point2f, Point3f, Vector2f, Vector3f};
@ -597,7 +597,13 @@ impl ParameterDictionary {
match param.type_name.as_str() {
"rgb" | "color" => self.extract_rgb_spectrum(param, spectrum_type),
"blackbody" => self.extract_file_spectrum(param),
"spectrum" => self.extract_sampled_spectrum(param),
"spectrum" => {
if !param.strings.is_empty() {
self.extract_file_spectrum(param)
} else {
self.extract_sampled_spectrum(param)
}
}
_ => Vec::new(),
}
}
@ -695,7 +701,10 @@ impl ParameterDictionary {
.map(|s| {
get_named_spectrum(s)
.ok_or(())
.or_else(|_| read_spectrum_from_file(s).map_err(|_| ()))
.or_else(|_| {
let resolved = resolve_filename(s);
read_spectrum_from_file(&resolved).map_err(|_| ())
})
.unwrap_or_else(|_| panic!("{}: {}: unable to read spectrum", param.loc, s))
})
.collect()

View file

@ -7,9 +7,9 @@ use std::io::{self, Read};
use std::path::{Path, PathBuf};
use std::sync::Arc;
use crate::Arena;
use crate::utils::error::FileLoc;
use crate::utils::parameters::{ParameterDictionary, ParsedParameter, ParsedParameterVector};
use crate::Arena;
use shared::Float;
pub trait ParserTarget {
@ -886,9 +886,11 @@ impl<'a> SceneParser<'a> {
let mut val_type = match type_name {
"integer" => ValType::Int,
"bool" => ValType::Bool,
"float" | "point" | "vector" | "normal" | "color" | "spectrum" | "rgb"
| "blackbody" => ValType::Float,
"float" | "point" | "vector" | "normal" | "color" | "rgb" | "blackbody" => {
ValType::Float
}
"string" | "texture" => ValType::String,
"spectrum" => ValType::Unknown,
_ => ValType::Unknown,
};