161 lines
7.5 KiB
C++
161 lines
7.5 KiB
C++
//-----------------------------------------------------------------------------
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// Project : SDK Core
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//
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// Category : SDK Core Interfaces
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// Filename : pluginterfaces/base/ipersistent.h
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// Created by : Steinberg, 09/2004
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// Description : Plug-In Storage Interfaces
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//
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//-----------------------------------------------------------------------------
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// This file is part of a Steinberg SDK. It is subject to the license terms
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// in the LICENSE file found in the top-level directory of this distribution
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// and at www.steinberg.net/sdklicenses.
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// No part of the SDK, including this file, may be copied, modified, propagated,
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// or distributed except according to the terms contained in the LICENSE file.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "pluginterfaces/base/funknown.h"
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namespace Steinberg {
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class FVariant;
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class IAttributes;
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//------------------------------------------------------------------------
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/** Persistent Object Interface.
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[plug imp] \n
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This interface is used to store/restore attributes of an object.
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An IPlugController can implement this interface to handle presets.
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The gui-xml for a preset control looks like this:
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\code
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....
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<view name="PresetView" data="Preset"/>
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....
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<template name="PresetView">
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<view name="preset control" size="0, 0, 100, 20"/>
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<switch name="store preset" size="125,0,80,20" style="push|immediate" title="Store" />
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<switch name="remove preset" size="220,0,80,20" style="push|immediate" title="Delete" />
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</template>
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\endcode
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The tag data="Preset" tells the host to create a preset controller that handles the
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3 values named "preset control", "store preset", and "remove preset".
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*/
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//------------------------------------------------------------------------
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class IPersistent: public FUnknown
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{
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public:
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//------------------------------------------------------------------------
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/** The class ID must be a 16 bytes unique id that is used to create the object.
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This ID is also used to identify the preset list when used with presets. */
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virtual tresult PLUGIN_API getClassID (char8* uid) = 0;
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/** Store all members/data in the passed IAttributes. */
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virtual tresult PLUGIN_API saveAttributes (IAttributes* ) = 0;
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/** Restore all members/data from the passed IAttributes. */
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virtual tresult PLUGIN_API loadAttributes (IAttributes* ) = 0;
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//------------------------------------------------------------------------
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static const FUID iid;
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};
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DECLARE_CLASS_IID (IPersistent, 0xBA1A4637, 0x3C9F46D0, 0xA65DBA0E, 0xB85DA829)
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typedef FIDString IAttrID;
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//------------------------------------------------------------------------
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/** Object Data Archive Interface.
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[host imp] \n
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- store data/objects/binary/subattributes in the archive
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- read stored data from the archive
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All data stored to the archive are identified by a string (IAttrID), which must be unique on each
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IAttribute level.
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The basic set/get methods make use of the FVariant class defined in 'funknown.h'.
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For a more convenient usage of this interface, you should use the functions defined
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in namespace PAttributes (public.sdk/source/common/pattributes.h+cpp) !!
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\ingroup frameworkHostClasses
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*/
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//------------------------------------------------------------------------
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class IAttributes: public FUnknown
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{
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public:
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//------------------------------------------------------------------------
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/*! \name Methods to write attributes
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******************************************************************************************************** */
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//@{
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/** Store any data in the archive. It is even possible to store sub-attributes by creating
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a new IAttributes instance via the IHostClasses interface and pass it to the parent in the
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FVariant. In this case the archive must take the ownership of the newly created object, which
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is true for all objects that have been created only for storing. You tell the archive to take
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ownership by adding the FVariant::kOwner flag to the FVariant::type member (data.type |= FVariant::kOwner).
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When using the PAttributes functions, this is done through a function parameter.*/
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virtual tresult PLUGIN_API set (IAttrID attrID, const FVariant& data) = 0;
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/** Store a list of data in the archive. Please note that the type of data is not mixable! So
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you can only store a list of integers or a list of doubles/strings/etc. You can also store a list
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of subattributes or other objects that implement the IPersistent interface.*/
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virtual tresult PLUGIN_API queue (IAttrID listID, const FVariant& data) = 0;
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/** Store binary data in the archive. Parameter 'copyBytes' specifies if the passed data should be copied.
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The archive cannot take the ownership of binary data. Either it just references a buffer in order
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to write it to a file (copyBytes = false) or it copies the data to its own buffers (copyBytes = true).
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When binary data should be stored in the default pool for example, you must always copy it!*/
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virtual tresult PLUGIN_API setBinaryData (IAttrID attrID, void* data, uint32 bytes, bool copyBytes) = 0;
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//@}
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/*! \name Methods to read attributes
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******************************************************************************************************** */
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//@{
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/** Get data previously stored to the archive. */
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virtual tresult PLUGIN_API get (IAttrID attrID, FVariant& data) = 0;
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/** Get list of data previously stored to the archive. As long as there are queue members the method
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will return kResultTrue. When the queue is empty, the methods returns kResultFalse. All lists except from
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object lists can be reset which means that the items can be read once again. \see IAttributes::resetQueue */
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virtual tresult PLUGIN_API unqueue (IAttrID listID, FVariant& data) = 0;
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/** Get the amount of items in a queue. */
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virtual int32 PLUGIN_API getQueueItemCount (IAttrID) = 0;
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/** Reset a queue. If you need to restart reading a queue, you have to reset it. You can reset a queue at any time.*/
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virtual tresult PLUGIN_API resetQueue (IAttrID attrID) = 0;
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/** Reset all queues in the archive.*/
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virtual tresult PLUGIN_API resetAllQueues () = 0;
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/** Read binary data from the archive. The data is copied into the passed buffer. The size of that buffer
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must fit the size of data stored in the archive which can be queried via IAttributes::getBinaryDataSize */
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virtual tresult PLUGIN_API getBinaryData (IAttrID attrID, void* data, uint32 bytes) = 0;
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/** Get the size in bytes of binary data in the archive. */
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virtual uint32 PLUGIN_API getBinaryDataSize (IAttrID attrID) = 0;
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//@}
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//------------------------------------------------------------------------
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static const FUID iid;
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};
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DECLARE_CLASS_IID (IAttributes, 0xFA1E32F9, 0xCA6D46F5, 0xA982F956, 0xB1191B58)
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//------------------------------------------------------------------------
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/** Extended access to Attributes; supports Attribute retrieval via iteration.
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[host imp] \n
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[released] C7/N6 \n
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\ingroup frameworkHostClasses
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*/
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//------------------------------------------------------------------------
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class IAttributes2 : public IAttributes
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{
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public:
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/** Returns the number of existing attributes. */
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virtual int32 PLUGIN_API countAttributes () const = 0;
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/** Returns the attribute's ID for the given index. */
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virtual IAttrID PLUGIN_API getAttributeID (int32 index) const = 0;
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//------------------------------------------------------------------------
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static const FUID iid;
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};
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DECLARE_CLASS_IID (IAttributes2, 0x1382126A, 0xFECA4871, 0x97D52A45, 0xB042AE99)
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//------------------------------------------------------------------------
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} // namespace Steinberg
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